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Blending
Alpha Blending is the process of combining the pixel data of multiple overlapping objects to a single pixel with a final color and alpha value. Blend Factor Here is an example on the different blend factors using alpha blending: Alpha is...
Bitmap Brush Blend Effects
BitmapBrushBlend With this effect you can configure a RenderNode to display an image. Image This is the place where you configure the image to be displayed by this RenderNode. When clicking on the "magnifying glass"-icon you can choose your desired ...
Solid Color Brush Blend Effects
SolidColorBrushBlend A Solid Color Node is used to display a colored rectangle. When creating a SolidColorNode by clicking the "magnifyingglass"-icon, this is a Node2D with a SolidColorBrushBlend effect on it. Color The color can be chosen...
OpenGL Solid Color Brush Mask Effect
GlSolidColorBrushMaskBlend With this effect, you can define a rectangle with a any solid color, similar to the SolidColorNode. Additionally, the configuration of a mask image and a mask node is possible in order to specify transparent areas in this colored re...
OpenGL Bitmap Brush Mask Effects
GlBitmapBrushMaskBlend This effect allows to add a mask (i.e. to add additional alpha information) to an image by defining a mask image. The position, orientation and scaling of this mask image is defined by a Mask Node. Image Here you can define the imag...
OpenGL Gradient Brush Effects
The CGI-Studio gradient brush paints an area with two colors that blend into each other along an axis. You can use a gradient brush to create impressions of light and shadow, giving your controls a feeling of 3D. You can also use them to simulate smooth surfac...
OpenGL Flip Effects
Note that the OpenGL Flip Bitmap Brush Effect is an OpenGL effect and only available on platforms supporting OpenGL. GlFlipBitmapBrushBlend With this effect a bitmap can be defined that can be flipped horizontally or vertically. Image An image can be defin...
OpenGL Drop Shadow Effects
Note that the OpenGL Drop Shadow Effects are OpenGL effects and only available on platforms supporting OpenGL. Be advised that the OpenGL Drop Shadow Effects are rendered twice and therefore consume performance. GlDropShadowBitmapBrushBlend With this effect...
OpenGL Outline Effects
Note that the OpenGL Outline Effects are OpenGL effects and only available on platforms supporting OpenGL. GlOutlineBitmapBrushColorBlend The OpenGl Outline Bitmap Brush Color Blend effect draws an outline to the configured image according to the performed c...
Custom Effect Set
It is now possible to configure the list of Effects required by the application. A new project will be created in this regard, which will include the generated EffectSet and the necessary dependent source files. CMake Flag A new flag has been introduced to s...
Candera Device Packages
Supported Device Packages Candera provides device implementations for following device types: Name Description Possible values Android ON/OFF Other proprietary devices Can be provided upon special request ON/OFF ...
DRM/KMS: Prerequisites
Hardware: Raspberry Pi 4 CGI Studio has been tested on Raspberry Pi 4 Board. CMake In order to build Candera, the Meta build system CMake needs to be installed with at least version mentioned here.CMake is able to create the cross compilation make files th...
Running the CGI Player Demo Application on DRM/KMS
Copy the application and the asset to the target. This can be done by copying the filed to the SD card containing the system, via ssh or with an USB flash drive. Loading and running the application Note that no other application that uses graphics hardware c...
Building Own Application for DRM/KMS
Building Application Make sure that the environment variables for the Yocto SDK are set in the terminal! Either reuse the terminal used to start CMake for building the Player or call the environment setup script again. $source /<path to the Y...
R-Car D3 Custom Integrity BSP: Prerequisites
Hardware: Renesas RCarD3 Draak board CGI Studio has been tested on Renesas RCarD3 Custom Draak board. CMake In order to build Candera, the Meta build system CMake needs to be installed with at least version mentioned here.CMake is able to create the cross c...
Running the Player Demo Application on R-Car D3 Custom Integrity
Preparations Make sure to have an implementation of cgi_studio_3psw\src\RCarD3\enable_display\RCarD3_custom_EnableDisplays.h in the file cgi_studio_3psw\internal\Devices\RCarD3\enable_display\RCarD3_custom_EnableDisplays.c in order to set the GPIO pins in a w...
Building Own Application for R-Car D3 Custom Integrity
Generate Makefiles with CMake For general information about CGI Studio Build System and CMake properties available to configure Candera applications refer to CGI Studio Build System. To configure and generate makefiles for compiling the Player, follow below ...
R-Car D3 Draak Integrity BSP: Prerequisites
Hardware: Renesas RCarD3 Draak board CGI Studio has been tested on Renesas RCarD3 Draak board. CMake In order to build Candera, the Meta build system CMake needs to be installed with at least version mentioned here.CMake is able to create the cross compilat...