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GettingStartedControls Part 3

appear
depending

(Phoneon Connection)the Optionsitem Scene

selected in the List.

As basis for step 3 of our GettingStartedControls tutorial, please use your own created solution from the previous "GettingStartedControls" tutorial.

OurAnd this is what the final scene will look like this:like:

drawing-7-1676533392.png

Our


goal

Preparing is to create a Phone Connectionthe Options scene

with
a Dial Control and a List with a Sub-List Control, that will appear and disappear when an item in the List is clicked.

Create a new scene usingvia the Scenemenu menu's"Scene" - "New 2D Scene…Scene" or press < Ctrl+2 > on your keyboard
    The "Add menuNew item.Scene
    2D"
    dialog
    will
    be
    drawing-7-1676533421.png
    opened.

    Name

    In the newfirst scenerow select "/Scenes" from the drop-down menu. Enter "SceneOptions" as name and press [ OK ]. We always use the prefix "Scene" to have all scenes listed nearnext to each other in the Solution Explorer view.panel.
      A new scene "SceneOptions" is created and visible in the Solution Explorer panel in folder "Scenes". The new scene is opened in the Scene Editor and in the Scene Tree panel. In the Scene Tree panel you can see that the scene already has a camera. In the Render Targets panel you can see that the camera is already added to the RenderTarget.
      drawing-5-1743151576.png
      In the Render Targets panel check the checkbox of "SceneOptions\Camera" in order to enable rendering. In the Render Targets panel select the SceneOptions\Camera. In the Properties panel's [ Camera ] section change the sequence number to 2.
        The camera's sequence number is set to 2. In the Scene Tree panel the red Information/Warning/Error square disappears.
        drawing-5-1743153260.png

        Importing Images

        This scene uses the built-in Scene Composer controls but they will be customized with new images. Therefore these images have to be imported into the Scene Composer solution.

          In the main menu select Import > Import Resources...
            The "Import Resources" dialog will be opened. In the "Import Resources" dialog navigate to the path given in the table below. Select all 36 files and press [ Open ]
              The "Import Images" dialog will be opened.
              Import Resources
              Path

              /cgi_studio_content/Resources/GettingStartedControls/Options In the "Import Images" dialog select folder "/Resources", make sure to create a new folder "Options" for the imported images and click [ OK ].
                In the Solution Explorer you can see that there is a new folder "Options" in folder "Resources" that contains the 16 imported images. The images have been imported and can be used in the Scene Composer solution.
                drawing-5-1731685091.pngdrawing-5-1743158462.png

                The

                Configuring scenethe isBackground

                now
                createdFrom andthe alreadyToolbox openedpanel's inside[ Node 2D ] section drag a 2D Group node into the Scene Tree panel.directly Itonto alreadythe containsnode "SceneOptions".
                  In the Scene Tree panel you can see a standard2D camera.Group Thenode. Viewport size From the Toolbox panel's [ Node 2D ] section drag a BitmapNodes onto the 2D Group node.
                    In the Scene Tree panel you can see that a BitmapNodes has been created. In the Scene Tree panel select the 2D Group and create a copy either via the context menu entries "Copy" and "Paste" or via the keyboard <Ctrl>+C and <Ctrl>+V.
                      A copy of the camera2D followsGroup with its BitmapNode has been created. In Scene Tree panel the sizename of the Rendercopy is "Group_1". In the Scene Tree panel select the nodes added in the steps before one after the other and rename them either via the context menu entry "Rename" or by pressing <F2> on your keyboard. Apply the names provided in the table below.
                        In the Scene Tree panel you can see that the nodes have been renamed.
                        Target (1024x768)Item Name
                        Group
                        Connection   BitmapNode Background Group_1
                        Devices   BitmapNode Background
                        drawing-5-1743165446.png
                        In the Scene Tree panel select both BitmapNodes called "Background". TheThis new scene's camera should automaticallycan be connectedachieved by selecting one BitmapNode, holding down the <Ctrl> key and keeping it pressed while clicking on the second BitmapNode. In Scene Tree panel's right side select the "BitmapBrushBlend" effect. In the Properties panel's [ Effect ] section click on the magnifying glass icon next to the RenderImage Target.property. If
                        itIn isn't,the pleaseProperties panel you can now edit the BitmapBrushBlend effect for both BitmapNodes. The "Choose Item" dialog will be opened.
                        drawing-5-1743171341.png
                        In the "Choose Item" dialog select the image as in the table below and click [ OK ].
                          The Choose Item dialog will be closed. In the Scene Editor a background image is visible displaying a vertical grey-black gradient.
                          Property
                          Path
                          Image
                          /Resources/Options/ConnectionOptionsENBOSBmp
                            drawing-5-1743171365.png
                            In the Scene Tree panel select the "Connection" group. In the Properties panel's [ Transformations ] section adjust the "Position" property according to the table below. Repeat this step with the "Devices" group.
                              In Scene Editor two rectangles with a gradient background are visible.
                              Target Name
                              Position X
                              Position Y

                              Connection

                              78.00
                              58.00

                              Devices

                              551.00
                              58.00
                              drawing-5-1743172201.png


                              Configuration of the "Connection" Nodes

                              Creation and Positioning of the Dial Control

                                From the Toolbox panel's [ Controls ] section under Touchable drag a Dial control into the CameraScene Tree panel directly onto the default"Connection" RenderTargetgroup.
                                  In the Scene Tree panel a Dial control has been added into the "Connection" group. In the Scene Editor the Dial control is visible in the Rendertop Targetsleft panel.corner Changeof the Sequenceleft Numbergradient image. In the Scene Tree panel select the Dial control. In the Properties panel's [ Transformation ] section adjust its position according to the table below.
                                    In the Scene Editor the Dial control is positioned in the lower center of the gradient image.
                                    Target Name
                                    Position X
                                    Position Y

                                    Dial

                                    72.00
                                    163.00

                                    Configuration of the Dial Control

                                      In the Properties panel's [ Control ] section click on the magnifying glass icon next to property "Knob Image".
                                        The "Choose Item" dialog will be opened. In the "Choose Item" dialog select the image as in the table below and click [ OK ].
                                          The Choose Item dialog will be closed. In the Scene Editor an orange ring will become visible.
                                          Property
                                          Path
                                          Knob Image
                                          /Resources/Options/NewDial_arrow_middleBmp In the Properties panel's [ Control ] section click on the the "BackgroundImages" section.
                                            In the Properties panel the "BackgroundImages" section will be expanded. In the Properties panel click on the magnifying glass next to "BackgroundImages 0".
                                              The "Choose Item" dialog will be opened. In the Choose Item dialog navigate to "/Resources/Options/NewDial_background_leftBmp", select this image and click [ OK ].
                                                In the Properties panel the first BackgroundImage has been configured. Repeat steps 4 and 5 to configure the remaining BackgroundImages as in the table below.
                                                  In Properties panel all BackgroundImages are configured. In Scene Editor you can see the newly configured images.

