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Touchable

Contents List

    Control Development
      KeyboardKey Scrollbar PageIndicatorElement Button CoverFlow Dial Drawer IconButton InputField Keyboard Menu Item Menu Screen PageIndicator Roll SpinBox Sub-List TextButton CheckBox ToggleButton RadioButton CircularSlider Slider ScrollView List MultiStateButton TouchIndication TouchIndication3D TouchIndication3DMarker

      ControlDevelopment

      KeyboardKey

      Keyboard key is building block of Keyboard Control.

      drawing-5-1710497341.pngdrawing-5-1710497341.png

      Properties

      This Control does not have any configurable properties.

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      Scrollbar

      The Scrollbar is used internally in List and ScrollView and shows up when the layout-size of those controls is smaller than its actual content. It can be used by custom scrollable controls.

      Properties

      Property Name
      Type
      Description
      Scroll Direction
      Enum (Vertical, Horizontal) The direction in which the Scrollbar scrolls.
      Handle Minimum Size
      Integer
      The minimum height (for vertical scrollbar) or minimum width (for horizontal scrollbar) of the handle in pixels.
      Scrollbar Visibility
      Enum (Automatic, Collapsed, Visible) Configure the visibility of the scrollbar. By default it is set to Automatic which will determine the visibility based on the actual content.
      Min Movement To Scrolling
      Integer
      Minimum distance a touch gesture needs to move to start scrolling.
      Blend Type
      BlendType::Enum
      Sets the blend option.

      Functionality

      The Scrollbar emits a ScrollableEvent which can be forwarded to a Behavior (f.e. List Behavior, Scroll View Behavior) via the Event Bridge Behavior.

      drawing-5-1710497443.pngdrawing-5-1710497443.png
      Behavior Name
      Type
      predefined/userdefined
      Description
      Event Bridge
      Control Behavior
      predefined in List and ScrollView Control
      Forwards the ScrollableEvent from the Scrollbar to a Behavior
      List
      Control ConstructionKit Behavior
      predefined in List Control
      InternalyInternally receives the ScrollableEvent from the Scrollbar.
      Scroll View
      Control ConstructionKit Behavior predefined in ScrollView Control
      InternalyInternally receives the ScrollableEvent from the Scrollbar.

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      PageIndicatorElement

      A PageIndicatorElement is a Control that is part of the Page Indicator Control. The Page Indicator Control indicates the currently displayed page. PageIndicatorElement is intended to be used as component of Page Indicator and therefore is not focusable as individual element.

      The Control offers the possibility to customize it’s appearance through 9 patch image and color properties.

      drawing-5-1710497487.pngdrawing-5-1710497487.png

      Properties

      Property Name
      Type
      Description
      Selected Indicator Image Candera::Image2D Image displayed when the control is in selected state.
      Indicator Image Candera::Image2D Image displayed when the control is in base deselected state.
      Selected Indicator Pressed Image Candera::Image2D Image displayed when the control is in selected state and pressed.
      Indicator Pressed Image Candera::Image2D Image displayed when the control is in deselected state and pressed.
      Hovered Color Candera::Color The color to blend with the current control image when the control is hovered.
      Disabled Color Candera::Color The color to blend with the current control image when the control is disabled.

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      Button

      The Button Control offers an easy way to define all different states of a button and an action that is performed when clicking it.

      The visual appearance can be configured with three images depending on the button's state and a hovered color that can be defined including an alpha value.

      Additionally the Button offers an Anchor to attach content. Therefore you can also set the padding of the Button and its content.

      drawing-5-1710494445.pngdrawing-5-1710494445.png

      Properties

      Property Name
      Type
      Description
      Enabled
      bool
      If true, the control is enabled. Otherwise the visual representation of the control will be changed to the disabled colors. Also disable the focus to avoid receiving input.
      Focusable bool If true, the control is focusable. Otherwise the control can not be focused.
      Normal Image 9 Patch Image The image which is used as Button Image for the color multiplication of other states like Hovered.
      Pressed Image 9 Patch Image The image which is used as Button Image if the pressed state applies.
      Focused Image 9 Patch Image Transparent image contained in the center (border) of the control which is activated if the control has the current focus. The control must be set as focusable. Note that the focused image will always be contained in the top layer of the control.
      Hovered Color Property Reference Enum (Self, Other) Choose how the property gets set. Via own property or from another Behavior.
      Hovered Color Candera::Color

      The color which is used as hovered color for blending with the Button Image.

      This property is only available if Hovered Color Property Reference is configured for "Self".

      Hovered Color Property Provider
      Candera::Behavior

      Property Behavior which contains the color which has to be set on the effect.

      This property is only available if Hovered Color Property Reference is configured for "Other".

      Disabled Color Property Reference
      Enum (Self, Other) Choose how the property gets set.Via own property or from another Behavior.
      Disabled Color Candera::Color

      The color to set on the disabled Button.

      This property is only available if Disabled Color Property Reference is configured for "Self".

      Disabled Color Property Provider
      Candera::Behavior

      Property Behavior which contains the color which has to be set on the effect.

      This property is only available if Disabled Color Property Reference is configured for "Other".

      Padding Candera::Margin Padding of the Button. Used when a content is attached.
      Blend Type BlendType::Enum Sets the blend option.

      Functionality

      The functionality of the button can be edited in the Behaviors panel or in the EventHandler Tab (see chapter EventHandler Tab). An EventHandler that checks for Clicks will perform the user defined action.

      drawing-5-1710499021.pngdrawing-5-1710499021.png
      Behavior Name
      Type
      predefined/userdefined
      Description
      EventHandler Control Behavior predefined

      Checks a defined condition and invokes a defined action behavior if that condition is true.

      CheckClick Input Condition Behavior predefined Condition checks if the button has been clicked
      Action Action Behavior userdefined Userdefined action that will be performed when the button is clicked.

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      CoverFlow

      A CoverFlow is a proof-of-concept control that allows for horizontal swiping of child items. The items are scaled according to their location.

      Child items are placed in provided anchor. It is possible to add padding by placing blank items at the beginning and at the end of the anchor content.

