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Candera Device Packages

Target setup for Android Android CMake Specific Content

Supported Device Packages Candera provides device implementations for following device types: Name Description Possible values Android ON/OFF Other proprietary devices Can be provided upon special request ON/OFF ...

DRM/KMS: Prerequisites

Target setup for DRM/KMS DRM/KMS BSP

Hardware: Raspberry Pi 4 CGI Studio has been tested on  Raspberry Pi 4 Board. CMake In order to build Candera, the Meta build system CMake needs to be installed with at least version mentioned here.CMake is able to create the cross compilation make files th...

Running the CGI Player Demo Application on DRM/KMS

Target setup for DRM/KMS DRM/KMS BSP

Copy the application and the asset to the target. This can be done by copying the filed to the SD card containing the system, via ssh or with an USB flash drive. Loading and running the application Note that no other application that uses graphics hardware c...

Building Own Application for DRM/KMS

Target setup for DRM/KMS DRM/KMS BSP

Building Application Make sure that the environment variables for the Yocto SDK are set in the terminal! Either reuse the terminal used to start CMake for building the Player or call the environment setup script again. $source /<path to the Y...

CMake path

Mixed Reality Behaviors

Controls and Behaviors Predefined Behaviors

Internal Poi Metadata Handler Behavior that handles the meta data of a single poi. This behavior is available for 3D scenes only. Common Properties Property Name Type Description IconNodes ArrayProperty<Candera::AbstractNodePointer> A proce...

Graph

Controls and Behaviors Predefined Behaviors

Bar Graph Creates a bar graph based on a provided list of numeric values, with configurable bar width, height, spacing between bars, and color for each value. This behavior is available for 2D scenes only. Common Properties Property Name Type De...

Layer

Controls and Behaviors Predefined Behaviors

Switch Layer Image Sets on an Image Layer. This special functionality is only available for Amber and Traveo2 platform due to hardware support. This behavior is available for 2D scenes only. Common Properties Property Name Type Description ...

Map

Controls and Behaviors Predefined Behaviors

Geocoding Provides forward and reverse geocoding functionality. About implicit roles of ChildNodes For forward geocoding the text from a child node with name "Name" is used. For backward geocoding the text from a child node with name "Address" is used. ...

Scripting Behaviors

Controls and Behaviors Predefined Behaviors

Enable Scripting System Enables or disables the scripting system. For example, dragging and dropping to the scene tree disables script system execution at runtime using a checkbox, and it can be enabled again using the same checkbox. Property Name Typ...

State Machine Behaviors

Controls and Behaviors Predefined Behaviors

State Machine A state machine is able to implement the complex states of a node/scene/application (including sub state machines and history state machines). Transitions with conditions and actions are used to change between states. Common Properties ...

Streaming Behaviors

Controls and Behaviors Predefined Behaviors

Video Stream Class Reference Displays a video stream from a given source on a texture. Reacts on VideoControl events (see also Configure and Play Stream), and emits VideoState events (see also Check Video State). Common Properties Property Na...

Value Processing Behaviors

Controls and Behaviors Predefined Behaviors

Animation Value Processing Behaviors Jump to Animation Keyframe Expects a Float value between 0 and 1 (inclusive) as an event. Sets a selected animation to a frame corresponding to the value that the AnimationProcessValueBehavior receives. Common Properti...

BehaviorGroup

Controls and Behaviors Predefined Behaviors

BehaviorGroup (Fusion Group) is used to group multiple behaviors (Fusion nodes). This simplifies the organization of behaviors (Fusion nodes) in the extra scene tree and on the Fusion diagram, and makes overall management easier. Once created, BehaviorGroups c...

Control States

Controls and Behaviors

Introduction Controls are components that a user interacts with through direct manipulation to read or edit information about an application. In CGI Studio Controls are templates created for later reuse via control nodes. They are meant to be interactive and ...

Control Examples

Controls and Behaviors

Button Control This section explains how the Button Control works. The Control State Handler Behavior sends its state as an event. Event Handler Behavior uses a „Check Control State“ condition. If the Condition is positive, one or more Actions ...

General 3.11

CGI Studio 3.11

General Changes This page describes general updates that were made to CGI Studio for version 3.11. Documentation and Sample Updates Newly added and reworked documentation about Axure RP Guide Multiple global State Machines tutorial New IVI sample...

Candera 3.11

CGI Studio 3.11

Text engine shaping on host and SceneComposer HarfBuzz shaper got set as default shaper. HarfBuzz is a text shaping library which converts a sequence of Unicode input into properly formatted and positioned glyph output - for any writing system and language. ...

Controls 3.11

CGI Studio 3.11

New Controls BarGraph Control This control is a graph that presents categorical data with rectangular bars with heights proportional to the values that they represent. Used to show comparisons among two or more categories. LineGraph Control A line graph or...