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Diagnostic

Content list

    FPSDisplay FrameCounterDisplay FrameTimeDisplay FPSDisplay3D FrameCounterDisplay3D FrameTimeDisplay3D

    FPS Display

    The FPS Display Control provides a Text Node that displays the currently rendered frames per second, which allows to benchmark running applications.

    Properties

    Property Name
    Type
    Description
    Render Target RenderTargetType The render target which FPS should be monitored.
    Text Style
    Candera::TextRendering::Style The Style that will be set to the Text Node.
    Text Color
    Candera::Color The color to set.
    Text
    String Text that TextBehavior will change the Node to. Supports formatting for one variable that corresponds to the value TextProcessValueBehavior2D receives.
    Blend Type
    BlendType::Enum The blend type that will be set.

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    FrameCounterDisplay

    The Frame Counter Display Control provides a Text Node that displays how many frames were already rendered.

    Properties

    Property Name
    Type
    Description
    Render Target
    RenderTargetType The render target which FPS should be monitored.
    Text Style
    Candera::TextRendering::Style The Style that will be set to the Text Node.
    Text Color
    Candera::Color The color to set.
    Text
    String Text that TextBehavior will change the Node to. Supports formatting for one variable that corresponds to the value TextProcessValueBehavior2D receives.
    Blend Type BlendType::Enum The blend type that will be set.

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    FrameTimeDisplay

    The Frame Time Display Control provides a Text Node that displays the time it takes between frames to be rendered, which allows to benchmark running applications.

    Properties

    Property Name
    Type
    Description
    Render Target RenderTargetType The render target which FPS should be monitored.
    Text Style
    Candera::TextRendering::Style The Style that will be set to the Text Node.
    Text Color
    Candera::Color The color to set.
    Text
    String Text that TextBehavior will change the Node to. Supports formatting for one variable that corresponds to the value TextProcessValueBehavior2D receives.
    Blend Type
    BlendType::Enum The blend type that will be set.

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    FPSDisplay3D

    The FPS Display 3D Control provides a CanvasText that displays the currently rendered frames per second, which allows to benchmark running applications. This control is available for 3D scenes.

    Properties

    Property Name
    Type
    Description
    Render Target RenderTargetType The render target which FPS should be monitored.
    Text Style
    Candera::TextRendering::Style The Style that will be set to the Text Node.
    Text Color
    Candera::Color The color to set.
    Text
    String Text that TextBehavior will change the Node to. Supports formatting for one variable that corresponds to the value TextProcessValueBehavior2D receives.
    Blend Type
    BlendType::Enum The blend type that will be set.

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    FrameCounterDisplay3D

    The Frame Counter Display 3D Control provides a CanvasText that displays how many frames were already rendered. This control is available for 3D scenes.

    Properties

    Property Name
    Type
    Description
    Render Target
    RenderTargetType The render target which FPS should be monitored.
    Text Style
    Candera::TextRendering::Style The Style that will be set to the Text Node.
    Text Color
    Candera::Color The color to set.
    Text
    String Text that TextBehavior will change the Node to. Supports formatting for one variable that corresponds to the value TextProcessValueBehavior2D receives.
    Blend Type BlendType::Enum The blend type that will be set.

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    FrameTimeDisplay3D

    The Frame Time Display 3D Control provides a CanvasText that displays the time it takes between frames to be rendered, which allows to benchmark running applications. This control is available for 3D scenes.

    Properties

    Property Name
    Type
    Description
    Render Target RenderTargetType The render target which FPS should be monitored.
    Text Style
    Candera::TextRendering::Style The Style that will be set to the Text Node.
    Text Color
    Candera::Color The color to set.
    Text
    String
    Text that TextBehavior will change the Node to. Supports formatting for one variable that corresponds to the value TextProcessValueBehavior2D receives.
    Blend Type
    BlendType::Enum The blend type that will be set.

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