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131 total results found

Multi Pass Effects in Candera > Examples for Local 3D Effect Shaders

Candera Tutorial for Special 3D Render Techniques

Description This chapter describes special 3D effect shaders techniques supported by Candera. Fur Description This chapter describes how to generate the fur effect using the multipass appearance technique supported by Candera. Introduction  The fur effec...

Enterprise Edition

Multi Pass Effects in Candera > Examples for Global 3D Effect Shaders

Candera Tutorial for Special 3D Render Techniques

Description This chapter describes how global multi pass effects in Candera can be achieved and special 3D effect shaders techniques supported by Candera. Depth of Field  Description This chapter describes how to generate the Depth of Field effect using th...

Enterprise Edition

Transform Feedback

Candera Tutorial for Special 3D Render Techniques

Transform Feedback is the process of capturing primitives generated by the vertex processing step(s), recording data from those primitives into a vertex buffer. This allows one to preserve the post-transform rendering state of an object and resubmit this data ...

Enterprise Edition

Tutorial for Diagnostics

Candera

Enterprise Edition

Tutorial for Asynchronous Asset-Loading

Candera

Enterprise Edition

Courier

- This document contains a short introduction of Courier. - A set of tutorials demonstrating the use of Courier API for building applications. - Further, the Courier API documentation is added to provide full traceability between the tutorials and the used...

Enterprise Edition

FeatStd

Enterprise Edition

Structural View

Layouter

Design Constraints Layouters for 2D scenes CGI Studio Layouters are currently available for the 2D scene environment only. However the application of layouters with the 3D Canvas is being prepared. Disable 2D layout To save computing power and code size fo...

Enterprise Edition

Dynamic View

Layouter

Measure and Arrange Computing the layout in CGI Studio consists of two calls: a measure call and an arrange call. In the measure call the system determines the elements’ size requirements. The parent element tells its child elements how much space is availabl...

Enterprise Edition

Custom Effect Set

2D Effects

It is now possible to configure the list of Effects required by the application. A new project will be created in this regard, which will include the generated EffectSet and the necessary dependent source files. CMake Flag A new flag has been introduced to s...

Enterprise Edition

Behaviors and Events

Controls and Behaviors Behaviors

This chapter explains how the Event-System in Behaviors work. General Behaviors communicate via Events with each other and with other components of the application. For each action a specific event is implemented. An Event can carry any data or none at all. ...

Enterprise Edition

Behavior Definition

Controls and Behaviors Behaviors

Behavior Definition While SceneComposer can be used to compose the static structure and properties of a scene, with Behaviors it is possible to add dynamics to a static scene structure. A Behavior is defined by behavior attributes: Name, Type, Proper...

Enterprise Edition

Implementation

Controls and Behaviors Behaviors

This page gives an overview of how Behaviors can be implemented. How to implement a Behavior There is very little difference between implementing a Widget and implementing a Behavior. Though there are some difference which will be explained below. Base Clas...

Enterprise Edition

CGI-Studio Default Behaviors

Controls and Behaviors Behaviors

CGI-Studio already provides multiple Behaviors by default which can already be used in projects. While they are also just Behaviors the follow a new concept for development which has been made possible by the new features of Behaviors. Basic Concept ...

Enterprise Edition

Appendix

Enterprise Edition

CMake Flags

Appendix

The following CMake flags can be seen when building an application using the CMake-GUI. Be aware that some defines require other defines to be set first in order to be displayed in the CMake-GUI.

Enterprise Edition

Candera Memory Pools Analysis

Appendix

Enterprise Edition

Target setup for Android

This documentation serves as a guide for setting up the developer's system to initiate work with Android for CGI Studio. It is tailored for experienced users, omitting explanations for the more straightforward aspects.

Android
Android
Enterprise Edition