False Color Mipmap
False Color Mipmap
"False Color MipMap" can also be enabled from the Configuration menu.
Mipmapping is a texturing technique for reducing artifacts caused by mapping a large texture onto a small area in screen space. It is accomplished by creating pre-downsized versions of the texture. A mipmap level is a single downsized version of the original texture, at some resolution.

In the false-color mipmap technique each mip level has a different contrasting color. This can be seen in the image bellow which displays the Tunnel object that is referenced in different sections of current document, after the false-color mipmap had been applied.
