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Lua Introduction
Callback Functions If you open your script in the Script Editor you can see that there are alrea...
Overview
This chapter gives and overview of Lua-Scripting. What is Lua-Scripting? Lua-Scripting is an ex...
Logging
Refer to FeatStd Logging how to use and configure FeatStd logging feature. Candera Log Output F...
Controlling Animations
Controlling Animation Flow This section describes the control flow interfaces of Candera::Animat...
Text rendering: Caching/rendering systems
Description The rasterization of a glyph is a very costly operation. Paired with shaping and pos...
Dynamic View
Measure and Arrange Computing the layout in CGI Studio consists of two calls: a measure call and...
Structural View
Design Constraints Layouters for 2D scenes CGI Studio Layouters are currently available for the...
Render Targets
Render Targets Device Capabilities Device Capabilities Following is an overview about what kind...
Building Own Application for iMX6 QNX
Interfaces The Feat-Standard public interface is covered by the namespaces FeatStd and various s...
Render Targets
Render Targets Device Capabilities Device Capabilities Following is an overview about what kind...
Overview
The system view shows the location of the warping library in the system as well as connections to...
Reference Points and the Warp Matrix
The warping parameters are based on reference points. These points are mapped by a 2D array conta...
Using Warping with Candera
Following are the display properties that required adjustment to use warping with Candera: ...
Warping Functionality
The Warping Library supports the following functionality: Warp matrix computation Warp ...
Introduction
The Head-up display (HUD) projects information onto the windscreen glass. An image projected to t...
Note on the contents
All information in this document is subject to change or deletion without notice. The information...
FeatStd Overview
Introduction For general information and an overview of FeatStd please refer to FeatStd Overview...
Configuration of warping parameters
The configuration information passed to the warping library is used to check constraints and as b...
9-patch image
For full description of the 9-patch check 9-patch image chapter. BitmapNode sample Import an ...
Startup Time
Loading Data Asset Tool can be used to partition an asset for a startup scene in a faster flash ...