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glTF Files
This section provides additional information on the use of glTF files. Animations There is a working sample available showing the usage of glTF animations. For this, please refer to Physically Based Rendering Solution Interpolation animation is availa...
Import Raw Resources
You can import any type of raw resource by selecting [ Import > Import Raw Resources... ] from the menu bar. It is possible to import raw resources in SceneComposer by dragging them on "Solution Explorer" panel. In the "Import" ...
Import Benchmarks
Render benchmarks can be calculated with CGI Analyzer. As a result, a "*.crsms" file can be exported with CGI Analyzer, which contains the calculated render time for each node part of a given scene. Import a "*.crsms" to make node benchmarks available on the n...
Import from Solution
A powerful option to import different elements from a specific solution previous created in SceneComposer is "Import from Solution". This option can be accessed from Import menu. The "Import from Solution" panel gives the possibility to follow a s...
Automatic Imports
If necessary, it is possible to configure monitored folders for automatic imports - both images and fbx files. To use this feature it is mandatory to enable it. This operation is possible in two different ways: By checking the "Enable automatic import" box ...
Image Update
Image Update This feature allows importing whole folders of images instead of only images. After importing, the imported folder and the subfolders have the same structure in the solution as the source folders that were used for import. Open "Image Update" di...
Import Dialog Options
This section describes the import dialog screen configuration that appears when importing resources. Import Dialog 1 Comparison: The resources that exist at the import destination are compared with the resources to be imported this time, ...
Manage Imports
Manage Imports Scene Composer’s Solution Explorer provides the possibility to manage and organize the solution’s files. Imported resources are organized in folders according to the user's needs. This folder structure is linked to the locally stored solution f...
Recommended Layers Structure for Smart Importer
This page will explain how best to set up items so that they and their internal group items are automatically detected as controls when importing Adobe Photoshop (.psd)/Adobe XD (.xd)/Figma (.fig) files with the Smart Importer. Controls that can be automatica...
Axure RP Importing example
In this section, explain how to import Axure RP file format using Smart Importer. You can get the Axure RP file described below at the following location. "...\cgi-studio-root\cgi_studio_content\Resources\AxureRP\AxureTest.rp" The sample Axure RP ...
Adobe XD Importing
Description In this section, explain about Adobe XD file format, its layer structure and naming part and the importing example by using the concrete sample file. Layer Structure and Naming Guideline As same as PSD file format, the SmartImporter's AI will ...
Concept and Use Cases
Scoping: Concept The scope concept supplies selects only specific parts of the scene graph for rendering, depending on the specific situation. Scope forms conceptual groups independent of the scene graph. Node part of the scene tree can be ass...
Controls
There is a detailed documentation about Controls and Behaviors in the General Concepts. It also includes how to use them in SceneComposer. Please refer to Controls and Behaviors go to this part of the documentation.
Databinding UI
Each bindable property have a button next to the property that allows to define a binding. Following items have bindable properties: Behaviors, Widgets, Behavior, Building and BlocksControls When unbound, clicking the button shows...
Adorners
CGI Studio offers the option to use adorners for an easy manipulation of the nodes inside layouters. The adorners gizmos can affect the following properties: Vertical Alignment, Horizontal Alignment, Size and Margin(Left, Top, Right, Bottom) in the Layout cate...
Create a New Scene
Create a New Scene There are several options how to create a scene: Use the menu item "New Scene" from the "Scene" menu: Use the toolbar button "Add a new scene": Add a new scene via shortcut: > Use "Ctrl+2" for a new 2D scene. > Use "Ctrl+...
Delete a Scene
Right click on a scene in the Solution Explorer or in Scene Tree panel and select "Delete" from the context menu. If some items part of the scene are used in an animation, the "Delete Items" dialog will list the paths of all animations using items...
Refresh a Scene
After certain modifications, it might be required to refresh a scene explicitly to be rendered with updated properties. For refreshing a scene press F5 or use the menu item "Refresh Scene" from the "Scene" menu or the Toolbar button "Refresh scene".