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Courier V3.8
Changes
New Controls
Keyboard Control The Keyboard Control emulates physical computer keyboard that enables a user to enter characters into an InputField Control. The Keyboard Control is highly customizable via Configuration Script described below. To use the Control one needs to...
Control Modifications
Blend Mode Property Some Controls got a new Property called "Blend Mode" which sets the chosen blend mode on every image which can be replaced inside the Control. This affects the following controls: AnalogClock Button CheckBox CircularSlider Dia...
Control Behaviors 3.8
New Behaviors The following Behaviors have been added in CGI Studio 3.8: Action/Control/SetCulture Action/Control/Menu Screen Action Action/Control/Page Indicator Action Action/Control/Check Culutre Change Action/Property/Set Appearance Control/...
Integrity threading
Integrity threads use normal priority as default now (CGI1-39788).
Rtti
IsTypeOf() can now be used with types, not just objects. If FeatStd::TypeId was abused as a character pointer, please take the necessary steps described in Migration Guide.
Migration Guide
Description FeatStd V3.7.0 Candera V3.8.0 FeatStd::TypeId changes "FeatStd::TypeId typeId" could be used as "const Char*" Use "typeId->GetName()" to use it as "const Char*"
SceneComposer 3.8
Functional Changes
Restructuring of platform definitions
The CourierPlatformDefs folders have been removed from the applications. The content is platform dependent and not application dependent. With this, every application can share the platform definitions. With this change we also removed the force of CMake flags...
Player changes
Player application renaming The former CourierPlayer has been renamed to Player. Class names and code are adapted accordingly. The former CGIPlayer (Candera only) has been renamed to LightPlayer. The LightPlayer is a light weight player application which uses...
Candera Platform
Owner Requirement OpenGL Offscreen Render Targets (Frame Buffer Objects) are now required to have an owner RenderTarget to ensure that the used EGL context is safe. For this reason RDenderTarget now has the "IsOwnerRequired" function which returns if a parent...
Candera Base
Post Processing System The new Post Processing System provides an interface to the user to implement their own post processing effects. Such effects are attached to cameras and get callbacks from the system every time the corresponding camera has finished ren...
Candera Engine 2D
Renderer 2D Statistics Candera's 2D renderer statistics have been extended to keep statistics about uploaded bitmap images, and render camera calls. Asset References A scene can now reference assets that are not referenced by scene graph objects, ...
Candera Engine 3D
Renderer 3D Statistics Candera's 3D renderer statistics now keep statistics about vertex buffers, shaders, cubemaps, direct textures, render camera calls, and render state cache hit/miss rates (if enabled). The renderer statistics overlay has also been exten...
Candera Transitions
Transition reverse improvements Optimizations on the transition reverse algorithm were done. Reverting an already reversing transition is possible now. Transition requests A Candera::Transitions::Request::End() might now return a null pointer depe...
Text engine
Glyph atlas outline width A new flag for Candera::CanvasText (glyph atlas) has been added. This flag provides an outline width for glyphs within the glyph atlas texture. Goal is to provide an additional area around each glyph on which e.g. a shader can operat...
Candera Scripting
Lua Post Processing Scripts The post processing system has also been integrated into the Lua script system. Candera Lua Post Processing offers an easy way to create post processing effects directly in Scene Composer using Lua. Lua Bindings Candera...
Candera System
Component Handle The ComponentHandle class from the entity component system has been refactored to use FeatStd's GenericHandle.