                                                  If the new images are not visible try refreshing the screen by pressing the <F5> key on your keyboard.

                                                  StateImages
                                                  Image Path
                                                  BackgroundImages 0 /Resources/Options/NewDial_background_leftBmp BackgroundImages 1
                                                  /Resources/Options/NewDial_background_middleBmp BackgroundImages 2
                                                  /Resources/Options/NewDial_background_rightBmp
                                                  drawing-5-1743176307.png
                                                  In the Solution Explorer panel select the new Knob Image "/Resources/Options/NewDial_arrow_middleBmp". In the Properties panel's [ Bitmap ] section enable "Pivot Hint" by checking the respective checkbox.
                                                    A new property "Pivot Hint" becomes visible. Configure the "Pivot Hint" as in the table below.
                                                      The Pivot Hint for the Knob Image is configured correctly. In the Solution Explorer select the three images that were configured as BackgroundImages. In the Properties panel proceed similar to steps 10 and 11, enabling and configuring the Pivot Hint of these three images according to the table below.
                                                        The Pivot Hint is configured correctly. In Scene Editor the Dial's images are neatly aligned. The images have a common center.

                                                        If the the images are still not aligned correctly try refreshing the screen by pressing the <F5> key on your keyboard.

                                                        Target Name
                                                        Enable Pivot Hint Pivot Hint X
                                                        Pivot Hint Y
                                                        NewDial_arrow_middleBmp true 84,50

                                                        88,00

                                                        NewDial_background_leftBmp true
                                                        130,50
                                                        130,50 NewDial_background_middleBmp true
                                                        130,50 130,50 NewDial_Background_rightBmp true
                                                        130,50 130,50

                                                        Adding TextNodes as Connection Labels

                                                          From the Toolbox panel's [ Nodes 2D ] drag and drop a TextNode into the Scene Tree panel directly onto the "Connection" group node.
                                                            In the Scene Tree panel a TextNode will become visible. In the Scene Editor the text "Text" will appear.

                                                            If the text does not appear in Scene Editor, the BitmapNode "Background" might be covering the TextNode. Make sure that "Background" is the first (top) item inside the "Connection" group. Nodes can be re-arranged in the Scene Tree panel via drag&drop.

                                                            In the Scene Tree panel select the new TextNode. In the Properties panel's [ 2D Text Node ] section click on the magnifying glass icon next to property "Style".
                                                              The "Text Style Palette" dialog will be opened. In the "Text Style Palette" dialog select "OpenSans25" and click [ OK ].
                                                                In Scene Editor the Text Style of the TextNode will change. In the Scene Tree panel right click onto Connection and select "Clone..." from the context menu.
                                                                  The "Clone Item" dialog will be opened. In the "Clone Item" dialog change to the "Multiple Clone" tab. Configure "Number of Copies" to "3" and click [ OK ].
                                                                    In the Scene Tree panel 4 TextNodes are now available inside the "Connection" group.
                                                                    drawing-5-1743178223.png
                                                                    In the Scene Tree panel select the newly created TextNodes one after the other and configure their names in the Scene Tree panel and the remaining properties in the Properties panel soas that this scene will be rendered abovein the SceneClimate.table
                                                                    drawing-5-1731685199.png
                                                                    below.

                                                                    Before

                                                                    anything else, let's import a few images for the Options scene by clicking (Import > Import Resources) and selecting the files in /cgi_studio_content/Resources/GettingStartedControls/Options:
                                                                    drawing-5-1731685329.png

                                                                    First, drag two Group Nodes from the Toolbox into the Scene Tree.

                                                                    The firstTextNodes groupare willfully representconfigured. theThe "Connection"final Dial and the second group will be for the "Devices" List. Rename the first Group Node to "Connection" and the second Group Node to "Devices". Under each group, add a Bitmap Node from the Toolbox and rename it to "Background".
                                                                    drawing-5-1731685473.png

                                                                    Select oneresult of the BitmapConnection Nodepart can be seen in the Scene Tree Panel. Then, select the BitmapBrushBlend Effect and set the Image property to the recently imported background image as shown below: And do the same for the other Bitmap Node.

                                                                    drawing-5-1731685708.png

                                                                    Change the Position property of "Connection" to X: 78 and Y: 58. Change the Position property of "Devices" to X: 551 and Y: 58. Now we have two background images for Connection group and Devices group.

                                                                    drawing-5-1732270723.png

                                                                    Setting up the "Connection" Nodes

                                                                    Drag a Dial Control to the "Connection" Group Node. Set the Position property to X: 72.00 and Y: 163.00.

                                                                    drawing-5-1731686697.png

                                                                    Replace the default background images to images from recent import, as follows:

                                                                    drawing-5-1731687075.png

                                                                    In order to arrange the images of the Dial correctly, the "Pivot Hint" property of each image should be set. This step is necessary for images like the Dial image, which need to rotate. To do this, go to the Solution Explorer panel, and select each of the following images:

                                                                    drawing-5-1731687154.png

                                                                    For the knob image "NewDial_arrow_middleBmp", enable the "Pivot Hint" property and set the values as follows:

                                                                    drawing-5-1731687336.png

                                                                    As you can see the knob needs to be repositioned to be in the center of the Dial.

                                                                    Select the three other background images (multiple selection), enable the "Pivot Hint" property and set the pivot hint as follows:

                                                                    drawing-5-1731688023.png

                                                                    Add 4 Text Nodes to "Connection" Group Node and move them below Background Node with Ctrl key dragging. Rename them as follows:

                                                                    drawing-5-1731688795.png

                                                                    Configure the Text Nodes with the following values: Text Style should be OpenSans25.

                                                                    below.
                                                                    TextNode Name 2D Text Node
                                                                    - Text Transformations Text Position X Position Y TextNode_Connection Connection 141 61 TextNode_Bluetooth Bluetooth 149 134 TextNode_Cable Cable 20 200 TextNode_Other Other 315 200
                                                                    drawing-5-1743180340.png

                                                                    Make sure that the "Background" is the first (top) item in the "Connection" group in order to appear in the background and not cover other nodes.