      By default, the CoverFlow works horizontally.

      drawing-5-1710501427.pngdrawing-5-1710501427.png

      Properties

      Property Name
      Type
      Description
      Value Float/Variant Current value (position) of the CoverFlow.
      Minimum Float/Variant The minimum value of CoverFlow.
      Maximum Float/Variant The maximum value of CoverFlow.
      Zoom Minimum
      Float/Variant
      Zoom effect minimum value.
      Zoom Maximum
      Float/Variant Zoom effect maximum value.
      Increase Swipe Direction
      Enum (Left, Right, Up, Down)
      The direction of the swipe to increase value
      Decrease Swipe Direction
      Enum (Left, Right, Up, Down)
      The direction of the swipe to decrease value
      Orientation StackLayouter::Arrangement Selects arrangement for cover flow. See Set Layout for more information.
      Blend Type BlendType::Enum Sets the blend option.

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      Dial

      A dial is used to set a value within a specified range or to select between different options which are represented by the value of the dial. The control knob changes the value when the user touches and turns it. The degree of rotation corresponds to the desired value change. The dial snaps into its predefined positions defined by its step size.

      The below figure shows an example using a 3-step rotation, with a Minimum Rotation of -45 degrees, Maximum Rotation of +45 degrees, and Step Size of 45 degrees. In this example, BackgroudImagesBackgroundImages 0 is displayed corresponding to Current Value = 0. Similarly, Current Value = 1 displays BackgroudImagesBackgroundImages 1 and Current Value = 2 displays BackgroudImagesBackgroundImages 2.

      For a 5-step rotation with a Minimum Rotation of -90 degrees, Maximum Rotation of +90 degrees, and Step Size of 45 degrees, you will need to set 5 BackgroudImages.BackgroundImages.

      The rotary knob supports events. If it receives an event of value change (ValueChangeEvent), the knob will be set accordingly. When the control is focused it is possible to control it using the keyboard (up/down arrow).

      drawing-5-1710503300.pngdrawing-5-1710503300.png

      Properties

      Property Name
      Type
      Description
      Enabled bool If set to false it will not react on focus events and does not have to support different visualizations for the different states.
      Focusable bool If true, the control is focusable. Otherwise the control can not be focused.
      Current Value
      FeatStd::Int32 Current value for the dial.
      Step Size
      FeatStd::Float Step size in degrees.
      Minimum Rotation
      FeatStd::Float Minimum rotation of the dial.
      Maximum Rotation
      FeatStd::Float Maximum rotation of the dial.
      Knob Image
      Candera::Image2D The image to set on the effect.
      BackgroundImages
      Candera::Image2D A list of images which should be available for selection.
      Focus Image
      Candera::Image2D The image to set on the effect.
      Disabled Color
      Candera::Color The color which can be used from other Behaviors.
      Hovered Color
      Candera::Color The color which can be used from other Behaviors.
      Increment Key Code
      Candera::KeyboardKeyCode::Enum Check the KeyCode of the pressed key (can also be modifier).
      Decrement Key Code
      Candera::KeyboardKeyCode::Enum Check the KeyCode of the pressed key (can also be modifier).
      Blend Type
      BlendType::Enum The blend type that will be set on the affected node.

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      Drawer

      The Drawer Control provides a retractable area controlled via events. It offers an Anchor, where any kind of nodes can be attached to.

      If the Drawer receives a Drawer Event, the Control will open or close itself. The "Change Drawer State" action allows to send these events and also provide the functionality to toggle the state of the Drawer Control.

      When the "Drag Enabled" Property is set to true, then the Drawer can also be opened/closed by dragging the Knob.

      All nodes that are attached to the Anchor will be displayed in the same way as they would be displayed when attached to an Overlay Layouter.

      The image below shows a Drawer Control with "Appear Direction" left in initial state and in closed state. When the drawer gets closed, it slides to the left and gets hidden like closing a desk drawer.

      drawing-5-1710506222.pngdrawing-5-1710506222.png

      Nine-Patch-Images are not supported by Drawer Image properties (Knob Pressed Image, Knob Normal Image).

      Properties

      Property Name
      Type
      Description
      Open bool If true, the control is shown in it's opened state. Otherwise the visual representation of the control will be it's closed state.
      Appear Direction Enum (Left, Right, Top, Bottom)
      Specifies the direction from which the content will appear.
      Knob Pressed Image Candera::Image2D Specifies the look of the draggabledragable Knob when it is pressed. Note: Should have the same or a bigger size than the Normal Image.
      Knob Normal Image Candera::Image2D Specifies the look of the draggabledragable Knob when it is not pressed. Note: Should have the same or a smaller size than the Pressed Image.
      Drag Enabled bool If true, then the draggabledragable Knob is active and visible.
      Blend Type BlendType::Enum Sets the blend option.

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      IconButton

      IconButton has similar functionality as the standard button, but in addition an icon (image) (defined via multiple properties per control state) is placed on top of the button.

      drawing-5-1710511942.pngdrawing-5-1710511942.png

      Properties

      Property Name
      Type
      Description
      Identifier
      String
      Identifier which is used when emitting an Event (e.g. Click Event).
      Enabled
      bool
      If set to false, it will not react on focus events and does not have to support different visualizations for the different states.
      Focusable
      bool
      If true, the control is focusable. Otherwise the control can not be focused.
      Normal Image 9 patch image The Image which is used if the normal state applies.
      Pressed Image 9 patch image The Image which is used if the pressed state applies.
      Focused Image 9 patch image Image which is transparent in the center (border). It gets activated if the control has the current focus. Therefore be sure that the Button is focusable.
      Hovered Color Candera::Color The color which is used as hovered color for blending with the Button Image.
      Disabled Color Candera::Color The color which is used for blending with the disabled Button Image.
      Padding
      Candera::Margin Padding of the button. Used when a content is attached.
      Icon Horizontal Alignment Enum (Left, Center, Right) The horizontal alignment of the icon.
      Icon Vertical Alignment Enum (Top, Center, Bottom) The vertical alignment of the icon.
      Icon Normal Image Candera::Image2D The image which is used as Icon on the button if not pressed or hovered.
      Icon Pressed Image Candera::Image2D The image which is used as Icon on the button if the pressed state applies.
      Icon Focused Image
      Candera::Image2D The image to set on the effect.
      Icon Hovered Color
      Candera::Color The color which is used as hovered color for blending with the button Icon image.
      Icon Disabled Color
      Candera::Color The color which is used for blending with the disabled button Icon Image.
      Blend Type BlendType::Enum Sets the blend option.

