Link a Camera to a Render Target
Link Camera to Render Target
Render Target Swapping
Additional Info about Rendering
Link a Camera to a Render Target
There are two options on how to create a link between a camera and a render target:
Existing links will be overridden by a new drag and drop operation.

Render Targets Panel with Camera enabled
Note:
A camera can be associated to exactly one render target at a moment.
A render target can be associated to one or more cameras, hence one or more cameras can use the same render target as output target.
Render Target Swapping
Once all cameras are finished with rendering their content onto a render target, the render target must be swapped. There are two options to ensure this:

"Enable Swapping" property of Camera
Note:
In case no swapping is done, the display will remain black.
In case more than one swapping is done during a render pass, the display will flicker.
Additional Info about Rendering
This section explains the render loop performed by SCHost for the Scene Editor part of SceneComposer. For each frame, the following procedure is executed:
Displays are cleared (all the render targets are cleared) - due to specific requirements.
All cameras are rendered in the order specified by the camera property "Sequence Number". A camera is rendered only if it is explicitly enabled in the Render Targets panel.
Active Camera Rendering:
> If the camera has any ReflectionCamera children, they will be placed in a list along with the active camera.
> The list is sorted considering the Sequence Number property of the cameras.
> All the cameras in the list are rendered.
> The scene render panel render target is swapped. 2D: Active camera attached to scene render panel is rendered.

Scene Rendered on a Configured Display
Zoom Display Preview:
In some particular situations, the user could need an option to switch back to 100% of a display if its size has been modified. Consequently, the possibility to zoom in Display Preview through options in the context menu of the view is available. In the context menu which can be opened by right click anywhere in the display, four given values are available: 100%, 75%, 50%, and 25%.