                                                                    At this point, you will now have created the Connection options Dial:

                                                                    drawing-7-1676534080.png

                                                                    Setting up the "Devices" nodes

                                                                      From the Toolbox panel's [ Control ] section under "Touchable" drag a List Control into the Scene Tree panel directly onto the "Devices" group node.
                                                                        In the Scene Tree panel a "List" node is visible directly under the "Background" node.
                                                                        This list node contains a "ListContentGroupAnchor", that is visible in Scene Tree panel by expanding the List node via a click on the triangle on its left. In the Scene Tree panel right-click on the newly created List node and choose [ Expand Control Node ] from the context menu.
                                                                          In the Scene Tree panel the expanded List now shows a "ListContentGroup" and a "Scrollbar". In the Scene Tree panel right-click on the "Scrollbar" and once again choose [ Expand Control Node ] from the context menu.
                                                                            In the Scene Tree panel the expanded Scrollbar shows 6 sub-nodes.
                                                                            drawing-5-1743754108.png
                                                                            In the Scene Tree panel right-click on the List node and choose [ Save as Control... ] from the context menu.
                                                                              The "Add New Templates" dialog will be opened. In the "Add New Templates" dialog select the "/Controls" folder to store the new control in, enter "MyList" as name and click [ OK ]. 
                                                                                A new customizable control "MyList" has been created. It is visible in the Solution Explorer panel in the Controls folder and in the Toolbox panel's [ Controls ] section as last item of the list.

                                                                                The Scene Editor doesn't display SceneOptions any more, it displays the control MyList. 

                                                                                The Scene Tree panel shows the structure of MyList.

                                                                                The Properties panel shows the properties of "MyList (Control)".

                                                                                drawing-5-1743764698.png

                                                                                Configure MyList Control

                                                                                Expose MyList's ScrollBarVisibility

                                                                                  In the Solution Explorer right-click on the newly created control "MyList" and choose [ Control Properties... ] from the context menu.
                                                                                    The "Configure Public Control Properties" dialog will be opened.
                                                                                    drawing-5-1743758575.png
                                                                                    In the "Configure Public Control Properties" dialog's tree on the left side select the following item MyList > List > Scrollbar > Behaviors > ScrollbarBehavior. In the dialog's centered panel "Internal properties" find property "ScrollbarVisibility", check the "Is Public" checkbox and click [ OK ].
                                                                                      The "Configure Public Control Properties" dialog will be closed. For every instance of the MyList control, there will be a property available to configure the visibility of the scrollbar.
                                                                                      drawing-5-1743759778.png
                                                                                      In the Scene Tree navigate back to SceneOptions by pressing the arrow in the top left corner.
                                                                                        The Scene Tree panel navigates back to SceneOptions and displays SceneOptions and its nodes. The Scene Editor displays SceneOptions.
                                                                                        drawing-5-1743763279.png
                                                                                        In the Scene Tree delete the List node.
                                                                                          The "Delete Item" dialog will be opened. In the "Delete Item" dialog press [ OK ].
                                                                                            The List node is deleted. From the Toolbox panel's [ Control ] section drag and drop a MyList control into the Scene Tree panel directly onto the Devices group.
                                                                                              In the Scene Tree panel, a new MyList node will be visible. In the Scene Tree panel select "MyList". In the Properties panel's [ Control ] section set the "Scrollbar Visibility" to "Visible".
                                                                                                In the Scene Editor a small blue scrollbar becomes visible.
                                                                                                drawing-5-1743775989.png

                                                                                                Customize MyList's Scrollbar

                                                                                                  In the Scene Tree panel double-click on the MyList node.
                                                                                                    Scene Tree panel will switch from displaying SceneOptions to displaying the MyList template. In the Scene Tree panel select the "Thumb" button node. In the Properties panel change the button's image properties according to the table below by clicking the magnifying glass icon and selecting the appropriate image in the "Select Item" dialog.
                                                                                                      New images for the scrollbar's "Thumb" have been defined.
                                                                                                         MyList > List > Scrollbar > Thumb
                                                                                                      Thumb Images
                                                                                                      Image Path
                                                                                                      Normal Image /Resources/Options/ThumbNormalBmp2Bmp Pressed Image /Resources/Options/ThumbPressedBmp2Bmp Focused Image /Resources/Options/ThumbNormalBmp2Bmp In the Scene Tree panel select the "VerticalPrevItem" button node. In the Properties panel change the button's image properties according to the table below by clicking the magnifying glass icon and selecting the appropriate image in the "Select Item" dialog.
                                                                                                        New images for the scrollbar's "VerticalPrevItem" have been defined.
                                                                                                           MyList > List > Scrollbar > PrevItem > VerticalPrevItem VerticalPrevItem Images
                                                                                                        Image Path
                                                                                                        Normal Image /Resources/Options/ArrowUpNormalBmp2Bmp Pressed Image /Resources/Options/ArrowUpPressedBmp2Bmp Focused Image /Resources/Options/ArrowUpNormalBmp2Bmp In the Scene Tree panel select the "VerticalNextItem" button node. In the Properties panel change the button's image properties according to the table below by clicking the magnifying glass icon and selecting the appropriate image in the "Select Item" dialog.
                                                                                                          New images for the scrollbar's "VerticalNextItem" have been defined.
                                                                                                             MyList > List > Scrollbar > NextItem > VerticalNextItem VerticalNextItem Images
                                                                                                          Image Path
                                                                                                          Normal Image /Resources/Options/ArrowDownNormalBmp2Bmp Pressed Image /Resources/Options/ArrowDownPressedBmp2Bmp Focused Image /Resources/Options/ArrowDownNormalBmp2Bmp In the Scene Tree navigate back to SceneOptions by pressing the arrow in the top left corner.
                                                                                                            The Scene Tree displays SceneOptions. In the Scene Editor the scroll bar is now rendered with the new images in orange color.
                                                                                                            drawing-5-1743776784.png

                                                                                                            Configure MyList's Main Item

                                                                                                              In the Scene Tree panel double-click on the MyList node.
                                                                                                                Scene Tree panel switches from SceneOptions to MyList. You are now able to edit the MyList template. From the Toolbar's [ 2D Nodes ] section drag an OverlayLayout into the Scene Tree panel directly onto the List's "ListContentGroup" (MyList > List > ListContentGroup).
                                                                                                                  In the Scene Tree panel there is an OverlayLayout inside of "ListContentGroup". From the Toolbar's [ 2D Nodes ] section drag a RenderNode and a TextNode into the Scene Tree panel directly onto the OverlayLayout that was created in the previous step.
                                                                                                                    In the Scene Tree panel there are a RenderNode and a TextNode inside the OverlayLayout that was created in the previous step. In the Scene Editor the TextNode is visible displaying the TextNode's default text "Text".
                                                                                                                    drawing-5-1743780067.png
                                                                                                                    In the Scene Tree panel rename the nodes created in the previous steps rename them either via the context menu entry "Rename" or by pressing <F2> on your keyboard according to the table below.
                                                                                                                      In the Scene Tree panel the nodes are renamed according to the following table.
                                                                                                                         Initial Name
                                                                                                                      New Name
                                                                                                                      OverlayLayout MainItem TextNode EntryName RenderNode FocusImage In the Scene Tree panel select the List (Group2D). In the Properties panel  [ Transformation ] section configure the position and size according to the following table.
                                                                                                                        In Scene Editor the Position and size of the selected rectangle is adjusted according to the new settings.

