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Building Own Application for iMX6 QNX
Interfaces The Feat-Standard public interface is covered by the namespaces FeatStd and various subnamespaces of namespace FeatStd. All namespaces containing either Internal or Private in the name cover private namespaces, which are not recommended to be used ...
Interfaces & Namespaces
Interfaces The Feat-Standard public interface is covered by the namespaces FeatStd and various subnamespaces of namespace FeatStd. All namespaces containing either Internal or Private in the name cover private namespaces, which are not recommended to be used ...
Overview
Frame Debugger The CGI Studio Analyzer contains a Frame Debugger. This feature can be used to analyze the rendering process of Candera on a target device. It provides an overview about the composition of one frame (rendered nodes), shows detailed OpenGL...
Introduction
Image warping is the process of digitally manipulating an image such that shapes portrayed in the image have been distorted. Warping may be used for correcting image distortion as well as for creative purposes (e.g., morphing). The same techniques are equally ...
Enabling Warping
Following are the display settings required to enable warping in Candera: Enable warping Set warp matrix Set warp image bounds Apply display settings Candera’s Display class uses a transaction based execution model for setting properties. ...
Touch Input Handling
Description This chapter gives a detailed, technical overview of how the user touch input is handled internally which is important to understand further concepts like the Control States. The base part therefore is the CgiStudioControl::ControlTouchSession whi...
Clear Mode
The "Clear Mode" item can be created via "Solution Explorer" panel by using the context menu option ("Add" > "New Item"). In this way, all its specific properties ("Clear Color", "Enable Color Write", "Enable Depth Clear" and "Enable Stencil Clear") are relate...
Analysis
Concept Analysis Concept The analysis module allows the user to conduct experiments and thereby discover performance bottlenecks. These experiments can be performed on the host in a simulation or on the target. During an experiment, the host and target hav...
Text Style Palette
The Text Styles palette section allows you to create, edit, and delete various text style templates. If there are no imported fonts, fonts can be imported using the [ Import Fonts... ] button in the upper right corner of the Text Styles palette section. The...
3D Nodes
3D Toolbox The Toolbox for 3D scenes provides the following items: A "Show Controls as Big Icons/List" is available in the upper right corner. If this button is used, a different presentation mode - as icons instead of a text list of items - wi...
2D Nodes
2D Toolbox The Toolbox for 2D scenes provides the following items: A "Show Controls as Big Icons/List" button is available in the upper right corner. If this button is used, a different presentation mode - as icons instead of a text list of i...
Shader Configuration
The Solution option allows for Default Shader Configurations. Add a New Vertex or Fragment Shader Shaders are software programs that include instructions on how the graphics processing unit (GPU) should render certain images on the screen. A shader program c...
Node Attachments
Node Attachments Toolbox Create 3D Node Attachments A node can have an appearance attached, having up to four children. Following items from the Toolbox can be used to configure attachments for 3D nodes: 1 Appearance: Its attrib...
2D Laying Out
Laying out is a feature specific to 2D scenes. Once a layout is applied to a 2D group, all children of that group will be affected by the given layout strategy. If the user does not want any laying out support, thus normal editing procedure is appli...