Target setup for iMX6 with Linux OS
This document describes the setup required to build and run CGI Studio applications with iMX6 device package on Freescale iMX6 hardware, as well as on Linux PCs.
Instructions are provided how to setup the system.
On iMX6 hardware this means how to update with the required BSP and Graphics Driver.
On Linux PCs this means how to install needed libs, headers and graphics drivers.
Next, it is explained how to run the iMX6 target demo application part of the release package.
Finally, the document provides instructions how to setup the build environment and how to build own applications for iMX6 target (Freescale iMX6 or Linux PC).
Shader Compiler Plugin
In SceneComposer there is a Shader Compiler Plugin available. Please refer to iMX6 Shader Compiler for more information.
iMX6 Linux ARM
iMX6 Linux ARM: Prerequisites
Hardware: Freescale iMX6 SABRE CGI Studio has been tested on Freescale iMX6 SABRE Lite and Autom...
Running the Player Demo Application on iMX6 Linux
iMX6 System Preparation For instructions how to install the toolchain please refer to the Yocto ...
Building Own Application for iMX6 Linux
Compile Tool Chain Preparations For instructions how to install the toolchain please refer to th...
iMX6 Prerequisites
vCompiler The default shader compiler for iMX6, vCompiler.exe, is part of the VTK (Vivante Tool ...
iMX6 Various Device Specific Content
iMX6 Specific Best Practices
Description CGI Studio supports 2D and 3D content creation, composition, and rendering. For iMX6...
Candera Device Packages
Supported Device Packages Candera provides device implementations for following device types: ...
FeatStd Overview
Introduction For general information and an overview of FeatStd please refer to FeatStd Overview...
Compile Shaders
Shader compilation is triggered in the following situations: During shader editing, if r...
Render Targets
Render Targets Device Capabilities Device Capabilities Following is an overview about what kind...