                                                                                                                        Size X and Size Y properties are initially set to "Automatic" and greyed out. Clicking onto the "A" next to the greyed-out input field allows you to edit these properties.

                                                                                                                              Target Item
                                                                                                                        Transformation
                                                                                                                        Layout
                                                                                                                        Position X Position Y Size X Size Y List (Group2D)
                                                                                                                        58
                                                                                                                        134
                                                                                                                        300
                                                                                                                        300

                                                                                                                        Configure MyList's Highlight for Selected Item

                                                                                                                          From the Toolbox panel's [Effects] section drag a BitmapBrushColorBlend effect into the Scene Tree panel directly onto the MainItem's FocusImage.
                                                                                                                            In the Scene Tree panel's right side you can see BitmapBrushColorBlend effect under "Effects" when FocusImage is selected. In the Scene Tree panel select FocusImage. In the Scene Tree panel's right side select the BitmapBrushColorBlend effect. In the Properties panel click on the magnifying glass icon next to the "Image" property.
                                                                                                                              The "Choose Item" dialog will be opened. In the "Choose Item" dialog select the image as in the table below and click [ OK ]. 
                                                                                                                                The "Choose Item" dialog will be closed.
                                                                                                                                Target Item
                                                                                                                                Image
                                                                                                                                MyList > List > >ListContentGroup > MainItem > FocusImage > BitmapBrushColorBlend //ConstructionKit/ConstructionKit/Controls/Images/Common/BorderFocusedBmp In the Properties panel click on the Color rectangle next to the Color property.
                                                                                                                                  The "Color Palette" dialog will be opened. In the "Color Palette" dialog change the Color value by entering new values for "Red", "Green" and "Blue" according to the table below.
                                                                                                                                    In the Properties panel the configured orange color will be visible.

                                                                                                                                    The Color property can also be edited in the Color Palette window, which can be opened by clicking on the color preview rectangle next to the Color property.

                                                                                                                                    Target Item
                                                                                                                                    Color

                                                                                                                                    Red
                                                                                                                                    Green
                                                                                                                                    Blue
                                                                                                                                    MyList > List > >ListContentGroup > MainItem > FocusImage > BitmapBrushColorBlend 1.0
                                                                                                                                    0.62
                                                                                                                                    0.00
                                                                                                                                    drawing-5-1744359604.png
                                                                                                                                    In the Scene Tree panel select the FocusImage node. In the Properties panel's [ Layout ] section set the StretchBehavior to "Fill" according to the table below.
                                                                                                                                      In the Scene Tree panel the FocusImage RenderNode will appear with an orange outline.
                                                                                                                                      Target Item
                                                                                                                                      Layout > StretchBehavior
                                                                                                                                      MyList > List > >ListContentGroup > MainItem > FocusImage 
                                                                                                                                      Fill
                                                                                                                                      drawing-5-1744361774.png

                                                                                                                                      Create MyList's Sub-List

                                                                                                                                        From the Toolbox panel's [ Controls ] section under "Touchable" drag a Sub-List into the Scene Tree panel directly onto the List's ListContentGroup
                                                                                                                                          In the Scene Tree panel the Sub-List node is positioned inside of ListContentGroup just below the MainItem. The Sub-List has a SubListAnchor.
                                                                                                                                          drawing-5-1744363377.png
                                                                                                                                          From the Toolbox panel's [ Node2D ] section drag a StackLayout into the Scene Tree panel directly onto the Sub-List's SubListAnchor.
                                                                                                                                            In the Scene Tree panel the StackLayout appears beneath the Sub-List's SubListAnchor. From the Toolbox panel's [ Controls ] section under "Touchable" drag a TextButton Into the Scene Tree panel directly onto the StackLayout you added in the step before.
                                                                                                                                              In the Scene Tree panel the TextButton appears beneath the StackLayout. In the Scene Tree panel select the StackLayout. In the Properties panel's [ Transformation ] and [ Layout ] section configure the properties as in the table below.
                                                                                                                                                In the Scene Editor the dashed line of the TextButton's boundings will decrease.
                                                                                                                                                Target Item
                                                                                                                                                Transformations
                                                                                                                                                Layout
                                                                                                                                                Scale X
                                                                                                                                                Scale Y
                                                                                                                                                Margin Left
                                                                                                                                                TextButton
                                                                                                                                                0,75
                                                                                                                                                0,75
                                                                                                                                                12
                                                                                                                                                In the Properties panel's [ Control ] section click on the magnifying glass icon next to the TextButton's "Normal Image" property.
                                                                                                                                                  The "Choose Item" dialog will be opened. In the "Choose Item" dialog select the image according to the table below and click [ OK ].
                                                                                                                                                    A new image for "Normal Image" has been configured. Repeat steps 5 and 6 for "Pressed Image" and "Focused Image".
                                                                                                                                                      New images are configured for the TextButton.
                                                                                                                                                      Target Item
                                                                                                                                                      Image Path
                                                                                                                                                      Normal Image
                                                                                                                                                      /Resources/Options/ButtonNorma_BkBmp
                                                                                                                                                      Pressed Image
                                                                                                                                                      /Resources/Options/ButtonNorma_Prss_OreBmp Focused Image
                                                                                                                                                      /Resources/Options/NOTBorderFocusedBmp In the Scene Tree panel select the TextButton and create a copy either via the context menu entries "Copy" and "Paste" or via the keyboard <Ctrl>+C and <Ctrl>+V.
                                                                                                                                                        A copy of the TextButton has been created. In Scene Tree panel the name of the copy is "TextButton_1". In Scene Tree panel rename the TextButtons according to the table below. Renaming can be done either via the context menu "Rename" or pressing <F2> on your keyboard.
                                                                                                                                                          In Scene Tree panel the TextButtons are renamed. In Scene Tree panel select the TextButtons individually and change the text they are displaying in the Properties panel's [ Control ] section according to the table below.
                                                                                                                                                            In Scene Tree panel the TextButtons are renamed.
                                                                                                                                                            Target Item
                                                                                                                                                            New Name
                                                                                                                                                            Control - Text
                                                                                                                                                            TextButton TextButton_Connect Connect TextButton_1 TextButton_Unpair Unpair
                                                                                                                                                            drawing-5-1744368683.png

