Debugger
A dedicated debugger complements the state machine modeling process.
Activation
The debugger panel can be activated from the View->State Machine->State Machine Debugger menu.
Usage
The debugger works together with the Player either by starting the Player with the Play button from the toolbar or attaching to an already running Player using the StateMachine->Attach menu item.
Available states are presented in a list or a tree where the node association is visible. Events, transitions and actions are presented in live or history mode.
Having the Player running and the debugger active, the active state of the current active state machine is highlighted in the editor with a blinking effect. This makes it very easy to follow transitions, check execution order of actions and transitions and debug the logic of the state machine.