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      InputField

      The InputField contains an editable text. If the Control has the keyboard focus it can be modified by receiving “Key Events”. This events can e.g. be sent from a “Virtual Key Behavior”. Additionally the InputField contains a caret which can be shifted by “Key Events” (KeyCode: Key_LeftArrow or Key_RightArrow). Furthermore the InputfieldInputField sends “Enter Exit" Events in case of losing the focus. This events can be checked by an Event Handler with the “Check Enter Or Exit Behavior” e.g. to activate a virtual keyboard. As other Controls it contains a value (string) which can be forwarded. Therefore just use the “Forward Value” Behavior and set another Control as Target Node.

      The default text and the placeholder text have got additional properties for customizing them visually.

      Properties

      Property Name
      Type
      Description
      Enabled bool If true, the control is enabled. Otherwise the visual representation of the control will be changed to the disabled colors. Also disable the focus to avoid receiving input.
      Focusable bool If true, the control is focusable. Otherwise the control can not be focused and will not receive any inputs.
      DefaultText String Text which will be set as default text.
      Text Color
      Candera::Color The color set on the text.
      Text Style
      Text Style
      The Style that will be set to the Text Node.
      Text Disabled Color
      Candera::Color
      The color to set on the text if the control is disabled.
      Placeholder Text String The Text that will be set to the Text Node.
      Placeholder Text Color
      Candera::Color The color of the placeholder text.
      Placeholder Text Style
      Text Style
      The Style that will be used.
      Placeholder Disabled Color
      Candera::Color
      The color to set on the effect of the Text.
      Caret Image Candera::Image2D The image to set as caret.
      Off Time Ms Integer Milliseconds before switching the blinking caret to On state.
      On Time Ms Integer Milliseconds before switching the blinking caret to Off state.
      Background Image Candera::Image2D The image to set as Background.
      BG Disabled Color Candera::Color The color to set on the BG if the control is disabled.
      Focused Image Candera::Image2D The image to set as focusborder.FocusBorder.
      Set Value On Enter
      bool
      If true, the value will be set when the Enter key is pressed.
      Set Value On Each Change bool If true, the value will be set on each input.
      Max Text Length Integer Maximum count of characters.
      Just Digits bool If true, the InputfieldInputField will receive just digits.
      Blend Type BlendType::Enum The blend type that will be set on the affected nodes.
      Keyboard Node
      Node
      Keyboard node.
      Keyboard Layout Name
      String
      Layout name.

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      Keyboard

      The Keyboard Control emulates physical computer keyboard that enables a user to enter characters into an InputField Control. The Keyboard Control is highly customizable via Configuration Script described below.

      To use the Control one needs to connect an InputField with a keyboard via KeyboardAction with Action Open. When the InputField send the event, the Keyboard appears and sends pressed characters to the InputField that activates it.

      drawing-5-1710515183.pngdrawing-5-1710515183.png

      Properties

      Property Name
      Type
      Description
      Configuration Script String

      Keyboard layout configuration script - key definitions (strings, KeyboardCodes or KeyboardActions) separated by spaces and newlines; may have parameters in parentheses and width specifiers in square brackets. See documentation and examples for reference.

      See Keyboard Behavior for more information.

      State Machine Node
      Node
      Node containing State Machine Behavior, that will be sent a ValueChanged event with layout name, when layout switching occurs. In turn, State Machine may send SetConfiguration KeyboardAction to the Keyboard, to set new Keyboard layout configuration string. If left empty, layout changes will trigger ValueChanged on Keyboard node itself - in this case layout configuration string may be updated using Value change conditions attached to Keyboard node.
      Navigate Up Key Code
      Candera::KeyboardKeyCode::Enum Key used for navigating up
      Navigate Down Key Code
      Candera::KeyboardKeyCode::Enum Key used for navigating down
      Navigate Next Key Code
      Candera::KeyboardKeyCode::Enum Key used for navigating right
      Navigate Previous Key Code
      Candera::KeyboardKeyCode::Enum Key used for navigating left
      Navigate Start On Down Key
      bool
      Enter navigation mode when pressing down key for the first time
      Navigate End On Up Key
      bool
      Exit navigation mode when pressing up key on the first row
      Navigate Start Key Code
      Candera::KeyboardKeyCode::Enum Key used for entering navigation mode
      Navigate End Key Code
      Candera::KeyboardKeyCode::Enum Key used for exiting navigation mode
      Navigate Close Key Code
      Candera::KeyboardKeyCode::Enum Key used for closing keyboard
      Navigate Invoke Key Code
      Candera::KeyboardKeyCode::Enum Key used for invoking key action
      Blend Type
      BlendType::Enum The blend type that will be set.

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      MenuItem

      A MenuItem is a basic building block of MenuScreens. It can represent for example an application or a deeper level in a menu hierarchy. It consists of an icon for graphical representation and a label for textual description.

      A proper usage is to place or create it inside a MenuScreen control because of internal events that communicate with it. Those events handle runtime repositioning an instance of MenuItem or deleting it from a MenuScreen.

      drawing-5-1710517153.pngdrawing-5-1710517153.png

      Properties

      Property Name
      Type
      Description
      Enabled bool If true, then item is visible
      Focus Image On Selection 9-patch image The border image is set while the MenuItem is selected
      Focus Image On Dragging 9-patch image The border image is set while the MenuItem is in edit mode
      Delete Button Normal Image 9-patch image The image will be shown in top-right of the Control in edit mode to enable deletion of the instance of MenuItem
      Delete Button Pressed Image 9-patch image The image will be set while Delete Button is pressed
      Delete Button Hovered Color Candera::Color The color will be blend with Delete Button images while a user has his cursor over the Delete Button
      Focusable
      bool
      If true then focus node will be visible
      Image 9-patch image A bitmap that is the icon of the Control
      Label String A text that will be set to the Text Node.
      Label Color Candera::Color
      A color of the Icon Label.
      Label Style Text Style A font style of the Text.
      Label Trimming Enum (None, Ellipsis, Custom Text)
      Trimming defines the behavior to employ when content overflows the content area
      Blend Type BlendType::Enum The blend type that will be set.

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      Menu Screen

      The Menu Screen Control represents a menu in the form of a grid of icons (instances of the Menu Item Control).