                                                                                                                                                            Setting up MyList's Behaviors

                                                                                                                                                            Focus Handling Behaviors
                                                                                                                                                              In the Scene Tree panel select the MainItem's FocusImage. In the Properties panel's [ Item ] section uncheck "Enable Rendering".
                                                                                                                                                                In the Scene Editor FocusImage (the orange rectangle) is not visible any more. In the Scene Tree panel an icon indicates the FocusImage node's disabled rendering.
                                                                                                                                                                drawing-5-1744371732.png
                                                                                                                                                                From the Toolbox panel's [ Behaviors ] section under "Control - Internal" drag a "Handle Control State" behavior into the Scene Tree panel directly onto the MainItem GroupNode.
                                                                                                                                                                  In the Scene Tree panel an orange square appears indicating that this node has a behavior attached. In the Scene Tree panel's right side the attached behavior HandleControlState is visible. From the Toolbox panel's [ Behaviors ] section under "Control" drag a Focus behavior and a FocusLeave behavior into the Scene Tree panel directly onto the MainItem GroupNode.
                                                                                                                                                                    In the Scene Tree panel's right side the attached behaviors Focus and FocusLeave are visible. Both, Focus and FocusLeave offer the possibility to configure an Action, which will be executed when a Focus or a FocusLeave event occurs. From the Toolbox panel's [ Behaviors ] section under "Action - Property" drag an EnableRendering behavior into the Scene Tree panel's right side directly onto the Action entries of the Focus and FocusLeave behavior.
                                                                                                                                                                      In the Scene Tree panel's right side it is visible that for each of Focus and FocusLeave behavior an EnableRendering behavior is configured as action.
                                                                                                                                                                      drawing-5-1744380779.png
                                                                                                                                                                      In the Scene Tree panel's right side select the EnableRendering behaviors individually. In the Properties panel apply the settings for the property "Visible" as in the table below.
                                                                                                                                                                        The property "Visible" for both EnableRendering behaviors are configured. In the Properties panel click on the padlock icon in the top right corner, while the EnableRendering behavior is selected.
                                                                                                                                                                          The Properties panel is locked.
                                                                                                                                                                          From the Scene Tree panel drag the FocusImage into the Properties panel directly onto the inputfield of the "TargetNode" property.
                                                                                                                                                                            In the Properties panel FocusImage is configured as the EnableRendering behavior's TargetNode. In the Properties panel click on the padlock icon in the top right corner a second time.
                                                                                                                                                                              The Properties panel is unlocked again.
                                                                                                                                                                              Repeat steps 6 to 8 for the other EnableRendering behavior to configure its TargetNode.
                                                                                                                                                                                MyList's behaviors for focus handling are configured. Whenever the MainItem gets the focus, the FocusImage will get visible. Whenever the MainItem looses the focus, the FocusImage will get invisible.
                                                                                                                                                                                Behavior
                                                                                                                                                                                Visible
                                                                                                                                                                                Target Node

                                                                                                                                                                                Focus - EnableRendering

                                                                                                                                                                                True MyList > List > ListContentGroup > MainItem > FocusImage

                                                                                                                                                                                FocusLeave - EnableRendering

                                                                                                                                                                                False MyList > List > ListContentGroup > MainItem > FocusImage

                                                                                                                                                                                Configure Behaviors for MyList's MainItem

                                                                                                                                                                                When an item in the Devices list is clicked, a Sub-List will become visible. This Sub-List contains buttons for connecting/disconnecting.

                                                                                                                                                                                  From the Toolbox panel's [ Behaviors ] section under "Control" drag an "Event Handler" behavior into the Scene Tree panel directly onto the MainItem Group2D node.
                                                                                                                                                                                    In the Scene Tree panel's right side you can see the "Event Handler" behavior with Condition and Actions slots. From the Toolbox panel's [ Behaviors ] section under "Condition - Logic" drag a "Check Logic Condition" into the Scene Tree panel's right side directly on the Event Handler's Condition slot.
                                                                                                                                                                                      In the Scene Tree panel's right side you can see the "Check Logic Condition" behavior configured as the EventHandler's condition. From the Toolbox panel's [ Behaviors ] section under "Condition - Input" drag a "Check Click" behavior and a "Check Key Input" behavior onto the "Check Logic Condition" behavior's "Conditions" slot.
                                                                                                                                                                                        In the Scene Tree panel's right side you can see the Check Click behavior and the Check Key Input behavior configured as the Check Logic Condition behavior's Conditions.
                                                                                                                                                                                        drawing-5-1744974255.png
                                                                                                                                                                                        From the Toolbox panel's [ Behaviors ] section under "Action  - Property" drag a "Send Value As Event" behavior into the Scene Tree panel's right side directly onto the Event Handler's "Actions" slot.
                                                                                                                                                                                          In the Scene Tree panel's right side you can see that "Send Value As Event" is configured as the Event Handler's action In the Scene Tree panel's right side select "Check Logic Condition". In the Properties panel set the property "Operation" to "Or" according to the table below.
                                                                                                                                                                                            The Check Logic Condition's Operation is configured to combine its Conditions with an OR operation. The Check Logic Condition will evaluate to TRUE if either the Check Click condition or the Check Key Input condition is TRUE. In the Scene Tree panel's right side select "Check Key Input". In the Properties panel configure the KeyCode to Key_Enter according to the table below.
                                                                                                                                                                                              The Check Key Input condition is configured to evaluate to TRUE when the enter key on the keyboard is pressed.
                                                                                                                                                                                              Behavior
                                                                                                                                                                                              Property
                                                                                                                                                                                              Value
                                                                                                                                                                                              Check Logic Condition Operation Or Check Key Input KeyCode Key_Enter In the Scene Tree panel's right side select the Event Handler's action "Send Value As Event". In the Properties panel configure the Target Node, Value and Value Change property as in the table below.
                                                                                                                                                                                                Send Value As Event is configured according to the table. On every click or enter key press a boolean value will be sent to the Sub-List control.

                                                                                                                                                                                                To easily set the Target Node lock the Properties panel using the pad lock icon in the top right corner. From the Scene Tree panel drag the Sub-List node into the Properties panel directly onto the input field next to "TargetNode". Finally, don't forget to unlock the Properties panel clicking the pad lock icon once again.

