GettingStartedControls Solution
Overview
The GettingStartedControls solution is a sample solution for a gauge cluster and a center cluster. Various controls are used to realize an advanced gauge cluster and a center cluster. In addition, interactions between those controls are built to realize HMI logic.
For information on how to create the main scenes of this sample solution and how to implement HMI logic using controls, please refer to the GettingStartedControls tutorial.

Description
Scene
The GettingStartedControls solution consists of the scenes listed in the table below.
| Scene name | Description |
| SceneHome |
Scene for the main screen. The speedometer is displayed in the center of the screen, and navigation information, time, display, various indicators, etc. are displayed around it. In addition, the SceneMenuTabs scene is overlaid at the bottom of the display area. |
| SceneClimate | |
| ScenePhone | Scene for the phone screen. Displays the phone |
| SceneOptions | A scene for |
| ClimateOptions | Scene for the |
| SoundOptions | A scene for |
| TimeOptions | A scene for |
| PhoneOptions | A scene for |
| ConnectionOptions | A scene for the phone connection settings screen. |
| SceneMenuTabs |
Scene for the screen switching tabs of SceneHome/SceneClimate/ScenePhone/SceneOptions. |
| SceneBack | Background scene. |
| SceneBreadcrumb | A scene for the breadcrumb list that appears at the top of SceneOptions. |
Control
The following table lists the featured controls used in the GettingStartedControls solution. For more information about each control, please refer to Predefined Controls.
| Control name | Description |
| BreadCrumb | The |
| List | The phone screen |
| Drawer |
The drawer is used |
| Roll | The time-options screen includes three |
| Keyboard | When clicking on of the time-rolls an on-screen keyboard appears which allows setting the time- |
| Various Core Controls | In the SoundOptions scene, Core controls are used to display various audio-related settings. |
This Core Controls sample solution showcases a lightweight Control Set optimized for low-end devices. It includes only essential controls, enabling safe performance testing and validation on memory-constrained platforms.
Behavior
Behaviors are configuredset for each control to exchange data with other nodes as needed. Behavior settings can be viewed in the Extra Scene Tree or Fusion panel of the relevant node.
The image below shows an example of behavior settings for Button_TempInc (Button control) in the SceneClimate scene. The Button_TempInc is a button used to increase the air conditioner's temperature setting in 0.5°C increments. Due to the behavior settings, each time Button_TempInc is pressed, a value of 0.5 is passed to Slider_Temperature (Slider control), synchronizing the button press action with the slider display.




State Machine
The transitions between differenteach scenesscene are configured using a State Machine (MenuStateMachine). Transitions of the Options scenes are encapsulated into a separate Subchart tois keepused everythingfor neatlytransitions arranged.between option scenes.
The configuration of the State Machine transitions of between scenes can be viewed in the State Machine Editor.


Transition
TheA TransitionSlide Typetransition is set to Slide for transitions between SceneHome, SceneClimate, ScenePhone, and SceneOptions scenes. This causes a scene to slide from left to right to reveal the next scene. A Fade transition is set for transitions between option-related scenes.scenes This is (achieved using a Variant in the Transition Rule Editor.Editor).
Transition settings can be viewed in the Transition Rule Editor.


Play/Operation using Player
Click the [ Play Selected Scenario... ] icon on the toolbar to launch the PlayerPlayer, and the Advanced Cluster solution will be displayed in the Player view. The UI on the right side of the display screen allows you to control the display of the main screen.
The initial screen of the GettingStartedControls solution is the SceneHome scene. If you move the cursor to the bottom of the screen, a tab menu will appear, and you can move to each scene from the tab menu. In each scene, you can check the operation of various controls used in the GettingStartedControl solution.


| (1) | Each time you click, the display screen will change in the following order: SceneHome -> SceneClimate -> ScenePhone -> SceneOptions (after SceneOptions, you will return to SceneHome). |
| (2) | When clicked, SceneHome will be displayed. |
| (3) | When clicked, SceneClimate will be displayed. |
| (4) | When clicked, ScenePhone will be displayed. |
| (5) | When clicked, SceneOptions will be displayed. |
| (6) | When clicked, the SceneMenuTabs will be hidden. |
From the SceneOptions scene, you can transition to scenes for various options.

