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Color Palette / Font Palette

Color and Font as Template

Each TextNode (the text brush) has to be configured for using:

  • a specific Color
  • a specific Font

It is possible to define some color templates or font templates by using "Color Palette..." or "Font Palette..." that can be found in Solution Options menu ("File" > "Solution Options").


Color Palette

By using the Color Palette many color templates can be saved and kept for future projects. The color templates can be used later to create other solutions and scenes without defining again the properties of a new color.

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Font Palette

By using the Font Palette many font templates can be saved for future projects. Any font templates can be used later to create other solutions and scenes without defining again the properties of a new font.

Font templates can be customized with following settings:

  • Font: defines the Candera path to the font (typeface)
  • Size: represents the size of the glyphs expressed in points (a point is 1/72 of an inch)
  • Face: defines the index (zero-based) of the font face. All supported font types (except TTC - True Type Font Container) have only one face so this field should be set to 0.
    Note: For the TTC fonts it is recommended to create a distinct style for each face stored in the font.
  • ScaleX and ScaleY: represent the scaling factor on the X and respectively Y axis for the glyphs.
    Note: The usage of ScaleX and ScaleY factors is the optimum way to scale the glyphs without pixelation.
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Color Preview

Selecting a color from the Properties panel will apply the selected color to the elements as preview before closing the editor.

  • The element of the object should be selected on the Scene Tree.
  • All its material colors properties can be set by using the Color palette. The Color palette opens when any type of color - Ambient/Diffuse/Emissive/Specular - is selected in the Properties panel.
  • Any modification of the color will be previewed before closing the editor.
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If there are some color templates previously created, they can be used on any object by selecting them from the Color Palette combo box in the Material's section on Properties.

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