                                                                                                                                                                                                Behavior
                                                                                                                                                                                                Property
                                                                                                                                                                                                Value

                                                                                                                                                                                                Send Value As Event Target Node /Controls/MyList/List/ListContentGroup/Sub-List
                                                                                                                                                                                                Value Bool - TRUE   Change Value
                                                                                                                                                                                                Relative
                                                                                                                                                                                                drawing-5-1744978701.png

                                                                                                                                                                                                 

                                                                                                                                                                                                Configure Behaviors for MyList's Sub-List

                                                                                                                                                                                                  From the Toolbox panel's [ Behaviors ] section under "Value Processing" drag a Value behavior into the Scene Tree panel directly onto MyList's Sub-List node.
                                                                                                                                                                                                    In the Scene Tree panel the Sub-List node got marked a yellow square, indicating that a behavior is attached to it. In the Scene Tree panel's right side you can see the Value behavior. In the Scene Tree panel's right side select the Sub-List node's Value behavior. In the Properties panel change the Variant to "Bool". Don't check the nearby checkbox.
                                                                                                                                                                                                      The Value behavior's type has been changed to Bool. From the Toolbox panel's [ Behaviors ] section  under "Value Processing" drag an Action On Value behavior into the Scene Tree's right side directly onto the Value behavior's Receivers slot.
                                                                                                                                                                                                        In the Scene Tree panel you can see that an Action On Value behavior is configured as Receiver of the Value Processing behavior. Action On Value can now be used to configure an action that will be executed when a new value has been received and the visibility of the Sub-List is toggled. From the Toolbox panel's [ Behaviors ] section under "Condition - Control" drag a Check Processed Value behavior into the Scene Tree panel's right side directly onto the Action On Value behavior's Condition.
                                                                                                                                                                                                          In the Scene Tree panel's right side you can see that the Check Processed Value behavior is configured as condition for the Action On Value behavior. In the Scene Tree panel's right side select the Check Processed Value behavior. In the Properties panel configure the properties ConditionOperator and ConditionValue as in the table below.
                                                                                                                                                                                                            The Check Processed Value behavior's properties have been configured. Only if the the value received from "MainItem/SendValue as Event" is TRUE, an action (which will be defined in later steps) shall be performed.
                                                                                                                                                                                                            Behavior
                                                                                                                                                                                                            Property
                                                                                                                                                                                                            Value
                                                                                                                                                                                                            Check Processed Value
                                                                                                                                                                                                            ConditionOperator Equal ConditionValue Bool, TRUE From the Toolbox panel's [ Behaviors ] section under "Action - Control" drag a "Set Control State" behavior into the Scene Tree panel's right side directly onto the Action On Value behavior's Action slot.
                                                                                                                                                                                                              In the Scene Tree panel's right side you can see that the Set Control State behavior is configured as the Action On Value behavior's action. In the Scene Tree panel's right side select the Set Control State behavior. In the Properties panel configure the properties State and Change To according to the table below.
                                                                                                                                                                                                                The Set Control State behavior is configured as in the table below. The Sub-List will be enabled whenever the condition Check Processed Value evaluates to TRUE.
                                                                                                                                                                                                                Behavior
                                                                                                                                                                                                                Property
                                                                                                                                                                                                                Value
                                                                                                                                                                                                                Set Control State
                                                                                                                                                                                                                State Enabled ChangeTo TRUE Repeat steps 3 to 7: Add a new Action On Value behavior as Value behavior's Receiver, configure another Check Processed Value condition and another Set Control State according to the table and image below.
                                                                                                                                                                                                                  In the Scene Tree panel's right side you can see the behaviors are configured as in the table and image below. All behaviors for MyList's Sub-List have been configured.
                                                                                                                                                                                                                  Behavior
                                                                                                                                                                                                                  Property
                                                                                                                                                                                                                  Value
                                                                                                                                                                                                                  Action On Value_1
                                                                                                                                                                                                                  - - Check Processed Value_1
                                                                                                                                                                                                                  ConditionOperator Equal ConditionValue Bool, FALSE Set Control State_1
                                                                                                                                                                                                                  State Enabled ChangeTo
                                                                                                                                                                                                                  FALSE
                                                                                                                                                                                                                  drawing-5-1744986211.png

                                                                                                                                                                                                                  Test MyList in the Player

                                                                                                                                                                                                                    Save your solution either via the menu "File - Save Solution" or via the keyboard <Ctrl + S>.
                                                                                                                                                                                                                      The solution has been saved. In the Scene Composer's Toolbar click on "Play selected scenario...".
                                                                                                                                                                                                                        The resources will be generated and the Player will be started.
                                                                                                                                                                                                                        drawing-5-1744988707.png
                                                                                                                                                                                                                        In the CGI Panel check Scenes#SceneOptions and uncheck SceneHome and SceneClimate
                                                                                                                                                                                                                          In the Player window SceneOptions will be displayed with the Connection Dial on the left side and the empty Devices List on the right side, displaying the scrollbar.
                                                                                                                                                                                                                          drawing-5-1744988866.png
                                                                                                                                                                                                                          In the Player window click into the empty Devices List, where you would expect the first list element.
                                                                                                                                                                                                                            In the Player window's empty Devices List an orange border will be displayed indicating the selected MainItem. Additionally, the Sub-List with the TextButtons "Connect" and "Unpair" will be displayed below the selected MainItem.
                                                                                                                                                                                                                            drawing-5-1744989089.png
                                                                                                                                                                                                                            In the Player window click the selected MainItem again.
                                                                                                                                                                                                                              The TextButtons of the Sub-List will disappear. In the Scene Composer's Toolbar click the "Close the Player" button.
                                                                                                                                                                                                                                The Player and CGI Panel window will be closed.
                                                                                                                                                                                                                                drawing-5-1744988794.png

                                                                                                                                                                                                                                Configure a Devices List using MyList

                                                                                                                                                                                                                                  In the Scene Tree panel select the Main Item and the Sub-List. Copy and paste them to create 4 more instances. This can be done either via the context menu [ Copy ] and [ Paste ] or via the keyboard shortcuts <Ctrl + c> and <Ctrl + v>.
                                                                                                                                                                                                                                    In the Scene Tree panel you can see that MyList's ListContentGroup now contains 5 MainItems and 5 Sub-Lists.
                                                                                                                                                                                                                                    drawing-5-1744989442.png
                                                                                                                                                                                                                                    In the Scene Tree panel select the MainItems individually. Then select their configured "Send Value As Event" behaviors. In the Properties panel adapt the TargetNodes to their respective MainItems. I.e. MainItem_4 will be configured as the TargetNode of MainItem_4's "Send Value As Event" behavior.
                                                                                                                                                                                                                                      The "Send Value As Event" behaviors' TargetNodes are configured with the respective MainItems.

