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Panel

The Scene Composer user interface is composed of parts called panels. This page describes each panel. 下図の各番号は、後述の各パネル説明の項目番号と一致しています。

drawing-7-1712189946.png

This page is explained according to the default layout for convenience.


1.1. Solution Explorer/Imports

Panel name Description Note
Solution Explorer

    All items in the solution are displayed.

    You can add new items, edit existing items and so on.

    Imports

      Displays all items imported into the solution.

      [ Detail ]

      2.2. Scene Tree/Search/Output etc.

      Panel name Description Note
      Scene Tree

        All nodes in the scene are displayed in a tree format.

        You can add, edit, delete, etc. nodes.

        [ Detail ]
        Search

          Displays trace information about the Scene Composer.

          [ Detail ]
          Output

            Displays trace information about the Scene Composer.

            Problems

              Displays errors/warnings/messages.

              [ Detail ]
              Text Size Report

                Displays a text size report.

                [ Detail ]

                3.3. Scene Editor/State Machine Editor/ Fusion etc.

                Panel name Description Note
                Scene Editor

                  The main panel of Scene Composer allows you to view and edit the nodes contained in a scene.

                  Detail
                  [ 2D Scene ]
                  [ 3D Scene ]
                  Fusion

                    Various actions can be configured by adding Fusion nodes to the nodes selected in the scene tree.

                    [ Detail ]
                    State Machine Editor

                      You can edit the selected state machine in the Solution Explorer.

                      [ Detail ]
                      Shader Editor

                        You can edit the selected shaders in the Shaders panel.

                        [ Detail ]
                        Script Editor

                          You can edit the selected script in the Solution Explorer or in the Toolbox.

                          [ Detail ]
                          SCML Editor

                            You can edit the SCML.

                            [ Detail ]
                            Appearance Editor

                              You can edit node attachment templates.

                              [ Detail ]
                              Graph Dependencies

                                Visualize the dependencies of the nodes in the scene tree.

                                [ Detail ]

                                Transition Rules Editor

                                /Transition Execution

                                  Transitions between scenes can be set up.

                                  [ Detail ]

                                  4.4. Toolbox/Render Targets etc.

                                  Panel name Description Note
                                  Toolbox

                                  Items (controls, nodes, effects, behaviors, and scripts) that can be added to scenes and other objects are listed.

                                  RenderTargets

                                  Create/edit new render targets.

                                  [ Detail ]

                                  Tempates

                                  View templates included in the solution.

                                  Diagram Bird's Eye

                                  View a bird's eye view of the Fusion diagram or the entire State Machine Editor.

                                  [ Detail ]

                                  Scopes

                                  Set up camera culling and light culling.

                                  [ Detail ]

                                  Shaders

                                  Shaders included in the solution are displayed.

                                  [ Detail ]

                                  Render Statistics

                                  A performance indicator for the display is shown during rendering.

                                  [ Detail ]

                                  5.5. Properties

                                  Here displays the properties of the selected item in the Solution Explorer, scene tree, and various editors. You can also edit the value of each property.

                                  Animation Panels

                                  The animation-related panel appears when [ Animation Design ] is enabled via the mode-switching button on the toolbar.

                                  drawing-7-1712193474.png
                                  Panel name Description Note
                                  Animation Timeline

                                  Graphically view or edit animation-related settings.

                                  [ Detail ]

                                  Animation Values

                                  View or edit animation-related settings with information in text format.

                                  [ Detail ]

                                  Animation Configuration

                                  Nodes in the solution are displayed in a tree format, with only the nodes related to the active animation highlighted.

                                  [ Detail ]

                                  Other panels

                                  Panel name Description Note

                                  Live Preview

                                  The definition of the data binding used in the selected scene can be displayed. You can also simulate the behavior of data binding by dynamically setting values for the definitions.

                                  Candera Logging

                                  Trace information about the Candera Graphic Engine is displayed.

                                  [ Detail ]

                                  Render Slots

                                  Safety nodes can be assigned to render slots.

                                  Widgets User custom widgets can be used.
                                  [ Detail ]
                                  Render Order Bins Manage the rendering order in a 3D scene.
                                  [ Detail ]