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Multi Pass Effects in Candera > Examples for Local 3D Effect Shaders
Description This chapter describes special 3D effect shaders techniques supported by Candera. Fur Description This chapter describes how to generate the fur effect using the multipass appearance technique supported by Candera. Introduction The fur effec...
Multi Pass Effects in Candera > Examples for Global 3D Effect Shaders
Description This chapter describes how global multi pass effects in Candera can be achieved and special 3D effect shaders techniques supported by Candera. Depth of Field Description This chapter describes how to generate the Depth of Field effect using th...
Transform Feedback
Transform Feedback is the process of capturing primitives generated by the vertex processing step(s), recording data from those primitives into a vertex buffer. This allows one to preserve the post-transform rendering state of an object and resubmit this data ...
Tutorial for Diagnostics
Tutorial for Asynchronous Asset-Loading
Courier
- This document contains a short introduction of Courier. - A set of tutorials demonstrating the use of Courier API for building applications. - Further, the Courier API documentation is added to provide full traceability between the tutorials and the used...
FeatStd
Structural View
Design Constraints Layouters for 2D scenes CGI Studio Layouters are currently available for the 2D scene environment only. However the application of layouters with the 3D Canvas is being prepared. Disable 2D layout To save computing power and code size fo...
Dynamic View
Measure and Arrange Computing the layout in CGI Studio consists of two calls: a measure call and an arrange call. In the measure call the system determines the elements’ size requirements. The parent element tells its child elements how much space is availabl...
Custom Effect Set
It is now possible to configure the list of Effects required by the application. A new project will be created in this regard, which will include the generated EffectSet and the necessary dependent source files. CMake Flag A new flag has been introduced to s...
Behaviors and Events
This chapter explains how the Event-System in Behaviors work. General Behaviors communicate via Events with each other and with other components of the application. For each action a specific event is implemented. An Event can carry any data or none at all. ...
Behavior Definition
Behavior Definition While SceneComposer can be used to compose the static structure and properties of a scene, with Behaviors it is possible to add dynamics to a static scene structure. A Behavior is defined by behavior attributes: Name, Type, Proper...
Implementation
This page gives an overview of how Behaviors can be implemented. How to implement a Behavior There is very little difference between implementing a Widget and implementing a Behavior. Though there are some difference which will be explained below. Base Clas...
CGI-Studio Default Behaviors
CGI-Studio already provides multiple Behaviors by default which can already be used in projects. While they are also just Behaviors the follow a new concept for development which has been made possible by the new features of Behaviors. Basic Concept ...
Appendix
CMake Flags
The following CMake flags can be seen when building an application using the CMake-GUI. Be aware that some defines require other defines to be set first in order to be displayed in the CMake-GUI.
Candera Memory Pools Analysis
Target setup for Android
This documentation serves as a guide for setting up the developer's system to initiate work with Android for CGI Studio. It is tailored for experienced users, omitting explanations for the more straightforward aspects.