                                                                                                                                                                                                                                      To easily set the Target Node lock the Properties panel using the pad lock icon in the top right corner. From the Scene Tree panel drag the Sub-List node into the Properties panel directly onto the input field next to "TargetNode". Finally, don't forget to unlock the Properties panel clicking the pad lock icon once again.

                                                                                                                                                                                                                                      First, add a TextNode to the GroupNode "Devices" for the "Devices" label.

                                                                                                                                                                                                                                      Rename it to TextNode_Devices and set its text to "Devices" and set its position to X:145 Y: 61.

                                                                                                                                                                                                                                      drawing-5-1731689340.png

                                                                                                                                                                                                                                      Next step is to customize an existing List control and set its color of the Scrollbar to orange (original color is blue). At first, drag and drop List Control from ConstructionKit > Controls in Solution Explorer onto SceneOptions in Scene Tree panel.

                                                                                                                                                                                                                                      drawing-5-1731689862.png

                                                                                                                                                                                                                                      Select [ Expand Control Node ] from the context menu of List in Scene Tree panel.

                                                                                                                                                                                                                                      drawing-5-1731690268.png

                                                                                                                                                                                                                                      Open List and select [ Expand Control Node ] from the context menu of the Scrollbar.

                                                                                                                                                                                                                                      drawing-5-1731692001.png

                                                                                                                                                                                                                                      Select the List in Scene Tree and choose [ Save as Control... ] from List context menu. Then Add New Templates dialog will appear and press [ OK ] button. As the result of that, you can add the control as a customizable control in Solution Explorer's Solution > Controls. After confirming this addition, delete List group node in Scene Tree panel.

                                                                                                                                                                                                                                      drawing-5-1731692295.png

                                                                                                                                                                                                                                      You have now created a customizable List control.

                                                                                                                                                                                                                                      Select [ Control Properties... ] from List context menu of Solution Explorer's Solution > Controls. The Configure Public Control Properties dialog will appear, check Is Public for ScrollbarVisibility under Internal properties, and press [ OK ] button.

                                                                                                                                                                                                                                      drawing-5-1731692509.png
                                                                                                                                                                                                                                      drawing-5-1731692730.png

                                                                                                                                                                                                                                      Delete the expanded List Control from SceneOptions in the Scene Tree Panel. Drag and drop the newly created List from Solution Explorer's Solution > Controls to Scene Tree panel's SceneOptions > Devices.

                                                                                                                                                                                                                                      drawing-5-1731692941.png

                                                                                                                                                                                                                                      Set Scrollbal Visibility (Properties > Control) of List to "Visible."

                                                                                                                                                                                                                                      drawing-5-1731693087.png

                                                                                                                                                                                                                                      Double-click on the List in the Devices group to customize it on Scene Tree.

                                                                                                                                                                                                                                      drawing-5-1731693169.png

                                                                                                                                                                                                                                      Select the "Thumb" button and replace its images as follows:

                                                                                                                                                                                                                                      drawing-5-1731693342.png

                                                                                                                                                                                                                                      Then select the "VerticalPrevItem" button from inside the PrevItem group node and replace the images as follows:

                                                                                                                                                                                                                                      drawing-5-1731693706.png

                                                                                                                                                                                                                                      Lastly, select the "VerticalNextItem" button from inside the NextItem group node and replace the images as follows:

                                                                                                                                                                                                                                      drawing-5-1731693682.png

                                                                                                                                                                                                                                      We want a main list with a sub-list that will expand when an item in the main list is clicked.
                                                                                                                                                                                                                                      To do that, first we need a Group Node with an OverlayLayout which will contain the device entry name and the focus image. Therefore, drag a Render Node and a TextNode from the ToolBox "Nodes 2D" into the OverlayLayout.
                                                                                                                                                                                                                                      Rename the OverlayLayout to "MainItem".
                                                                                                                                                                                                                                      Rename the RenderNode to "FocusImage".
                                                                                                                                                                                                                                      Rename the TextNode to "EntryName".

                                                                                                                                                                                                                                      The "MainItem" you have now assembled will be the main list item that will be visible.

                                                                                                                                                                                                                                      drawing-5-1731693990.png

                                                                                                                                                                                                                                      Set the position of the GroupNode List to X:58 and Y:134 and configure its size to X:300 and Y:300.

                                                                                                                                                                                                                                      drawing-5-1731694406.png

                                                                                                                                                                                                                                      In our list the currently selected main list item shall be highlighted with an orange outline.
                                                                                                                                                                                                                                      Therefore drag a BitmapBrushColorBlend effect from the ToolBox onto the FocusImage node. Now select the BitmapBrushColorBlend Effect on the right side of the Scene Tree Panel and set its Image to the BorderFocusedBmp image (which is part of the ConstructionKit) and its Color properties as follows:

                                                                                                                                                                                                                                      drawing-5-1731695449.png

                                                                                                                                                                                                                                      Now, select the FocusImage node and change its layout properties: Set the StretchBehavior to "Fill".

                                                                                                                                                                                                                                      drawing-5-1732264208.png

                                                                                                                                                                                                                                      In the following steps we will create a sub-list. Drag a Sub-List control from the Toolbox to the List's ListContentGroup.

                                                                                                                                                                                                                                      drawing-5-1732264487.png

                                                                                                                                                                                                                                      The Sub-List control has a SublistAnchor. Drag a StackLayout onto this SubListAnchor. Now, drag a TextButton into the StackLayout and change its name to "TextButton_Connect".
                                                                                                                                                                                                                                      The resulting structure should look like this:

                                                                                                                                                                                                                                      drawing-5-1732264602.png

                                                                                                                                                                                                                                      The next step is to configure the TextButton:

                                                                                                                                                                                                                                        Scale: X:0.75 and Y:0.75. Margin Left: 12 Text: "Connect".
                                                                                                                                                                                                                                        drawing-5-1732265837.png

                                                                                                                                                                                                                                        The TextButton's images (Normal Image, Pressed Image and Focused Image) need to be adjusted:

                                                                                                                                                                                                                                        drawing-5-1732267095.png

                                                                                                                                                                                                                                        Copy and paste the TextButton to make another copy. Rename the other as "TextButton_Unpair", and set its Text property to "Unpair". Resulting structure should look like this:

                                                                                                                                                                                                                                        drawing-5-1732267192.png

                                                                                                                                                                                                                                        Setting up the "Devices" List behaviors

                                                                                                                                                                                                                                        Focus Handling behaviors

                                                                                                                                                                                                                                        For the Devices entry items, we need to set the behaviors for focus handling. We want the item to be highlighted only when it is focused. So first, we need to disable Rendering of the FocusImage by default. In the FocusImage properties, uncheck "Enable Rendering":

                                                                                                                                                                                                                                        drawing-5-1732268041.png


                                                                                                                                                                                                                                        Next, in order for the "MainItem" Group Node to send events such as Focus Event when clicked, we have to add a "Handle Control State" behavior (Behaviors > Control > Internal) to MainItem Group Node.