      It has configurable number of rows and columns as well as default and maximum number of screens. A user can swipe between neighboring screens. The Control handles user input and forwards proper information to children MenuItem nodes. The children nodes may be removed and reordered at run time.

      drawing-5-1710518695.pngdrawing-5-1710518695.png

      Properties

      Property Name
      Type
      Description
      ActiveScreenIndex FeatStd::UInt32 Index (starting at 0) of the current visible screen.
      NumberOfScreens FeatStd::UInt32 Default number of screens (can be changed in runtime)
      Rows FeatStd::UInt32 Number of rows of a grid in a single screen
      Columns FeatStd::UInt32 Number of columns of a grid in a single screen
      Items Binding Source Binding to a list containing icons and labels that should be accessible in the MenuScreen
      Swap Item Animation Easing Function EasingFunctions::Enum Interpolation method for animations of swapping items
      Swap Item Animation Length FeatStd::Float Length of the swapping animation
      Change Screen Animation Easing Function EasingFunctions::Enum Interpolation method for animations of changing screens
      Change Screen Animation Length FeatStd::Float Length of the changing animation
      Key Code To Move Selection Left Candera::KeyboardKeyCode::Enum Key that changes focus from an item to its left neighbor
      Key Code To Move Selection Right Candera::KeyboardKeyCode::Enum Key that changes focus from an item to its right neighbor
      Key Code To Move Selection Up Candera::KeyboardKeyCode::Enum Key that changes focus from an item to its top neighbor
      Key Code To Move Selection Down Candera::KeyboardKeyCode::Enum Key that changes focus from an item to its bottom neighbor
      Focusable bool Enables grabbing focus by the Control
      Screen Change Timeout FeatStd::Float Time of dragging a Menu Item outside the Control to fire Change Screen
      Background Image Candera::Image2D Background image of screens
      Focus Border Image Candera::Image2D Image of the border rendered when the Control grabs focus
      Limit Of Screens FeatStd::UInt32 Maximum number of screens that may be handled by the Control in runtime
      Page Indicator Node Node Page indicator that helps in navigation between screens of the Control
      Blend Type BlendType::Enum The blend type that will be set.

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      PageIndicator

      A Page Indicator is a control that indicates currently visible page of set and provides method to switch to another page directly by click or if focused in a stepping manner using rotary action input.

      The control interacts with MenuScreens through exchange of ValueChange and ChangeValue events. The cooperating control is set in Target Node property.

      The action keys will move the focus in/out of the control and when in then will switch pages until first or last page is reached. Continued action will pass the focus out of the control.

      By default the control supports up to 8 pages, support for more pages requires manual addition of additional PageIndicatorElements in the control.

      drawing-5-1710519138.pngdrawing-5-1710519138.png

      Properties

      Property Name
      Type
      Description
      Target Node Node A node to exchanging events.
      Active Page Index FeatStd::UInt32 Index of currently visible page. Must be in range from 0 to Number Of Pages - 1 .
      Number Of Pages FeatStd::UInt32 Number of available pages.
      Decrement Key Code Candera::KeyboardKeyCode::Enum The Key Code triggering decrement of the value.
      Increment Key Code Candera::KeyboardKeyCode::Enum The Key Code triggering increment of the value.
      Blend Type BlendType::Enum Sets the blend option.

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      Roll

      The Control represents a vertical list of numeric values from a specified range with a specified step. Current value of the Control is visible in the middle of the control and can be zoomed like using lens. Changing the current value can be animated and can be done using touch/pointer or configurable keys of a keyboard. One can edit the current value of the Control by entering it with a keyboard.

      To use the Control simply put it in a scene and configure all desirable properties. A roll can forward value as well as receive a send value as event.

      The range is implemented in a way that it starts at Minimum Value, increases by (positive) StepSize but no further than Maximum Value. This conforms to the way range stepping is usually implemented, and gives configuration flexibility.

      drawing-5-1710519346.pngdrawing-5-1710519346.png

      Properties

      Property Name
      Type
      Description
      Focusable
      bool
      If true, the control is focusable. Otherwise the control cannot be focused.
      Value Float The value which will be changed using the roll
      Min Float The minimum value which can be reached. This value is always smaller or equal to the MaxValue.
      Max Float The maximum value which can be reached. This value is always bigger or equal to MinValue
      Step Float The increment/decrement of the value.
      LensVisible bool Is lens group visible? Enables highlighting of the current value, default zooming and bordering it. 
      Use Cyclic Roll bool Is roll cyclic? If true the MinValue of the Control can be reached after the MaxValue of the Control and vice versa
      Allow Dragging Past Limit bool

      Allow temporary over-dragging (dragging to blank values before first and after last entry).

      If true there is visible animation of the Control being „out of range“ while moving below minimum and above maximum value.

      Value Style Candera::TextRendering::Style Sets the text style for the values outside the Lens.
      Value Color Candera::Color Specifies color of values in the vertical list outside the Lens
      Lens Style Candera::TextRendering::Style Sets the text style for the values inside the Lens.
      Unit Text String Text used in lens (it means: when the lens is used at all) to present a unit of the value
      Unit Style Candera::TextRendering::Styler Sets the text style for the Unit Text.
      Unit Margin Candera::Margin Specifies margin of the UnitText
      Unit Color Candera::Color Specifies color of the UnitText
      Decoration Image Candera::Image2D Specifies a border image of the Lens
      Text Input Color Candera::Color SpeficiesSpecifies color of the text entered in the InputField while editing the current value of the Control
      Text Edit Background Candera::Image2D The background image used for the Input Field when entering Text Edit mode.
      Max Text Length Unsigned Int 16 Specifies maximum count of characters that may be entered while editing the current value of the Control
      Decrement Key Code Candera::KeyboardKeyCode::Enum Key used to decrement the current value of the Control
      Increment Key Code Candera::KeyboardKeyCode::Enum Key used to increment the current value of the Control
      Edit Key Code Candera::KeyboardKeyCode::Enum Key used to enter edit mode (show InputField) of the current value of the Control
      Blend Type BlendType::Enum Sets the blend option.
      Keyboard Node Node Specifies which Keyboard control should be used when entering edit mode.
      Keyboard Layout Name String Layout name.

