Recently Updated Pages
Candera Transitions
Transition reverse improvements Optimizations on the transition reverse algorithm were done. Rev...
Candera Engine 3D
Renderer 3D Statistics Candera's 3D renderer statistics now keep statistics about vertex buffers...
Candera Base
Post Processing System The new Post Processing System provides an interface to the user to imple...
Candera Platform
Owner Requirement OpenGL Offscreen Render Targets (Frame Buffer Objects) are now required to hav...
Player changes
Player application renaming The former CourierPlayer has been renamed to Player. Class names and...
Control Behaviors 3.8
New Behaviors The following Behaviors have been added in CGI Studio 3.8: Action/Control...
Candera Scripting
Lua Update Lua has been updated to version 5.3.5. Script Parameter Animation Public ...
Candera Text Engine
Several text render cache related issues were fixed. This includes upload count and upload/...
Candera Animations
New easing functions Candera received two new easing functions: Sine and Circular. The scene com...
Candera General Changes
Fixed several coverity issues. Asynchronous asset loading did not consider the context f...
Candera Engine 2D
Mesh2D On 2D platforms that also support 3D, 2D meshes using 2D positions and one UV set can now...
Candera Base
Post Processing System The Post Processing System now also supports 2D scenes on 3D capable plat...
FeatStd 3.9
Increased stack size for Integrity threads The stack size has been increased for Integrity threa...
Control Behaviors 3.9
New Behaviors The following Behaviors have been added in CGI Studio 3.9: Action/Streami...
Courier V3.9
Changes Animation speedup An animation speedup can be triggered by an AnimationReqMsg. See also...
Candera 3.9
Animation framework immediately applies the value of the first keyframe after the animati...
Candera 3.10
Spark engine support Support for Monotype's lightweight font engine geared towards lower end dev...
Interfaces & Namespaces
Interfaces The Feat-Standard public interface is covered by the namespaces FeatStd and various s...
FeatStd Overview
Introduction FeatStd is the short form for FEAT Standard library. It's purpose is to provide com...
OnEnable() and OnDisable()
How to use OnEnable() and OnDisable() As in this example the root node script "CarRootController...