                                                                                                                                                                                                                                        Then, to handle these events received, add a "Focus" and "FocusLeave" Event Handler from the Toolbox under Behaviors > Control onto the MainItem Group Node.

                                                                                                                                                                                                                                        Under each "Actions" of each Focus Event Handler, add an "Enable Rendering" behavior from the Toolbox under Behaviors > Action > Property.

                                                                                                                                                                                                                                        drawing-5-1732268359.png

                                                                                                                                                                                                                                        This is what the configured Behaviors look like now:

                                                                                                                                                                                                                                        drawing-5-1732268449.png

                                                                                                                                                                                                                                        As soon as the MainItem gets the focus, the FocusImage shall be visible. Therefore you have to configure the "EnableRendering" behavior of the "Focus" Event Handler as follows: Set the "Visible" property to TRUE and configure the scene's "FocusImage" as TargetNode. To do this, click the magnifying glass icon and selecting the "FocusImage" in the Choose Item dialog.

                                                                                                                                                                                                                                        drawing-5-1732268741.png

                                                                                                                                                                                                                                        As soon as the MainItem loses the focus, the FocusImage shall be made invisible again. Therefore you have to configure the "EnableRendering" behavior of the "FocusLeave" Event Handler as follows: Set the "Visible" property to FALSE. The scene's "FocusImage" has to be configured as TargetNode similar to the steps above.

                                                                                                                                                                                                                                        drawing-5-1732269476.png

                                                                                                                                                                                                                                        If you run CGI Player and click on a list item, an orange highlight should indicate that this item is in focus.


                                                                                                                                                                                                                                        Sub-List Handling behaviors

                                                                                                                                                                                                                                        Next, we will set the behaviors so that when a Device entry item ("MainItem") is clicked, a sub-list containing buttons will be visible. These buttons are for connecting/disconnecting the phone device to another.

                                                                                                                                                                                                                                        Drag an "Event Handler" behavior (under Behaviors > Control) onto the "MainItem" Group Node. Then, add a "Check Logic Condition" to the Condition of this Event Handler since we want to put 2 conditions together. Under the "Check Logic Condition" add a "Check Click" condition and another "Check Key Input" condition.

                                                                                                                                                                                                                                        drawing-5-1732272337.png
                                                                                                                                                                                                                                        In the "Check Logic Condition" properties, set the Operation to "Or", since we want the condition to be either a click or a key input.
                                                                                                                                                                                                                                        drawing-5-1732272393.png
                                                                                                                                                                                                                                        The "Check Key Input" condition, checks if the enter key is pressed. Therefore the KeyCode property will be set to "Key_Enter".
                                                                                                                                                                                                                                        drawing-5-1732272458.png

                                                                                                                                                                                                                                        Add a "Send Value as Event" behavior to the "Actions" section of the "Event Handler".

                                                                                                                                                                                                                                        drawing-5-1732272530.png

                                                                                                                                                                                                                                        For this action behavior, we want to send a boolean value to the Sub-List as a signal that it should toggle its visibility. So please set the properties of "Send Value as Event" behavior as follows:

                                                                                                                                                                                                                                        drawing-5-1732272835.png

                                                                                                                                                                                                                                        The Sub-List control will be the one to receive the boolean value. So let's add a Value behavior to the Sub-List control.

                                                                                                                                                                                                                                        drawing-5-1732273650.png

                                                                                                                                                                                                                                        The value that will be sent to the Sub-List control will be of type "Bool", so the Variant type of the Value behavior has to be changed to "Bool" as well:

                                                                                                                                                                                                                                        drawing-5-1732273866.png

                                                                                                                                                                                                                                        To configure the action that is performed when the visibility of the Sub-List is toggled, we have to add an "Action on Value" behavior to the Value behavior's receivers.

                                                                                                                                                                                                                                        drawing-5-1732275521.png

                                                                                                                                                                                                                                        Only if the value received from "MainItem/Send Value as Event" is TRUE, an action (which will be defined in later steps) shall be performed. Therefore, we will add a "Check processed Value" condition and configure its properties as follows.

                                                                                                                                                                                                                                        drawing-5-1732276713.png
                                                                                                                                                                                                                                        The action that shall be performed is a "Set Control State" behavior, which will actually enable the Sub-List when the condition above is met. Please drag it onto the Actions part of the "Action on Value" behavior and configure it as depicted below.
                                                                                                                                                                                                                                        drawing-5-1732277001.png

                                                                                                                                                                                                                                        Add another "Action on Value" behavior with a "Check processed Value" condition and "Set Control State" action, same as above. But this time, set the ConditionValue property of "Check processed Value" condition to false (Bool + unchecked). And set the "ChangeTo" property of "Set Control State" to false (unchecked).
                                                                                                                                                                                                                                        drawing-5-1732277437.png

                                                                                                                                                                                                                                        Try to run your solution in the CGI Player. When you click a main item in the list, the sub-list should appear. When clicking it a second time, it will disappear again.

                                                                                                                                                                                                                                        Copy and paste the "MainItem" Group nodes and Sub-List nodes onto the ListContentGroup to create 4 more instances.

                                                                                                                                                                                                                                        drawing-5-1732278984.png

                                                                                                                                                                                                                                        Make sure to update the "Send Value as Event" behavior's "TargetNode" property for each MainItem so that it will enable/disable the appropriate sub-lists.

                                                                                                                                                                                                                                        drawing-5-1732279032.png

                                                                                                                                                                                                                                        As final step, set the Text of the first 2 list items as "Phone(Private)" and "Phone(Work)" and the last 3 items as "New Device".

                                                                                                                                                                                                                                        drawing-5-1732279125.png

                                                                                                                                                                                                                                        You have finished the (Phone Connection) Options Scene tutorial. Generate an asset file as described at the end of Step 1. Load the generated asset into the Player and select the Options scene. You can now play around with the controls. Turn the Dial to select the type of Connection. Click on an item in the Devices list to make the sub-list buttons appear and disappear.

                                                                                                                                                                                                                                        drawing-7-1676537670.png