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iMX6 QNX ARM: Prerequisites
Hardware CGI Studio has been tested on Freescale i.MX6Q Sabre Board for Smart Devices QNX Board Support Package (BSP) QNX Neutrino for: BSP_freescale-imx6q-sabresmart_br-660_be-660 SVN Revision Number: 773534 Build Number: 313 For documentation related to ...
Running the Player Demo Application on iMX6 QNX
iMX6 System Preparation For documentation related to how to build the BSP and prepare the bootable SDCard, please refer to the BSP User Guide: http://community.qnx.com/sf/frs/do/viewRelease/projects.bsp/frs.freescale_i_mx6q_sabre_board_for.sdp_6_6_bsp_user_g...
Building Own Application for iMX6 QNX
Interfaces The Feat-Standard public interface is covered by the namespaces FeatStd and various subnamespaces of namespace FeatStd. All namespaces containing either Internal or Private in the name cover private namespaces, which are not recommended to be used ...
iMX6 Prerequisites
vCompiler The default shader compiler for iMX6, vCompiler.exe, is part of the VTK (Vivante Tool Kit) provided by Vivante Corporation. The VTK version needs to match exactly the iMX6 hardware version. For further information please check the NXP Semiconductors...
iMX6 Specific Best Practices
Description CGI Studio supports 2D and 3D content creation, composition, and rendering. For iMX6 the Candera graphics engine renders both 2D and 3D content via OpenGL ES API. This chapter includes design and programming guidelines. It is strongly recommended...
Candera Device Packages
Supported Device Packages Candera provides device implementations for following device types: Name Description Possible values Freescale iMX6 ON/OFF Other proprietary devices Can be provided upon special request ON/OFF ...
FeatStd Overview
Introduction For general information and an overview of FeatStd please refer to FeatStd Overview. See here a typical output of a CMake configuration run of FeatStd: Building project: FeatStd vW.X.Y.Z --------------------------------- Pre-sets from calling...
Compile Shaders
Shader compilation is triggered in the following situations: During shader editing, if requested via menu item "Shader" > "Compile Shader" or by pressing F7 key, the selected shader or shader program will be compiled using the platform's shader compil...
Render Targets
Render Targets Device Capabilities Device Capabilities Following is an overview about what kind of render targets are supported on which device: Device Number of Displays Supported Types of Layers Supported Unit Types iMX6 4 1 color laye...
QnxScreen BSP: Prerequisites
Hardware: NXP_i.MX8DXP/DX board CGI Studio has been tested on NXP_i.MX8DXP/DX custom board. Raspberry Pi BCM2711 R-PI4 CGI Studio has been tested on Raspberry Pi 4 board. CMake In order to build Candera, the Meta build system CMake needs to be installed ...
Running the CGI Player Demo Application on QNX
Connecting to the board Using Momentics IDE, one should connect to the board in order to load the CGI application and other libraries. In order to do this one should do the following: Connect an Ethernet cable between the PC and the board On PC (onl...
Building Own Application for QnxScreen
Generate Makefiles with CMake For general information about CGI Studio Build System and CMake properties available to configure Candera applications refer to CGI Studio Build System. To configure and generate makefiles for compiling the CGI Player, follow be...
Candera/FeatStd CMake Build System Changes
V3.2.0 V3.2.1 CANDERA_MONITOR_CUSTOM_EXPERIMENTS MONITOR_CANDERA_CUSTOM_EXPERIMENTS CANDERA_PERFORMANCE_RECORDER_DISABLED logic has been inverted. MONITOR_CANDERA_PERFORMANCE_RECORDER_ENABLED MONITOR_OMIT_OPENGL_RECORDIN...
Candera Engine 3D
New Functions in Renderer Renderer has new functions to activate and deactivate a camera (Renderer::ActivateCamera, Renderer::DeactivateCamera), to activate a clear mode (Renderer::ActivateClearMode), and scissor (Renderer::ActivateScissor). Dirty ...
Candera Engine 2D
Dirty Area Management Renderer2D::RenderCamera now accepts a rectangle as the parameter that defines a dirty area. A dirty area denotes an area on the screen or render target in which the content has changed, thus only this area requires updating by the Rende...
Candera Scripting
New Lua Functions Two new Lua functions have been added in this version: Candera.SetEnabled Candera.IsEnabled New Script Callbacks. This version adds 5 new Callbacks: Awake OnDestroy OnEnable OnDisable LateUpdate
Candera System
New EntityComponentSystem Function Components from the EntityComponentSystem now have a function to see if the component is attached to an entity (Component::IsAttached). Rectangle now has a set function (Rectangle::Set). New MetaInfo Macro A new ...
Candera Device
Performance Recorder for WaitSync added Monitor instrumentation has been added for WaitSync methods of Render Targets. Timings of WaitSync will be measured for Analyzer usage. See also: Candera::Synchronizable::WaitSync Extended PlatformDes...