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      SpinBox

      A spin box or spin button is a control that enables users to increase or decrease the number value by a specific increment (often by 1, 5 or 10) via clicking an up or down arrow button.

      The action key/s will move the focus in/out of the control and informs via event about the confirmed value.

      drawing-5-1711096212.pngdrawing-5-1711096212.png

      Properties

      Property Name
      Type
      Description
      Enabled
      bool
      If set to false it will not react on focus events and does not have to support different visualizations for the different states.
      Focusable
      bool
      If true, the control is focusable. Otherwise the control can not be focused.
      Value
      Variant The value to be formatted
      Step Size
      Variant
      Increment/Decrement step value.
      Minimum Value
      Variant Minimum value
      Maximum Value
      Variant Maximum value
      Text Format
      String
      The format string which includes one format specifier (beginning with %). See C printf() function.
      Text Alignment
      Enum (Left, Centered, Right, Automatic) The horizontal text alignment, using the culture text direction, is used to define how text will be horizontally aligned within its layout area.
      Text Color
      Candera::Color Text color.
      Disabled Text Color
      Candera::Color Disabled text color.
      Text Style
      Candera::TextRendering::Style The Style that will be used.
      Spinbox Color Hovered
      Candera::Color
      The color for hovered SpinBox.
      Spinbox Color Disabled
      Candera::Color The color for disabled SpinBox overlay.
      Background Image
      Candera::Image2D The image to set on the effect.
      Arrow Up Normal Image
      Candera::Image2D The increment button image.
      Arrow Up Pressed Image
      Candera::Image2D The increment button pressed image.
      Arrow Down Normal Image
      Candera::Image2D The decrement button image.
      Arrow Down Pressed Image
      Candera::Image2D The decrement button pressed image.
      Increment Key Code
      Candera::KeyboardKeyCode::Enum KeyCode of the key used to increase value.
      Decrement Key Code
      Candera::KeyboardKeyCode::Enum KeyCode of the key used to decrease value.
      Blend Type
      BlendType::Enum The blend type that will be set on the affected nodes.

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      Sub-List

      You can create a submenu in your solution by configuring this control as a child node of a List control.

      With this control, you can easily invoke a submenu that can be expanded or collapsed. Key navigation is also built-in.

      For detailed usage, please refer to “Getting Started > Sample Solutions > GettingStartedControls Solution > GettingStartedControls Part 3”.

      drawing-5-1711098529.pngdrawing-5-1711098529.png

      Properties

      Property Name
      Type
      Description
      Enabled
      bool
      If set to false the List will not react to Focus events. It also sets the Visibility of the list.
      Visible
      bool
      If true, the List is being rendered.
      Parent List Node
      Candera::AbstractNodePointer The node with a ListBehavior that acts as a parent to this SubListBehavior.
      Handle Keyboard Events
      bool
      Makes the behavior handle KeyboardFocusNavigation events internally.
      Scroll Direction
      ScrollDirection::Enum (Vertical, Horizontal)
      The direction in which the SubListBehavior scrolls.
      Animation Duration
      UInt32
      Duration of the scrolling animation.
      Deceleration Factor
      Float
      Loss of flick animation speed over time.
      Max Speed Per Flick
      Float
      Maximum amount of speed each flick motion adds to the flick animation.
      Min Speed Per Flick
      Float
      Minimum speed required to count a touch gesture as a flick and start or continue the flick animation.
      Min Movement To Scrolling
      UInt32
      Minimum distance a touch gesture needs to move to start a scrolling animation.
      Max Touch Sample Age
      UInt32
      Maximum age in milisecondsmilliseconds of touch movement speed counted towards generating flick animation speed.
      Items
      Items
      The items property is used for binding of dynamic items. It can only be set via databinding. Only one visible list control should be bound to a fragment list in the model. Otherwise the list fragments in the model are not able to provide data for both list controls. Use a separate list model that is filled with the same data if such a use case is required.
      Blend Type
      BlendType::Enum The blend type that will be set.

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      TextButton

      The TextButton Control offers an easy way to define all different states of a button and an action that is performed when clicking it.

      As for the simple Button Control the visual appearance of the TextButton can also be configured with three images depending on the button's state and a hovered color that can be defined including an alpha value.

      Additionally the TextButton offers a predefined TextNode which can be modified via the Text and the Text Style properties.

      The action that is performed when pressing the TextButton can easily be defined in the EventHandler Tab. The functionality of the TextButton is similar to the Button. An example configuration of the Event Handler is given in the Button section.

      drawing-5-1711101086.pngdrawing-5-1711101086.png

      Properties

      Property Name
      Type
      Description
      Enabled
      bool
      If set to false it will not react on focus events and does not have to support different visualizations for the different states.
      Focusable
      bool
      If true, the control is focusable. Otherwise the control can not be focued.focused.
      Text
      String
      The Text that will be set to the Text Node.
      Text Style
      Candera::TextRendering::Style The Style that will be used.
      Normal Image
      Candera::Image2D The image which is used as Button Image for the color multiplication of other states like Hovered.
      Pressed Image
      Candera::Image2D The image which is used as Button Image if the pressed state applies.
      Focused Image
      Candera::Image2D Image which is transparent in the center (border). It is used for the control with the current focus (only one of the HMI)
      Hovered Color
      Candera::Color The color which is used as hovered color for blending with the Button Image.
      Disabled Color
      Candera::Color The color to set on the disabled Button.
      Text Color
      Candera::Color The color of the text.
      Disabled Text Color
      Candera::Color The color to set on the effect of the Text.
      Blend Type
      BlendType::Enum The blend type that will be set.

