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Command-line usage

CgiRemoteControl

Below are the basic steps for running CgiRemoteControl.exe. Because CgiRemoteControl.exe only triggers plugin processing, a separate plugin implementation is required. Execution Format Run CgiRemoteControl.exe from a script or command prompt using the follow...

Enterprise Edition

Plugin-side implementation

CgiRemoteControl

CgiRemoteControl.exe is the execution trigger that starts plugin processing from the command line; the actual processing is implemented and executed on the plugin side. Therefore, on the plugin side, implement the IEventListener interface to handle events. ...

Enterprise Edition

External Image Behaviour

Controls and Behaviors Behaviors

Behaviour Overview Feature Description A new file resource manager called FileSystemResourceManager has been introduced. With this new resource manager, “FileSystem”, users can now use it with the external resource behaviours SetExternalBitmap and ExternalBi...

Overview

View Editor

View Editor is the feature set in SceneComposer for designing and managing Views. You can compose screen-level Views by combining Scenes and existing Views, structure their transitions as a tree, and export the result as a Global State Machine asset. In additi...

View Definition Editor

View Editor

View Definition Editor lets you define “screen-level Views” by combining Scenes created in SceneComposer with existing Views, and make those definitions available to the View Tree, the State Machine, and the Action Chain Editor. Only Views are displayed as no...

Action Chain Editor

View Editor

Action Chain Editor is a visual editor for composing a View’s event logic on a per-trigger basis. Starting from user input or system events, you can define transitions between Views, play animations, and build complex event-driven behaviors—visually and intuit...

Condition Editor

View Editor

The Condition Editor is a visual editor for defining conditional logic that branches the processing flow based on input devices and the solution state. Conditional logic is managed in Condition Blocks. Within a Condition Block, you define one or more Condition...

View Tree

View Editor

View Tree is the editor for arranging View in the solution as a tree and composing screen transition logic based on that structure. When you define transition relationships between Views on the tree, that information is exported as the Global State Machine at ...

Docs Agent

About This Document

The Docs Agent is an AI-powered chatbot designed to accelerate your search within the CGI Studio documentation. The conversational assistant can: Summarize long documentation pages Connect concepts across different pages Point you to specific tutorials ...

View

View Editor

View sits above Scene in the hierarchy: you can treat a single Scene as one screen, or group multiple Scenes and/or existing Views into a single screen state. Each View is a logical unit that specifies what content to display and how to display it on a given s...

Sample Implementation Guide

CgiRemoteControl

This page explains the implementation steps and sample code for the SampleCgiRemoteControl plugin as a concrete example of running a plugin from CgiRemoteControl. For an overview of CgiRemoteControl.exe and its command-line options, see Command-line usage. Fo...

Enterprise Edition