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Particle Emitters

Content List

    PointSpriteEmitter


    PointSpriteEmitter

    The PointSpriteEmitter offers an easy "out of the box" way to create a Particle Effect.

    As the name suggests, the appearance of a particle is similar to a Candera::PointSprite

    For functionality please refer to 3D Effects Solution.

    drawing-5-1712323330.pngdrawing-5-1712323330.png

    Properties

    Property Name
    Type
    Description
    Emit Particles bool If set to true then the behavior will emit particles
    Emitter Type
    ParticleEmitterType::Enum (BoxEmitter, SphereEmitter)
    Specifies the behavior of the emitted Particle
    Maximum Particles
    UInt32
    Determines the maximum number of particles that can be displayed (Requires Scene Refresh)
    Particles Per Second
    UInt32
    Determines how many particles will be generated each second
    Life Time
    UInt32
    Determines how long a particle will live in Milliseconds
    Random Life Time
    UInt32
    Determines how long a particle will live in Milliseconds
    Velocity
    Candera::Vector3 Determines the initial velocity of an emitted particle
    Gravity
    Candera::Vector3 Determines the gravity effects for all emitted particles
    Random Spread
    Float
    Determines how the randomness of the initial velocity angle
    Start Size
    Float
    Determines how big a particle will be when it is emitted
    End Size
    Float
    Determines how big a particle will be when it vanishes
    Start Color
    Candera::Color Determines what color a particle has be when it is emitted
    End Color
    Candera::Color Determines what color a particle has when it vanishes
    Fade In Time
    bool/UInt32
    Determines how long a new particle needs to be alive until it is fully visible.
    Fade Out Time
    bool/UInt32
    Determines how long a particle will fade out before it vanishes
    Appearance
    AppearanceType The appearance to set on the node.
    Blend Type
    BlendType::Enum The blend type that will be set.

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