Create and Manage Cultures and Translatable Texts
Accessing Translator Plugin in SceneComposer
The translator plugin is fully integrated into SceneComposer. The SceneComposer toolbar provides an icon for opening the Solution Options: Cultures dialog as well as a drop-down menu for selecting an already created culture.

There are five additional menu entries under Language:
- Culture Solution Option: Open the Culture Solution Option Dialog, where the user can add, edit or remove Culture as the multiple languages setting. By selecting a Culture in SceneComposer, you can switch between the displayed language of the solution. The translated texts displayed when selecting a Culture are configured in the Language Table.
- Export Languages: Opens the Select Cultures dialog where you can select the languages you want to export and - after browsing to an export file path - you can export your selected languages in the format you prefer to the location you selected by pressing Export.
- Import Languages: Opens the Import Languages Dialog where Languages can be imported into a solution either as Language Pack Source or as Excel file, by going to Language > Import Languages and selecting the desired flavor.
- Language Usage: Opens the Language Usage Dialog, where all Text Properties of the solution are listed. For those Text Properties that have a translatable text assigned, the Text Id and the Text value for the current culture are displayed. It is also possible to assign or unassign a translatable text for a Text Property.
- Language Table: Opens the Language Table Dialog, where the user can add, edit or remove translatable texts. The Id of each translatable text is unique. The Text value for a certain culture can be accessed by selecting the respective culture in the Current Culture drop-down.

Creating Cultures
In order to have texts in different languages, cultures have to be created. This is done by clicking on the button Culture Solution Options in the toolbar.

With the icons on top, cultures can be added (using the green plus sign) and deleted (with the red "x"):
- to add a new culture: use the button with the green plus sign
- to delete a culture: use the button with the red "x" For each entry the culture name can be selected from the drop-down and the text direction can be set. Once there are translated texts available for a certain culture, the number of available text for this culture is displayed in the Translated Texts column. In the above example there are two translatable texts for culture de and two translatable texts for en.
Translate Texts
Texts can be translated in the Language Table Dialog, which is opened via the menu Language > Language Table....

The drop-down on the top right allows the Current Culture selection. The texts of the Master culture or another culture in the solution can be accessed by changing the Current Culture. If the Master culture is selected, the Add and Delete buttons are enabled, otherwise they are disabled.
A search field on top helps to easily find specific texts once the number of texts increases. With the checkbox Unused only it is possible to identify texts that have not yet been assigned to any Text Property of the solution.
Clicking on the globe icon on the top right opens the Solution Options: Cultures dialog.
Translatable Text
A translatable text is a text which supports translation into other languages and which provides information that facilitates its translation to other languages. The translatable text has the following properties:
| Id: | Unique identifier of the translatable text:
|
| Text: | Text in the master language |
| Translation hint: | Hint for the process of translation |
Editing Text Properties
For editing the texts' properties, Scene Composer provides the Text Properties Dialog, which can be opened via the menu Language > Language Usage....

This dialog lists all Text Properties of the solution. For those Text Properties that have a translatable text assigned, the Text Id and the Text value for the current culture are displayed. The current culture can be changed in the drop-down menu on the right. If necessary, the Solution Options: Cultures dialog can be opened with the globe icon on the left of the drop-down menu.
When pressing Save, the changes made to the Text Properties will be applied to the solution.
Assigning Texts to TextNodes
Assigning texts to Text Properties can either be done in the Language Usage Dialog or in the Text Properties Panel.
Assigning Texts using the Language Usage Dialog
In the Language Usage Dialog a Text property can be selected. When pressing the Assign button on the bottom of the dialog, the Language Table Selection dialog is opened where a text can be chosen from the list.
Assigning Texts using the Text Properties Panel
The Language Table Selection dialog can also be opened when editing a Text property by clicking on the icon Select template for item.

Switching Cultures
If cultures and texts have been created and the texts are assigned to Text properties, the culture can be switched using the drop-down in the toolbar. As soon as another culture is chosen, the solution will be displayed in the other language.
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If there is no text configured for a certain language, the Text Id will be displayed instead. Using this id, the missing text can easily be identified and found in the Language Table using the search function.
