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Creation

A state machine can be created using the Create New item dialog by selecting state machine.

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In a solution, multiple state machines can be created, each of them defined for a given scope defined by its location similar to scenes and other items.

A state machine can be linked to graphical content by attaching a State Machine Behavior to a node.

A state machine can be automatically associated to a node by creating the state machine on that node using the context menu. Once the association is made states can be added and configured. If "Is Global property" of State Machine is enabled, that State Machine will be a GlobalStateMachine. GlobalStateMachine is State Machine for the entire Solution (all scenes included in Solution are eligible.). And this starts as soon as Solution is starting. In addition, you can also set up multiple GlobalStateMachines.

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