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New Controls
Android Control Introduced Android Studio UI element that displays a scene rendered by CGI Studio. It is possible to dispatch events between an android application and CGI Studio application with the ‘Android Event Bridge’ behavior.
Control Modifications
General Fixed issues and improved stability and performance of the following behaviors: AnimationActionBehavior SwitchRangeProcessValueBehavior TextProcessValueBehavior Roll control The Roll Control now supports Text Style changes. Proper...
Control Behaviors 3.9
New Behaviors The following Behaviors have been added in CGI Studio 3.9: Action/Streaming/Configure and Play Stream Condition/Control/Check Video State Control/Android Event Bridge Control/Public Property/Set Layout Properties The follow...
FeatStd 3.9
Increased stack size for Integrity threads The stack size has been increased for Integrity threads. Every thread created by FeatStd::Internal::Thread is affected. So every Candera engine thread other than the main thread has the new stack size. Assertion fun...
SceneComposer 3.9
Functional Changes Welcome ScreenCGI1-44422 - Welcome Screen for CGI Studio Scene ComposerThe welcome screen shows highlights of the new release about CGI Studio.You can disable this dialog if you select the check box at the bottom of the dialog. Pho...
iMX6 Prerequisites
vCompiler The default shader compiler for iMX6, vCompiler.exe, is part of the VTK (Vivante Tool Kit) provided by Vivante Corporation. The VTK version needs to match exactly the iMX6 hardware version. For further information please check the NXP Semiconductors...
iMX6 Integrity Prerequisites
Hardware: NXP iMX6 SABRE Automotive CGI Studio has been tested on NXP iMX6 DualPlus SABRE Automotive Infotainment Board (Sabre AI). CMake In order to build Candera, the Meta build system CMake needs to be installed with at least version mentioned here.CMake...
Running the Player Demo Application on iMX6 Integrity
Download the Application To download and debug the application you need a Green Hills probe with firmware 4.4.0 or higher that is configured for your according iMX6 SABRE hardware. Monolith Application In MULTI launcher select "Open debugger" and choose the...
Building Own Application for iMX6 Integrity
Compile Tool Chain Preparations Make sure to install the tool chain as described in iMX6 Integrity Prerequisites Generate Makefiles with CMake For general information about CGI Studio Build System and CMake properties available to configure Cander...
iMX6 Specific Best Practices
Description CGI Studio supports 2D and 3D content creation, composition, and rendering. For iMX6 the Candera graphics engine renders both 2D and 3D content via OpenGL ES API. This chapter includes design and programming guidelines. It is strongly recommended...
Candera Device Packages
Supported Device Packages Candera provides device implementations for following device types: Name Description Possible values Freescale iMX6 ON/OFF Other proprietary devices Can be provided upon special request ON/OFF ...
FeatStd Overview
Introduction For general information and an overview of FeatStd please refer to FeatStd Overview. See here a typical output of a CMake configuration run of FeatStd: Building project: FeatStd vW.X.Y.Z --------------------------------- Pre-sets from calling...
Compile Shaders
Shader compilation is triggered in the following situations: During shader editing, if requested via menu item "Shader" > "Compile Shader" or by pressing F7 key, the selected shader or shader program will be compiled using the platform's shader compil...
Render Targets
Render Targets Device Capabilities Device Capabilities Following is an overview about what kind of render targets are supported on which device: Device Number of Displays Supported Types of Layers Supported Unit Types iMX6 4 1 color la...
General 3.8
Candera Base
Post Processing System The Post Processing System now also supports 2D scenes on 3D capable platforms. The same post processing Lua scripts can be applied to 2D cameras and work exactly as they do in 3D scenes.
Candera Engine 2D
Mesh2D On 2D platforms that also support 3D, 2D meshes using 2D positions and one UV set can now be used in Candera 2D with any available brush. Additionally, a control and a behavior making using of this feature were added.
Candera Platform
External Texture Image Added support for egl_khr_external_texture_image for Linux devices. Enables use of DMA buffers for external textures and image streams.