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      CheckBox

      The CheckBox Control can easily be configured with a text, images for a normal and a pressed state as well as for a selected and a selected pressed state. Additionally a focused image can be defined. The action that is performed when the value changed can easily be defined in the EventHandler Tab

      drawing-5-1711101601.pngdrawing-5-1711101601.png

      Properties

      Property Name
      Type
      Description
      Enabled
      bool
      If set to false it will not react on focus events and does not have to support different visualizations for the different states.
      Focusable
      bool
      If true, the control is focusable. Otherwise the control can not be focued.focused.
      Value
      bool/Variant
      Selected or not (true/false).
      Text
      String
      Text of the CheckBox.
      Text Style
      Candera::TextRendering::Style The Style that will be set to the Text Node.
      Normal Image
      Candera::Image2D The image which is used as CheckBox Image if the normal state applies.
      Pressed Image
      Candera::Image2D The image which is used as CheckBox Image if the not selected CheckBox is pressed.
      Selected Image
      Candera::Image2D The image which is used as CheckBox Image if the selected state applies.
      Selected Pressed Image
      Candera::Image2D The image which is used as CheckBox Image if the selected CheckBox is pressed.
      Focused Image
      Candera::Image2D Image which is transparent in the middle (border). Used for the control with the current KeyboardFocus (only one of the HMI)
      Frames the entire control (including text)
      Hovered Color
      Candera::Color
      The color which is used as highlighted color for blending with the Selected/Normal image.
      Disabled Color
      Candera::Color
      The color to set on the effect.
      Blend Type
      BlendType::Enum The blend type that will be set.

      Functionality

      The functionality of the CheckBox can be edited in the Behaviors panel or in the EventHandler Tab (see also chapter EventHandler Tab). An EventHandler that checks for the Value Changed Event will perform the user defined action.

      drawing-5-1711103449.pngdrawing-5-1711103449.png

      Behavior Name Type predefined/ userdefined Description
      EventHandler Control Behavior predefined Checks a defined condition and invokes a defined action behavior if that conditoncondition is true.
      Check changed Value Control Condition Behavior userdefined Condition checks the changed value of the CheckBox.
      Action Action Behavior userdefined Userdefined action that will be performed when the checkbox is clicked.

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      ToggleButton

      The ToggleButton Control offers an easy way to define all different states of a toggle button and an action that is performed when clicking it.

      It is typically used for activating and deactivating a persisting functionality.

      As for the simple Button Control the visual appearance of the ToggleButton can also be configured with four images depending on the button's state and a hovered color that can be defined including an alpha value.

      Additionally the ToggleButton offers two predefined TextNode that can be modified via the First Text and the Second Text properties.

      The action that is performed when pressing the ToggleButton can easily be defined in the EventHandler Tab. The functionality of the ToggleButton is similar to the Button (when reacting on mouse clicks) or to the CheckBox (when reacting on a value change). Corresponding sample configuration of the Event Handler are given in the Button section and in the CheckBox section.

      drawing-5-1711103925.pngdrawing-5-1711103925.png

      Properties

      Property Name
      Type
      Description
      Enabled
      bool
      If set to false it will not react on focus events an
      Focusable
      bool
      If true, the control is focusable. Otherwise the control can not be focused.
      Value
      bool/Variant
      Toggled or not (true/false).
      First Text
      String
      The Text that will be set with the first toggle image.
      Second Text
      String
      The Text that will be set with the second toggle image.
      First Image
      Candera::Image2D The image which is used as ToggleButton Image if the first state applies.
      First Pressed Image
      Candera::Image2D The image which is used as ToggleButton Image if the first toggle image is pressed.
      Second Image
      Candera::Image2D The image which is used as ToggleButton Image if the second toggle state applies.
      Second Pressed Image
      Candera::Image2D The image which is used as ToggleButton Image if the second toggle image is pressed.
      Focused Image
      Candera::Image2D Image which is transparent in the middle (border). Used for the control with the current KeyboardFocus (only one of the HMI)
      Frames the entire control (including text)
      Hovered Color
      Candera::Color The color which is used as highlighted color for blending with the first and second toggle image.
      Disabled Color
      Candera::Color The color which is used as disabled color for blending with the first and second toggle image.
      Click Count
      ClickCount::Enum (AnyClick, SingleClick, DoubleClick, TripleClick)
      If the value ClickConditionBehavior receives matches the Click Count set, it will return a positive response.
      Blend Type
      BlendType::Enum The blend type that will be set on the affected nodes.

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      RadioButton

      The RadioButton Control can easily be configured with a text, images for a normal and a pressed state as well as for a selected and a selected pressed state. Additionally a focused image can be defined. The action that is performed when the value changed can easily be defined in the EventHandler Tab.

      The functionality of the RadioButton is similar to the CheckBox (when reacting on a value change). A corresponding sample configuration of the Event Handler is given in the CheckBox section.

      drawing-5-1711108406.pngdrawing-5-1711108406.png

      Properties

      Property Name
      Type
      Description
      Enabled
      bool
      If set to false it will not react on focus events and does not have to support different visualizations for the different states.
      Focusable
      bool
      If true, the control is focusable. Otherwise the control can not be focued.focused.
      Text
      String
      Text of the RadioButton.
      TextStyle
      Candera::TextRendering::Style The Style that will be set to the Text Node.
      Normal Image
      Candera::Image2D The image which is used as RadioButton Image if the normal state applies.
      Pressed Image
      Candera::Image2D The image which is used as RadioButton Image if the not selected RadioButton is pressed.
      Selected Image
      Candera::Image2D The image which is used as RadioButton Image if the selected state applies.
      Selected Pressed Image
      Candera::Image2D The image which is used as RadioButton Image if the selected RadioButton is pressed.
      Focused Image
      Candera::Image2D Image which is transparent in the middle (border). Used for the control with the current KeyboardFocus (only one of the HMI). Frames the entire control (including text)
      Hovered Color
      Candera::Color The color which is used as highlighted color for blending with the Selected/Normal image.
      Disabled Color
      Candera::Color The color to set on the effect.
      Blend Type
      BlendType::Enum The blend type that will be set on the affected nodes.
      Selected
      bool/Variant
      Specifies the type and the value to pass onto Process Value Behavior.

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      CircularSlider

      Circular slider is a control that allows user to set the value using circular slide movement or directly indicate value on slider's bar.

      In default version the slider is a full circle, but using properties user easily can operate on e.g. quarter of the circle. In case of circular slider user can set the start angle and the end angle and map that to output value which is also customizable.

      User can use the circular slider's value as an input for another control using "Forward Value Behavior".

