2D scene composition
AfterOnce the import operation is executedinitiated in the Smart Importer, theythe aredata convertedis transformed into editable scenes.scenes based on the configurations specified within the Smart Importer. These are located in the Solution Explorer panel under [Resources Resources> Car_Cluster >Scenes ]Scenes].
If the Solution Explorer is not displayed, checkyou "Solutioncan Explorer"enable onit via the menu bar underchoosing "View"[View] to> display[Solution it.Explorer].
Imported Scenes
Move
Car_Cluster
Car_Status
Incoming_Call
Solution > Resources > Car_Cluster > Scenes Solution > Scenes

Configure Controls
The default text setting is "Trip: 0000km" for the areas where the Text Value control was applied during import. In order to display the appropriate speed and RPM values, the formatting of the Text Value control must be changed.
- In the Solution Explorer, double-click [ Scenes>Car_Cluster ].
- The "Car_Cluster" scene appears in the scene tree.
- The "Car_Cluster" scene appears in the scene tree.
Select [ SpeedGauge_Group>SpeedValue ] inIn thesceneScenetree.Tree panel select [SpeedGauge_Group > SpeedValue].TheIn the Properties panel the SpeedValue propertyappearswillinbethe Properties.displayed.
The following settings are made atIn the"Control"Propertiesinpanel's Control section configure the SpeedValue's propertiespanel.according to the table below.- The %d is a format string used in programming, representing a placeholder for text in integer format.
- Represents the way text is dynamically formatted.
Target Item Setting Value Format Text %d Text Alignment center 

ForIn the Scene Tree panel select [RPMGauge_GroupRPMGauge_Group>RPMValue],RPMValue]makeand apply the samesettingsconfiguration asinfor the SpeedValue in step 3.
Control: Behaviors and Fusion
As performeddemonstrated in the previous step, an import operation using the Smart Importer allowsfor an import operation enables you to apply theavailable controls available atduring the import stage.process. Each item displayedshown in the scene tree is calledreferred to as a node,node. andNodes thosewith to whichapplied controls have been applied are indicatedmarked bywith bluethe icons.control's distinct icon. A control isrepresents a compound nodenode, thatconsisting containsof severalmultiple nodes and behaviors designed to achieve a specific behavior.functionality.
Behaviors are general-purpose functions that provide interactions or small operations to graphics nodes.
Confirm behavior configuration
The behavior configuration withinfor each control nodecontrols can be viewed by performingfollowing the followingsteps operations.below. The operation is performed on the scene tree of Car_Cluster.
Double-In the Scene Tree panel double-click the [RPMGauge]RPMGauge ] control in the scene tree.control.- The
sceneScenetreeTreedisplaypanel changes from"Car_Cluster"displaying the Car_Cluster scene tree toGauge.displaying the Gauge control's tree. - The behavior configuration
inof the Gauge control will be displayed in the Extra Scene Tree. In addition,Additionally, by clicking [ Fusion... ] at the top of the Extra SceneTree,Tree thebehaviorFusionconfigurationpanelinwill be opened, displaying the Gaugecontrol will be displayed. TheControl's Fusion diagramof the Gauge control is displayed in the Fusion panel..
- The
TheTodisplay can be returnedreturn to"Car_Cluster"theby'Car_Cluster'clickingview, click the left-arrow button located in theupperupper-left corner of the scene tree panel.
Fusion combines a behavior tree view, and a properties panel for selected nodes. This provides an alternative way to manage behaviors.
Display Settings
Configure the display in the Render Target panel. This tutorial uses the Empty template, so by default, a camera is configured for a 2D scene (Scene2D\Camera) and a camera for a 3D scene (Scene3D\Camera). Since each scene's camera has been added by importing resources, the next step is to link it to the render target.
For more information on display configuration, see Display Configuration.
- Displays the [
RenderTargets ]Targets] panel.
- The [
RenderTargets ]Targets] panel is located in the upper right corner of Scene Composer by default. - If it is hidden, select [
Libraries > RenderTargets ]Targets] from the menu bar under "View" .
- The [
- Uncheck the default cameras (Scene2D\Camera and Scene3D\Camera).
- The checkboxes associated with the cameras toggle.
Default Cameras Action in Render Targets Panel Scene2D\Camera uncheck Scene3D\Camera uncheck


To see a preview of the display, select [ Display > Display-0 ]0] from the menu bar under "View".
The 2D scene configuration work is completed. In the next step, we will explain thehow procedureto forconfigure configuring HMI logic using Fusion.