Diagnostic
Content list
- FPSDisplay
- FrameCounterDisplay
- FrameTimeDisplay
- FPSDisplay3D
- FrameCounterDisplay3D
- FrameTimeDisplay3D
FPS Display
The FPS Display Control provides a Text Node that displays the currently rendered frames per second, which allows to benchmark running applications.
Properties
| Property Name |
Type |
Description |
| Render Target | The render target which FPS should be monitored. | |
| Text Style |
Candera::TextRendering::Style |
The Style that will be set to the Text Node. |
| Text Color |
Candera::Color |
The color to set. |
| Text |
String |
Text that TextBehavior will change the Node to. Supports formatting for one variable that corresponds to the value TextProcessValueBehavior2D receives. |
| Blend Type |
BlendType::Enum |
The blend type that will be set. |
FrameCounterDisplay
The Frame Counter Display Control provides a Text Node that displays how many frames were already rendered.
Properties
| Property Name |
Type |
Description |
| Render Target |
RenderTargetType |
The render target which FPS should be monitored. |
| Text Style |
Candera::TextRendering::Style |
The Style that will be set to the Text Node. |
| Text Color |
Candera::Color |
The color to set. |
| Text |
String |
Text that TextBehavior will change the Node to. Supports formatting for one variable that corresponds to the value TextProcessValueBehavior2D receives. |
| Blend Type | The blend type that will be set. |
FrameTimeDisplay
The Frame Time Display Control provides a Text Node that displays the time it takes between frames to be rendered, which allows to benchmark running applications.
Properties
| Property Name |
Type |
Description |
| Render Target | The render target which FPS should be monitored. | |
| Text Style |
Candera::TextRendering::Style |
The Style that will be set to the Text Node. |
| Text Color |
Candera::Color |
The color to set. |
| Text |
String |
Text that TextBehavior will change the Node to. Supports formatting for one variable that corresponds to the value TextProcessValueBehavior2D receives. |
| Blend Type |
BlendType::Enum |
The blend type that will be set. |
FPSDisplay3D
The FPS Display 3D Control provides a CanvasText that displays the currently rendered frames per second, which allows to benchmark running applications. This control is available for 3D scenes.
Properties
| Property Name |
Type |
Description |
| Render Target | The render target which FPS should be monitored. | |
| Text Style |
Candera::TextRendering::Style |
The Style that will be set to the Text Node. |
| Text Color |
Candera::Color |
The color to set. |
| Text |
String |
Text that TextBehavior will change the Node to. Supports formatting for one variable that corresponds to the value TextProcessValueBehavior2D receives. |
| Blend Type |
BlendType::Enum |
The blend type that will be set. |
FrameCounterDisplay3D
The Frame Counter Display 3D Control provides a CanvasText that displays how many frames were already rendered. This control is available for 3D scenes.
Properties
| Property Name |
Type |
Description |
| Render Target |
RenderTargetType |
The render target which FPS should be monitored. |
| Text Style |
Candera::TextRendering::Style |
The Style that will be set to the Text Node. |
| Text Color |
Candera::Color |
The color to set. |
| Text |
String |
Text that TextBehavior will change the Node to. Supports formatting for one variable that corresponds to the value TextProcessValueBehavior2D receives. |
| Blend Type | The blend type that will be set. |
FrameTimeDisplay3D
The Frame Time Display 3D Control provides a CanvasText that displays the time it takes between frames to be rendered, which allows to benchmark running applications. This control is available for 3D scenes.
Properties
| Property Name |
Type |
Description |
| Render Target | The render target which FPS should be monitored. | |
| Text Style |
Candera::TextRendering::Style |
The Style that will be set to the Text Node. |
| Text Color |
Candera::Color |
The color to set. |
| Text |
String |
Text that TextBehavior will change the Node to. Supports formatting for one variable that corresponds to the value TextProcessValueBehavior2D receives. |
| Blend Type |
BlendType::Enum |
The blend type that will be set. |