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Predefined Data Bindings

The CGI Studio Community Edition comes with a predefined set of data bindings. This set consists of ten data binding sources with ten data binding items each. They are all of type FeatStd::Variant and can be bound to any bindable property in the scene composer with standard data binding. The data binding sources are prefixed with PredefinedBindingSource[n] and the items of each source is prefixed with Item[n].

To select and use the predefined set of data bindings follow the steps in the image below

  1. Click on the chain icon near a bindable property in the properties panel.
  2. Select a predefined binding item from the list in the modal window that follows the nomenclature described above.
drawing-7-1732183644.png

There are two methods how to set values to the binding items and observe changes in the player.

  • During solution development in the Scene Composer, values can be set and simulated through the player panel, as described here.
  • By exporting the solution as asset and setting the values with the Player Connector Library, as described here.