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Running the Player Demo Application on iMX6 Integrity
Download the Application To download and debug the application you need a Green Hills probe with firmware 4.4.0 or higher that is configured for your according iMX6 SABRE hardware. Monolith Application In MULTI launcher select "Open debugger" and choose the...
Building Own Application for iMX6 Integrity
Compile Tool Chain Preparations Make sure to install the tool chain as described in iMX6 Integrity Prerequisites Generate Makefiles with CMake For general information about CGI Studio Build System and CMake properties available to configure Cander...
iMX6 Specific Best Practices
Description CGI Studio supports 2D and 3D content creation, composition, and rendering. For iMX6 the Candera graphics engine renders both 2D and 3D content via OpenGL ES API. This chapter includes design and programming guidelines. It is strongly recommended...
Candera Device Packages
Supported Device Packages Candera provides device implementations for following device types: Name Description Possible values Freescale iMX6 ON/OFF Other proprietary devices Can be provided upon special request ON/OFF ...
FeatStd Overview
Introduction For general information and an overview of FeatStd please refer to FeatStd Overview. See here a typical output of a CMake configuration run of FeatStd: Building project: FeatStd vW.X.Y.Z --------------------------------- Pre-sets from calling...
Compile Shaders
Shader compilation is triggered in the following situations: During shader editing, if requested via menu item "Shader" > "Compile Shader" or by pressing F7 key, the selected shader or shader program will be compiled using the platform's shader compil...
Render Targets
Render Targets Device Capabilities Device Capabilities Following is an overview about what kind of render targets are supported on which device: Device Number of Displays Supported Types of Layers Supported Unit Types iMX6 4 1 color la...
General 3.8
Candera Base
Post Processing System The Post Processing System now also supports 2D scenes on 3D capable platforms. The same post processing Lua scripts can be applied to 2D cameras and work exactly as they do in 3D scenes.
Candera Engine 2D
Mesh2D On 2D platforms that also support 3D, 2D meshes using 2D positions and one UV set can now be used in Candera 2D with any available brush. Additionally, a control and a behavior making using of this feature were added.
Candera Platform
External Texture Image Added support for egl_khr_external_texture_image for Linux devices. Enables use of DMA buffers for external textures and image streams.
Candera General Changes
Fixed several coverity issues. Asynchronous asset loading did not consider the context for upload. This has been fixed (CGI1-27075 - 9866). Invalidation dependencies contains camera information now (CGI1-26196 - 9786). Parts of the transition framew...
Candera Animations
New easing functions Candera received two new easing functions: Sine and Circular. The scene composer UI has been updated to also support Quad, Cubic, Quart and Quint ease functions. Animation of Control properties Control/Behavior properties, inc...
Candera Monitor
Layout monitor The new analysis feature layout monitor has been added to candera. With this tool, it is possible to analyze the layout behavior of a scene in 2D as well as in 3D. Additionally, it provides an overlay to get a better understanding of the layed ...
Candera Layout
In some cases stretch behavior property did not work properly with baseline layout. This has been fixed (CGI1-34195). Fixed an issue in which the layouter sets a position unconditionally and triggers invalidate of layout in 3D (CGI1-35937). Missing l...
Candera Text Engine
Several text render cache related issues were fixed. This includes upload count and upload/unload call fixes for textures (CGI1-30284). Fixed issues when building Monotype on Integrity systems (CGI1-39895). Fixed Monotype cache item as custom width hav...
Candera Scripting
Lua Update Lua has been updated to version 5.3.5. Script Parameter Animation Public script parameters of type integer, float, and boolean can now be animated using Candera animations. Since scripts can control animations, and now also be the targe...
Candera System
Data-oriented Entity Component System The internal structure of Candera's Entity Component System has been improved to make it fully data-oriented for the user. Components are stored in arrays and can be access via iterators. These iterators can group compone...