      Change of the value is indicated by slider's bar and thumb position. Thumb is optional (please check UseThumb property)

      Circular slider can be connected with all controls that support "changeValueEvent". For example: progress bar, gauge, text value.

      drawing-5-1711109340.pngdrawing-5-1711109340.png

      Properties

      Property Name
      Type
      Description
      Value Variant Value of the slider
      Minimum Value
      Variant
      Minimum value of the slider
      Maximum Value
      Variant
      Maximum value of the slider
      Step Size
      Variant
      Step size for value increment/decrement by keyboard
      Minimum Angle
      Float
      Minimum rotation of the slider.
      Maximum Angle
      Float
      Maximum rotation of the slider.
      Increment Key Code
      Candera::KeyboardKeyCode::Enum Increment value KeyCode
      Decrement Key Code
      Candera::KeyboardKeyCode::Enum Decrement value KeyCode
      Background Image
      Candera::Image2D Background image
      Active Image
      Candera::Image2D Image showing current value, will be masked, must have GlBitmapColorMaskBlend
      Thumb Image
      Candera::Image2D Thumb image
      Thumb Image Pressed
      Candera::Image2D Thumb image during touch
      Thumb Hover Color
      Candera::Color Hover color blend for thumb image
      Focus Image
      Candera::Image2D Focus node image
      Disabled Color
      Candera::Color Disabled color blend for control
      Enabled
      bool
      If set to false it will not react on focus events and does not have to support different visualizations for the different states.
      Focusable
      bool
      If true, the control is focusable. Otherwise the control can not be focused.
      Use Thumb
      bool
      Should thumb node be visible?
      Active Image Hover Color
      Candera::Color Hover color blend for active image. 
      Blend Type
      BlendType::Enum The blend type that will be set on the affected nodes.

      Using "Pivot hint" images' property it is possible to create customized slider control similar to customized gauge control. Please check the Advanced Cluster Solution part 1-4

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      Slider

      The Slider provides a value which changes corresponding to the position of the knob. This knob can be dragged. Additionally the value can be set directly or by an event (e.g. by using the Send Value as Event Behavior). Furthermore the Slider offers to define the visual representation of different states (f.e. Pressed, Hovered).

      drawing-5-1711110887.pngdrawing-5-1711110887.png

      Properties

      Property Name
      Type
      Description
      Enabled bool If set to false it will not react on focus events and does not have to support different visualizations for the different states.
      Focusable
      bool
      If true, the control is focusable. Otherwise the control can not be focused.
      Value
      Variant
      The bindable value of the slider
      Minimum
      bool/Variant
      Minimum Range
      Maximum
      bool/Variant
      Maximum Range
      Knob Normal Image
      Candera::Image2D The image of the knob in normal state.
      Knob Pressed Image
      Candera::Image2D The image of the knob in pressed state.
      Knob Center Margin
      Candera::Margin Knob Center Margin, used for positioning the Knob around the Slider value. Should not exceed the contorl boundary to avoid clipping issues of standalone Slider.
      Track Image
      Candera::Image2D The image of the slider track.
      Track Fill Image
      Candera::Image2D The image to set on the effect.

      Track Margin

      Candera::Margin Track Margin, can be used to provide space to display Knob around the track, so it fits within Control boundary and Focus Rectangle.
      Fill Color
      Candera::Color Color that gets blended with the fill color
      Focused Image
      Candera::Image2D Image which is transparent in the center (border). It is used for the control with the current focus
      Hovered Color
      Candera::Color The color which is used as hovered color for blending with the Track Image.
      Disabled Color
      Candera::Color The color which can be used from other Behaviors.
      Use Center
      bool
      If true, the center value defined for the knob bitmap is used to align the knob to the value position, otherwise the calculated center.
      Blend Type
      BlendType::Enum The blend type that will be set on the affected nodes.

      Slider control does not support external clipping set by ClippingSetterTraverser. The Knob may be incorrectly clipped when placed inside a control that recursively imposes clipping on its children (e.g. List).

      Functionality

      The functionality of the slider can be extended by the Forward Value Behavior. Therefore attach the behavior to the Slider which offers you to set a Target Node. The Behavior will then forward the changed value to the defined control. (Control needs a Value Behavior where "Accept Value Behavior" is enabled.)

      drawing-5-1711126803.pngdrawing-5-1711126803.png

      Behavior Name Type predefined/ userdefined Description
      Forward Value Behavior Value Processing userdefined Forwards a received value. Associated controls with a value property receive the value.
      Value Behavior Value Processing predefined Control which has to receive the value has to have a Value Behavior where "Accept Value Behavior" is enabled.

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      ScrollView

      Similar to the List the ScrollView offers an Anchor where any node (also Controls) can be attached to.

      drawing-5-1711125884.pngdrawing-5-1711125884.png

      The size of the ScrollView can be set using the Layout of the Control. If the size of the attached nodes is bigger than the layout size of the ScrollView, Scrollbars will appear. In difference to the List the ScrollView doesn't layout the attached nodes. So Controls and other nodes can be placed at any position. (Also the hierarchy doesn't matter which means that an additional Layouter or GroupBox can be added.)

      Properties

      Property Name
      Type
      Description
      Vertical Scrollbar Visibility ScrollbarVisibility::Enum (Automatic, Collapsed, Visible) Configure the visibility of the scrollbar. By default it is set to Automatic which will determine the visibility based on the actual content.
      Horizontal Scrollbar Visibility
      ScrollbarVisibility::Enum (Automatic, Collapsed, Visible) Configure the visibility of the scrollbar. By default it is set to Automatic which will determine the visibility based on the actual content.
      Blend Type
      BlendType::Enum The blend type that will be set.

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      List

      The List offers an Anchor where any nodes (also Controls) can be attached to. The list then automatically layouts these child nodes.

      When setting the layout size of the List, a Scrollbar will appear as soon as the layout size is smaller than the list of items. Whether the Scrollbar appears sideward or at the bottom depends on the Scroll Direction Property.

