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Building Own Application for iMX6 QNX

Target setup for iMX6 with QNX OS iMX6 QNX

Interfaces The Feat-Standard public interface is covered by the namespaces FeatStd and various subnamespaces of namespace FeatStd. All namespaces containing either Internal or Private in the name cover private namespaces, which are not recommended to be used ...

API

Interfaces & Namespaces

Courier

Interfaces The Feat-Standard public interface is covered by the namespaces FeatStd and various subnamespaces of namespace FeatStd. All namespaces containing either Internal or Private in the name cover private namespaces, which are not recommended to be used ...

API

Overview

Analyzer Frame Debugger

Frame Debugger The CGI Studio Analyzer contains a Frame Debugger. This feature can be used to analyze the rendering process of Candera on a target device. It provides an overview about the composition of one frame (rendered nodes), shows detailed OpenGL...

API

Introduction

General Concepts Warping

Image warping is the process of digitally manipulating an image such that shapes portrayed in the image have been distorted. Warping may be used for correcting image distortion as well as for creative purposes (e.g., morphing). The same techniques are equally ...

API
API
Enterprise Edition

Enabling Warping

General Concepts Warping

Following are the display settings required to enable warping in Candera: Enable warping Set warp matrix Set warp image bounds Apply display settings Candera’s Display class uses a transaction based execution model for setting properties. ...

API
API
Enterprise Edition

Touch Input Handling

General Concepts Input Handling

Description This chapter gives a detailed, technical overview of how the user touch input is handled internally which is important to understand further concepts like the Control States. The base part therefore is the CgiStudioControl::ControlTouchSession whi...

API

Clear Mode

Solution Handling Solution Options

The "Clear Mode" item can be created via "Solution Explorer" panel by using the context menu option ("Add" > "New Item"). In this way, all its specific properties ("Clear Color", "Enable Color Write", "Enable Depth Clear" and "Enable Stencil Clear") are relate...

API

Analysis

Analyzer Scene Analyzer Overview

Concept  Analysis Concept The analysis module allows the user to conduct experiments and thereby discover performance bottlenecks. These experiments can be performed on the host in a simulation or on the target. During an experiment, the host and target hav...

API

Text Style Palette

Solution Handling Solution Options

The Text Styles palette section allows you to create, edit, and delete various text style templates. If there are no imported fonts, fonts can be imported using the [ Import Fonts... ] button in the upper right corner of the Text Styles palette section. The...

API

3D Nodes

Scene Design 3D Scene Design

3D Toolbox The Toolbox for 3D scenes provides the following items: A "Show Controls as Big Icons/List" is available in the upper right corner. If this button is used, a different presentation mode - as icons instead of a text list of items - wi...

API

2D Nodes

Scene Design 2D Scene Design

2D Toolbox The Toolbox for 2D scenes provides the following items: A "Show Controls as Big Icons/List" button is available in the upper right corner. If this button is used, a different presentation mode - as icons instead of a text list of i...

API

Shader Configuration

Scene Design 3D Scene Design

The Solution option allows for Default Shader Configurations. Add a New Vertex or Fragment Shader Shaders are software programs that include instructions on how the graphics processing unit (GPU) should render certain images on the screen. A shader program c...

API

Node Attachments

Scene Design 3D Scene Design

Node Attachments Toolbox Create 3D Node Attachments A node can have an appearance attached, having up to four children. Following items from the Toolbox can be used to configure attachments for 3D nodes: 1 Appearance: Its attrib...

API

2D Laying Out

Scene Design 2D Scene Design

Laying out is a feature specific to 2D scenes. Once a layout is applied to a 2D group, all children of that group will be affected by the given layout strategy. If the user does not want any laying out support, thus normal editing procedure is appli...

API