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Candera Related Features
Display Renderer Statistics The Renderer Statistics structure keeps track of per pass data that is relevant to the User. This includes statistics about the metrics of: Draw Calls Uniform Calls Vertices Indices Batched Draw Calls Occlusion Querie...
SceneComposer Usability Improvements
Adapt SceneComposer to Extended GenericShaderParamSetter IsPointSpriteActivationEnabled and IsMorphingMeshActivationEnabled flags were added in UniformSetter. When a uniform setter is dragged over a pointsprite or morphing mesh, the corresponding flag will be...
SceneComposer Known Issues
Render Statistics are not reset when opening a new solution if there is no display or if nothing is rendered on it.
Candera Engine 3D
Occlusion Culling This new feature allows to disable rendering of the objects when they are not currently seen by the camera because they are obscured by other objects. Occlusion culling becomes enabled when the render strategy for camera is set to OcclusionC...
Candera Engine 2D
Animation Property Setter for SnapToDevicePixel A new animation property setter has been added to animate the "SnapToDevicePixel" property. See also: Animation::SnapToDevicePixelEnabled2DPropertySetter
Candera System
Localization Interface for Internal::LocalizableStringData and Internal::ParameterizedLocalizableStringData has been changed. Overloaded placement operators new and delete have been replaced by Internal::LocalizableStringData::Create and Internal::Parameteri...
Candera Device
DirectTextureImage External Buffers and New Formats DirectTextureImage now supports application defined buffers to be provided for the texture data, as well as additionally supporting the 32 bit unpacked formats RGBA and BGRA. This functionality can be used ...
Candera AssetLoader
Maximum Bitmap Glyph Size AssetDescriptor provides a new interface for obtaining the maximum size of the glyphs of all the fonts in the asset. The maximum size can be used to optimally initialize the decompression buffer of the TextEngine. Initial ...
Candera Globalization
Custom Localizer Support CMake feature switch CANDERA_CUSTOM_LOCALIZER_ENABLED has been introduced to enable the use of a custom localizer. In case this flag is enabled (along with CANDERA_GLOBALIZATION_ENABLED), the DefaultLocalizer which loads LanguagePacks...
TextEngine
Bitmap Font Sizes Bitmap fonts have now an interface to acquire information on available sizes. See also: TextRendering::BitmapFont::BmFont::GetEffectiveFontSize() TextRendering::BitmapFont::BmFont::GetFontSizeCount() TextRendering::BitmapFont::BmFo...
SCHost.dll
Source File Relocation SCHost.dll source files SCHost.h and dllmain.cpp are no longer provided separately in cgi_studio_courier and cgi_studio_dev.Instead, these files are now located in cgi_studio_schost/src/SCHost.
Migration Guide
Following an overview about interface changes between Candera V3.0.4 and Candera V3.1.0. Description Candera V3.0.4 Candera V3.1.0 Deprecated DynamicPropertyHost::BrowseableForDescendants, replaced with BrowsableForDescendants ...
Courier V3.1.0
3.1.0-1 Force Repaint in Simulation A new method to force a repaint of the display content has been added, only for Simulation. See also: Courier::Renderer::ForceKickDisplay()
FeatStd V3.1.0
Release Info Release Date: July 23, 2015 No changes on top of version 3.0.4.
Requirements
Requirements For new ESSL 3.0 shaders, SceneComposer 3.1.0 requires a video card capable of compiling GLSL3.0 shaders (ESSL 3.0 shaders are available in newly created solutions based on OpenGL ES 3.0 Base solution).
New Bitmap Formats
New Bitmap Formats SceneComposer can now import .EXR and .HDR files as RgbFloatingPointR11G11B10PixelFormat and RgbFloatingPoint9E5FPixelFormat respectively (Mantis 5504). New formats are also supported by .KTX extension. The following formats are now support...
SceneComposer Usability Improvements
Default Solutions SceneComposer provides default solutions for both OpenGL ES 2.0 (for shading language 1.1) and OpenGL ES 3.0 (for shading language 3.0). Multiple Clone Operation It is possible to clone a node multiple times by using the "Multipl...
SceneComposer Known Issues
Due to enabling tree virtualization, some problems might appear: Vertical scroll bar changes its size randomly and doesn't remember sizes of elements after viewing the whole tree. Scrolling with mouse is hard. After some scrolling up and down, the appl...