Scripting
This section provides an introduction to SceneComposer's scripting user interface.
New Script
A new script is created using the "New Script" menu item. Selecting the item will prompt a dia...
Script Editor and Script Validation
Double clicking on a script in the Solution Explorer, Toolbox, or on a script component, opens th...
Script Components
Scripts themselves are assets just like textures or shaders. This means they have to be reference...
Script Execution
Scripts can be executed by selecting "Start Script System" from the Script menu, pressing Ctrl+F6...
Support for Object Reference Properties
It is possible to assign object reference data types to script properties. Once a script has been...