      Be sure that the list items are child nodes (just first level) of the anchor. So no additional Layouter or GroupBox is possible.

      drawing-5-1711127105.pngdrawing-5-1711127105.png

      Properties

      Property Name
      Type
      Description
      Handle Keyboard Events bool Makes the behavior react to KeyboardFocusNavigation events.
      Scroll Direction
      Enum (Vertical, Horizontal) The direction in which the List scrolls.
      Animation Duration
      UInt32
      Duration of the scrolling animation.
      Deceleration Factor
      Float
      Loss of flick animation speed over time.
      Max Speed Per Flick
      Float
      Maximum amount of speed each flick motion adds to the flick animation.
      Min Speed Per Flick
      Float
      Minimum speed required to count a touch gesture as a flick and start or continue the flick animation.
      Min Movement to Scrolling
      UInt32
      Minimum distance a touch gesture needs to move to start a scrolling animation.
      Max Touch Sample Age
      UInt32
      Maximum age in miliseconds of touch movement speed counted towards generating flick animation speed.
      Scrollbar Handle Minimum Size
      UInt32
      The minimum height (for vertical scrollbar) or minimum width (for horizontal scrollbar) of the handle in pixels.
      Scrollbar Visibility
      ScrollbarVisibility::Enum (Automatic, Collapsed, Visible) Configure the visibility of the scrollbar. By default it is set to Automatic which will determine the visibility based on the actual content.
      Scrollbar Min Movement to Scrolling
      UInt32
      Minimum distance a touch gesture needs to move to start scrolling.
      Items
      ItemsType
      The items property is used for binding of dynamic items. It can only be set via databinding. Only one visible list control should be bound to a fragment list in the model. Otherwise the list fragments in the model are not able to provide data for both list controls. Use a separate list model that is filled with the same data if such a use case is required.
      Blend Type
      BlendType::Enum The blend type that will be set.

      For a more advanced application and extended functionality of the list control, please also see the List Control - Snapping Mechanism.

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      MultiStateButton

      The MultiStateButton Control offers an easy way to define all different states of a button. Additionally the MultiStateButton provides a value for the number of different representations (images). Each click increases this value (value cycles when reaching the maximum). Corresponding to this value the current image of the Button will be chosen out of an array of images.

      Similar to the TextButton also the MultistateButton offers a TextNode which can be modified via the Text and the Text Style properties.

      The functionality of the MultiStateButton can be edited in the Behaviors panel or in the EventHandler Tab (see also chapter EventHandler Tab). An EventHandler that checks for the Value Changed Event will perform the user defined action corresponding to the current value.

      This functionality is similar to the CheckBox (when reacting on a value change). A corresponding sample configuration of the Event Handler is given in the CheckBox section.

      Properties

      Property Name
      Type
      Description
      Enabled bool If set to false it will not react on focus events and does not have to support different visualizations for the different states.
      Focusable
      bool
      If true, the control is focusable. Otherwise the control can not be focued.
      Current State
      Variant
      Current state of the MultiStateButton (starts with 0).
      Maximum State
      bool/Variant
      Maximum value of MultiStateButton (starts with 0).
      Text
      String
      Text of the Button.
      Text Style
      Candera::TextRendering::Style The Style that will be set to the Text Node.
      StateImages
      list of Candera::Image2D
      A list of images which should be available for selection.
      Focused Image
      Candera::Image2D Image which is transparent in the middle (border). Used for the control with the current focus. Frames the entire control (including text)
      Pressed Color
      Candera::Color The color which get multiplied to the current Button image to represent the Pressed State.
      Hovered Color
      Candera::Color The color which get multiplied to the current Button image to represent the Hover State.
      Disabled Color
      Candera::Color The color to set on the disabled Control.
      Blend Type
      BlendType::Enum The blend type that will be set on the affected nodes.

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      TouchIndication

      The TouchIndication indicates the location of touch events. The indicator appears offset from the touch location by its distance to the origin point in the scene. Furthermore on and off animations can be set for animating the TouchIndication.

      Also an area can be defined where the TouchIndication is allowed to take place.

      drawing-5-1711701638.pngdrawing-5-1711701638.png

      The Indicators offset to the touch position is set by the offset to the origin point of the scene (0,0). So if the TouchIndication should be centered at the touch position be sure to position the TouchIndication as shown in the image beneath.

      drawing-5-1711723158.pngdrawing-5-1711723158.png

      Properties

      Property Name
      Type
      Description
      Touchable Id String Can be packaged into an event or message to identify its sender.
      On Animation
      Animation
      Optional animation played on placing a touch (touch Down). Note: This controls modifies its own Position to indicate the touch location. Please avoid animating its position.
      Off Animation
      Animation
      Optional animation played on releasing the touch (touch Up). The indicator will be hidden after the animation stops (its rendering will be disabled). Note: This controls modifies its own Position to indicate touch location. Please avoid animating its position.
      Hide Indicator On Move
      bool
      Hide the touch indicator when a move is detected, otherwise the indicator will stay visible during movement until the finger is lifted from the screen.
      Touch Area Node
      Node
      Limits to the Touch Area Node's bounding rectangle - the area the Touch Indication Behavior indicates touch on.
      Camera
      Camera Node
      The camera used to render the touch indicator. Will be used to correctly match touch position with object position in case the camera has a position offset.
      Image
      Candera::Image2D The image BitmapActionBehavior will set on RenderNode.
      Blend Type
      BlendType::Enum The blend type that will be set on the affected nodes.

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      TouchIndication3D

      Indicates the location of touch events in a 3D scene.

      The minimum configuration required for TouchIndication3D includes setting its camera property. Optional on and off animations can be set for animating the TouchIndication.

      Properties

      Property Name
      Type
      Description
      On Animation Animation Optional animation played on placing a touch (touch Down). Note: This controls modifies its own Position to indicate the touch location. Please avoid animating its position.
      Touchable Id
      String
      Can be packaged into an event or message to identify its sender.
      Off Animation
      Animation
      Optional animation played when the indicator is hidden.
      Hide Indicator On Move
      bool
      Hide the touch indicator when a move is detected, otherwise the indicator will stay visible during movement until the finger is lifted from the screen.
      Camera
      Camera Node
      TouchIndication3D modifies its own position to place itself in front of this camera so to appear under the touch location on the screen. Disclamer: The minimum configuration required for TouchIndication3D includes setting its camera property.
      Touch Area Node
      Node
      The node whose area the Touch Indication Behavior should indicate touch events on.
      Distance From Camera
      Float
      How far from the camera should the touch indication node be rendered.
      Blend Type
      BlendType::Enum The blend type that will be set.

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      TouchIndication3DMarker

      The TouchIndication3D uses the TouchIndication3DMarker as TouchIndication3DAnchor. The TouchIndication3DMarker's function is to visually mark the location of a detected touch.

      drawing-5-1711704195.pngdrawing-5-1711704195.png

      Properties

      Property Name
      Type
      Description
      Blend Type
      BlendType::Enum The blend type that will be set.

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