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About This Document

All information in this document is subject to change or deletion without notice. The information contained herein is current as of the date of Release. Please note that the information may differ from the latest products and conditions.

Referencing external resource

Scene Design 2D Scene Design

External resources can be referenced and drawn on the scene editor. This feature is only available when launching Scene Composer on the Android platform. Resource Reference Menu [ Set External Resource Path... ] in the menu bar under [ File ] to browse exter...

External Resource

Controls and Behaviors Predefined Behaviors

This page explains how to use the behaviors that operate on external resources (such as images) located outside the Scene Composer solution: External Bitmap Provider, Set External Bitmap and Check External Resource Change. For how to reference external resour...

Cultures

Solution Handling Solution Options

In order to compose texts in different languages, a culture (language setting) must first be created. (1) Add Culture button Add a new culture setting row. (2) Remove Culture button Delete the selected culture setting row. (3) Searc...

Default Shader Config

Solution Handling Solution Options

For Shader Configuration in detail, see Shader Configuration. During FBX import, no automatic shader assignment for the imported scene is performed. This means the imported nodes have no shader attachments in the node appearance, and rendering is done accordi...

Default Shader Params

Solution Handling Solution Options

For Shader Configuration in detail, see Shader Configuration. On this panel, you can change the default names of values specific to the semantics of the UniformSetter. Select the target for editing from the [ Auto Uniforms ] and [ Shader Attributes ] tab...

Problems Configuration

Solution Handling Solution Options

”Errors", "Warnings" and "Messages" that appear in the Problems panel are listed. By checking the [ Suppress ] checkbox on the panel, you can hide the notifications that appear in the Problems panel. Even if this option is enabled, "Warnings" and "Messag...

Player Configuration

Solution Handling Solution Options

Configure settings related to CGI Panel startup. Panel Path Specifies the path to the CGI Panel. By default, the path points to the correct executable but the path can be changed or browsed for with the [ Browse ] button. Panel Path Type ...

Default Render Target Configuration

Solution Handling Solution Options

In the File->Solution Options menu the "Default Render Target Configuration" section allows to set a default render target or to choose whether the camera is activated or not after it has been automatically assigned to the default render target. Default Render...

IBL HDR

Solution Handling Solution Options

Simply specify a single HDR panorama (latlong) image, and the Engine will automatically generate the required IBL textures. Here, you can configure the target image. The generated IBL will be used as a shared resource within the project. You can also configure...

Layout Configuration

Solution Handling Solution Options

Default Bidi Base Level Defines how alignment is handled in cases where right-to-left characters such as Arabic or Hebrew (Bidi/Bidi) are mixed in with left-to-right writing such as English. Implicit: Depends on the first strong character in the string. ...

How to Import Resources

Import of Resources

This section describes how to import resources using [ Import Resources... ] from [ Import ] on the menu bar. Import File Formats The file formats to be imported when using this menu are as follows Image files (*.bmp, *.jpg, *.jpeg, *.gif, *.tga, *.pn...

Diagram Bird's Eye

Solution Handling

This feature is available in Fusion/State Machine. This feature provides a Bird's eye view of the entire Fusion diagram and/or State Machine Editor and marks the current location in the Fusion/State Machine Editor panel with a blue frame. The blue frame in Dia...

CGI Studio 3.13

What's new

CGI Studio 3.13 - What's New: Welcome to CGI Studio 3.13, Candera's software development platform for hybrid 2D and 3D graphical interfaces for automotive systems. This page provides information regarding the most recently added features and updates since ou...

General 3.13

CGI Studio 3.13

This page describes general updates that were made to CGI Studio version 3.13. Scene Composer Improved UI/UX, reduces clutter and optimized toolbars Support for long path names and 64 bit Improved import procedures Fusion - added bird's eye view and imp...

Candera 3.13

CGI Studio 3.13

Monotype Version Upgrade The version of Monotype iType and Monotype WT-Shaper have been upgraded to the following versions: Monotype iType 6.2.2 Monotype WT-Shaper 5.0.0

Controls 3.13

CGI Studio 3.13

Slider Control The Slider control was modified and uses the newly introduced SliderBehavior for layout of its elements. Now it is possible to set a layout size on the control itself assign a nine-patch image for the slider fill.

Behaviors 3.13

CGI Studio 3.13

ListBehavior::TouchMode moved. "enum CgiStudioControl::ListBehavior::TouchMode" has been moved from Behaviors/Scroll/List/ListBehavior.h to Behaviors/Scroll/List/ListTouchMode.h and renamed to "enum CgiStudioControl::ListTouchMode::Enum". The enum values CgiS...