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New Bitmap Formats
New Bitmap Formats SceneComposer can now import .EXR and .HDR files as RgbFloatingPointR11G11B10PixelFormat and RgbFloatingPoint9E5FPixelFormat respectively (Mantis 5504). New formats are also supported by .KTX extension. The following formats are now support...
SceneComposer Usability Improvements
Default Solutions SceneComposer provides default solutions for both OpenGL ES 2.0 (for shading language 1.1) and OpenGL ES 3.0 (for shading language 3.0). Multiple Clone Operation It is possible to clone a node multiple times by using the "Multipl...
SceneComposer Known Issues
Due to enabling tree virtualization, some problems might appear: Vertical scroll bar changes its size randomly and doesn't remember sizes of elements after viewing the whole tree. Scrolling with mouse is hard. After some scrolling up and down, the appl...
Candera Engine 3D
Texture Level of Detail Parameters The Texture class now supports setting a level of detail bias (offset or base level) as well as a lower and upper limit for the level of detail value. These are new parameters available in OpenGL ES 3.0 or higher, which allo...
Candera Engine 2D
Removed limitation of 256 layers for photoshop export/import Return and parameters type for Node2D::SetRenderOrderRank, Node2D::GetRenderOrderRank and Node2D::GetEffectiveRenderOrderRank have been changed from Int8 and Int16 to Int. LayoutingRectan...
Candera Base
Enums in DynamicProperties namespace renamed The enumerations DynamicProperties::PropertyFlags::Enum and DynamicProperties::PropertyType::Enum were renamed to DynamicProperties::PropertyFlags and DynamicProperties::PropertyType. Additionally, the Generic Prop...
Candera System
Dynamic_Cast Dynamic_Cast that uses pointer type as typename replaces the DynamicCast function that uses the referenced type as typename.
Candera Device
CLUT Bitmap Format A new bitmap format, CLUT(color lookup table), has been added. This format offers compression by replacing the full RGB image with a palette having a limited number of entries and a color table which will contains references to the lookup i...
TextEngine
Added new event triggered before bliting each glyph bitmap A new method TextRendering::TextLayoutStrategy::OnGlyphProcessing has been added which is triggered before bliting each glyph bitmap. Default implementation has been added to keep backwards compatibil...
Migration Guide
Following an overview about interface changes between Candera V3.0.3 and Candera V3.0.4. Description Candera V3.0.3 Candera V3.0.4 Dynamic_Cast DerivedObject* derivedPtr = DynamicCast<DerivedObject>(basePtr); DerivedObject::SharedPointer ...
Courier V3.0.4
3.0.4-1 Message Processing A new Courier::ViewPlaceholderReqMsg message and the corresponding Courier::ViewPlaceholderResMsg have been added to Visualization messages. These provide a better control of the loading/unloading of the render targets associated w...
FeatStd Platform
Thread extensions The Thread class was extended with methods for: Retrieving the system unique thread Id for the thread that calls the static function: Thread::GetCurrentSystemId() Retrieving the system unique thread Id for the thread object on whic...
FeatStd Util
FeatStd::StringBuffer and StringBufferAppender New FeatStd::StringBuffer interface class added for object to string conversion. Please refer to the API documentation for more details. StringBufferAppender template and StringBuffer::AppendObject are used to a...
Amber Platform Support
Amber Platform Support The new platform - Amber - is strongly related to the new supported API - OpenGLES1.1. OpenGLES1.1 provides less features than OpenGLES3.0. The most important missing feature is the programmable pipeline - (Shader configurations). On Am...
SceneComposer Usability Improvements
Disable Widgets In the "Preferences" menu, two new options for disabling widgets were added: Enable widget instantiation - true by default. If this option is disabled, the widgets will still be accessible in the solution, but they will not be instant...
Candera Engine 3D
Planar Shadow Alignment It is now possible to align the class PlanarShadow to a Node specified as the alignment Node. The receiving Plane orientation (direction and distance) is then interpreted as being in object space of the specified Node, making it possib...
Candera Device
OpenGL ES 1.1 Render Device A Render Device implementation for OpenGL ES 1.1 has been added for future usage by platforms supporting only this OpenGL ES version. Uniform Location Caching Introduced Uniform Caching for Auto uniforms to increase per...
Courier V3.0.3
Notes No changes on top of version 3.0.2.