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Concept and Use Cases
Transitions Concept Generally speaking, the concept of "transition" indicates the edge between two different states. In our case, the very notion of transition indicates the visual dynamics involved in displaying the content of a scene which is replacing anot...
Use Transitions
Use Transitions Every existing scene is automatically added in two scrollable lists, which are available in the rules editor as "Source" and "Destination". After the selection of the source scene, the destination can be another scene or just "Non...
Manage Scopes in Scopes Panel
Scopes Panel The Scopes Panel (enable from menu "View" > "Libraries" > "Scopes") displays all 32 scopes with default scope names. Rename a Scope Rename a scope by selecting the option Rename of the context menu in Scopes panel: Assign Single Sc...
Edit Scope Mask of a Node
Scope Mask of a Node in the Properties Panel By default, the scope mask of a node contains all 32 scopes available. This can be inspected in: Properties Panel, on the item property "Scope Mask" Scopes Panel, since all scopes valid for the currentl...
Globalization License
If the Translator Plugin files are present but no translation features are accessible in Scene Composer, please ensure that the Globalization license is acquired. Refer to the menu Help > Licenses.
Create and Manage Cultures and Translatable Texts
This page describes the UI of each menu and feature for multi-languages settings. Please refer to the explanation on here for details on how to configure multi-languages settings using this feature. The translator plugin is fully integrated into SceneCompos...
Import and Export of Language Packs
Importing Language Data You can import the solution’s cultures and language tables from a Language Pack Source (.lps), an Excel file (.xlsx/.xls), or an XLIFF file (.xlf). Start the import from [ Language > Import Languages ], choose the source file type, and...
Plugins Versions
Plugins Configuration The version of every available plugin is displayed in "Preferences" > "Plugins" under the name of the plugin (the right side of the panel).
Plugins Configuration
Plugins Configuration On the previous SC version just one type of importers was available (native importers using the mff framework). They were located in the folder ".\Importers". All the other plugins were managed assemblies located in the folder ".\Plugins...
Custom Shader Compiler Plugin
Custom Shader Compiler Plugin SceneComposer SDK supplies basic means to create custom shader compilers plugins. A shader compiler plugin is a SceneComposer plugin which implements the IShaderCompiler interface. The IShaderCompiler interface is pretty simpl...
Bitmap Converter
Bitmap Converter SceneComposer SDK supplies basic means to create custom bitmap converter plugins. A bitmap converter plugin is a SceneComposer plugin which implements the IBitmapConverter interface. The IBitmapConverter interface is pretty simple: IEnumerable...
Executable Generation
Executable Generation In the toolbar is available the "Automation Scripts" plug-in which provides the option to generate the asset files and run a script with certain commands defined by the user. The script will run when the asset will be generated. ...
A Complex Custom Type Editor Example
This example demonstrates how to create a custom type that will be displayed in the Scene Composer property grid as custom editor. This example assumes the developer is familiar with WPF DataTemplating, DataBinding, CusotmControls, and DependencyProperties. T...
A Custom Enum Type Editor
This example demonstrates how to create a custom enum type that will be displayed in the Scene Composer property grid as a combo of values. This example assumes you are already familiar with scene composer plugins and you are familiar with implementing a simp...
A Simple Custom Type Editor
Creating a custom type editor To run this example you must first create a C# project that refrecnes FTC.SDKInterface.dll. The resulting dll from your project (along with any non .NET dependecies) must be placed in the Plugins directory in the FTC install locat...
Widget Metainfo Example
This file is an example of a metainfo file that defines a widget. This file can be used to test the functionally of custom types. To do this you must copy the content below in a file called WidgetMetaInfo.txt and place it in the directory where Scene Composer ...
Custom Properties Support
Custom Properties Support The plugins can register (extra) properties for solution items. These properties can be edited using the property grid and are stored in the solution files. The Type Manager service contains a method to register properties and anoth...
FTC Command (Optional)
Command Line Automation with FTC Command FTCCmd is a command line tool that supports operations like import and the generation of assets without the need to open SceneComposer GUI. It is delivered as an optional add on to CGI Studio with the following content:...