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Basic Operations

Displaying Fusion Editor

In the initial Scene Composer layout, Fusion appears next to the Scene Editor in the center of the window. If Fusion is not visible, go to View > Fusion > Fusion from the menu bar and check Fusion to display it.

Diagram Display Operations

See Fusion Editor UI for basic operations related to the diagrams displayed within Fusion panel.


Adding a Fusion node

Is the term "Fusion Node" correct? Since the name of the dialog panel that appears after dragging a connector is "Choose Behavior", I want to make sure this point.

New fusion nodes can be added to any fusion node by the following operations. The added Fusion nodes are connected via links from connectors.

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  • Use a connector
    1. Drag a connector of any Fusion node and move a mouse.
    2. A link will appear following a mouse operation, and release a mouse button anywhere.
    3. Thehe "Select Fusion Node" dialog box will appear, so select Fusion node you need to add.
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    Use Fusion Nodes of Toolbox
      Select any Fusion node from the Toolbox panel of Scene Composer. Drag and drop the selected Fusion node into Fusion panel. It will be placed on a diagram as a Floating node. Drag the connector of the added floating node and connect it to available fusion nodes.
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      The question is if "floating nodes" be implemented in CGI 3.12?

      Basically, each Fusion node is configured with Top node as the root node. A Floating node is a fusion node that is configured in a form that is not connected to Top node. The configured floating node can also be connected to a Fusion node configured from Top node if necessary.

      Fusion Node collapsing and expanding

      Each Fusion Node has an expand/collapse button at the upper right corner. Clicking it will toggle between collapsing and expanding the Fusion node.

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      Reference Fusion Node

      You can create a reference to behaviors available in the solution. For more information about this operation, see Behaviors: Deep Copy/Paste Operation. A reference icon appears in the upper left corner of the Fusion node corresponding to that reference behavior. This is the same icon that appears for the behavior in the Extra Scenes tree. Click this icon to navigate to the referenced Fusion node.

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      Moving Fusion nodes

      Drag a Fusion node to move it to any location in Fusion panel. If multiple fusion nodes are selected by either of the following operations, all Fusion nodes will be moved.

      • Ctrl-click to select multiple fusion nodes.
      • Selecte multiple Fusion nodes with a rectangular selection after dragging with a mouse left button.

      Copy and Paste a Fusion node

      A Selected Node can be copied by pressing Ctrl + C. A copied Node can be pasted by pressing Ctrl + V. If multiple fusion nodes are selected by either of the following operations, all Fusion nodes will be copied.

      • Ctrl-click to select multiple fusion nodes.
      • Selecte multiple Fusion nodes with a rectangular selection after dragging with a mouse left button.

      Delete a Fusion node

      Fusion nodes can be deleted by selecting a fusion node to be deleted and pressing Delete button on a keyboard. If other Fusion nodes are connected to the selected Fusion node, thosea link to selected Fusion nodesnode willis bedisconnected deletedand ata link connection is made with the sametop time.node. After this operation, again press Delete button to peform deletion.


      If a connection between Fusion nodes are enabled, you can drag a connector to connect a link to another Fusion node.


      By right-clicking on a connector of Fusion node, delete a link already connected.connected (However, a link of Fusion nodes connected to the top node cannot be deleted.) If a connector is connected to multiple links, all links will be deleted. The Fusion node that deletes its link is then automatically linked to the top node.


      Undo/Redo operation

      Undo/Redo operations can be performed by using the Undo/Redo icon in the toolbar. And, keyboard shortcut keys of Undo/Redo is also supported.