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Compare Asset Libraries
Description The CGI Studio Asset Library Verification license supports the user in managing asset files in larger environments or projects with multiple variants. It provides means for verification of matching asset library / widget / application versions and...
Extract Bitmaps
Description Use the Bitmap Extractor component of Asset Tool for extracting bitmaps from a given asset generated with SceneComposer. Usage For extracting bitmaps from an asset library file, use the following workflow: Obtain the asset for extractin...
Asset Tool Change Log 3.0.0
Combined Asset Tool In CGI-Studio V3.0.0, the following previous tools related to asset library post-processing have been combined into a single application called AssetTool.exe: CgiStudioAssetDiff CgiStudioAssetLibShaper CgiStudioLanguageAppender ...
Interfaces & Namespaces
Interfaces The Candera public interfaces are covered by the namespaces Candera and various subnamespaces of namespace Candera. All namespaces containing either Internal or Private in the name cover private namespaces, which are not recommended to...
Candera Architecture Overview
Introduction Candera Graphic Engine enables embedded applications to render and control externally designed content, especially 3D content. Applications typically do not manipulate content directly but provide widgets which basically translate high-level even...
Candera MISRA Compliance
Candera tries to be MISRA compliant as much as possible. For checking MISRA compliance, Coverity® Static Analysis together with the supported MISRA rule set is used. For some reasons we cannot fulfil all MISRA rules, a set of Candera MISRA Rules for Coverity® ...
2D Layout
Description In a typical user interface users need to distribute screen space to different elements. If the size of elements is dynamic, it's desired that the screen space distribution is done automatically based on the contents's natural size. To enable easy...
Candera 2D Listener
Applications can receive notifications on scene graph events. Therefore implement a listener, which defines hooks to receive those notifications. Following listener interfaces are provided in Candera 2D: Candera::Camera2DListener defines hooks that ...
2D Effects
Description Candera2D renders content exclusively by pieces of code which are named effects. Effects represent semantic functionality which considers hardware and driver capabilities. The set of effects supported depends on the feature set of the...
2D Node Transformations
2D Node Manipulation Example To illustrate basic node transformation operations, the NodeManipulationWidget_2D and the DisplayPositionWidget2D part of the Tutorial Widgets cand be used. An usage example for NodeManipulationWidget_2D can be seen in NodeManipul...
2D Scenes and Nodes
Scene Graph The 2D scene graph is a tree structure which organizes nodes of type Candera::Node2D. The root of each scene graph has to be a node of type Candera::Scene2D. All nodes of type Candera::Node2D can hold sub nodes added by Candera::Node2D::AddChild()...
2D Scene Graph Dynamics
Description Usually all required nodes are already specified and preconfigured via SceneComposer, so in most cases it won't be necessary to make any adaptations within the scene graph loaded from an asset at runtime. However, some use cases might require suc...
3D Scenes and Nodes
Scenes and Nodes Candera::Node is an abstract base class for all scene graph nodes. Each node defines a local coordinate system relative to the coordinate system of the parent node. The functionality to define the local coordinate system is deriv...
3D Node Transformations
3D Node Manipulation Example To illustrate basic node transformation operations, the NodeManipulationWidget_3D and the DisplayPositionWidget3D part of the Tutorial Widgets can be used. An usage example for NodeManipulationWidget_3D widget is presented in Node...
3D Node Appearance
Description Candera::Appearance groups following render attributes: Candera::Material, Candera::Texture, Candera::RenderMode Candera::Shader and Candera::ShaderParamSetter. Render attributes define the distinctive visualization of a geom...
3D Scene Graph Dynamics
Description Usually all required nodes are already specified and preconfigured via SceneComposer, so in most cases it won't be necessary to make any adaptations within the scene graph loaded from an asset at runtime. However, some use cases might require suc...
3D Render Order
Description There are various reasons why sorting of objects to render is required: Transparency: Transparent objects must be rendered from back to front, while opaque objects must be rendered from front to back. Performance: Front to back order or ...
Searching for Nodes with SearchTreeTraverser
Searching for Nodes With Candera::SearchTreeTraverser it is possible to find nodes within a given scene tree by certain criteria. The search scene graph traverser is a Candera::TreeTraverserBase implementation that evaluates each node with a given Candera::Se...