HMI Logic Configuration
AfterThis section describes the Car_Clusterconfiguration sceneprocedure isfor created,using Fusion to transfer gauge (needle) values to text placed in the nextcenter stepof the gauge.
To apply logic to nodes without programming, CGI Studio provides a feature called Behaviors. Behaviors can be used for a variety of purposes without having to create new behaviors by setting the properties of the behaviors prepared for each purpose. One of the uses of behaviors is to configurelink via events. Using events, data can be easily sent between two behaviors.
Fusion combines a behavior tree view that appears to the Displayright setupof viaa selected node in the Renderscene Targetstree panel.(extra Sincescene thetree) Empty template was used, by default it already containsand a defaultproperties Render Target and two Cameras, onepanel for the Scene2Dselected node. This provides an alternative way to manage behaviors. As a result, Fusion allows you to structure your scene interactions in a more graphical and anotherintuitive for Scene3D. way.
Render Target
A Render Target is a surface/layer which can be drawn upon.
Camera
A
To draw contents of a Scene to a Render Target, the Cameraright of the scene tree.


1.
anywhere.
- The [ Select Behavior ] dialog will appear.

Click on the select item icon on the right side of the [ TargetNode ] section in the Foward Value Fusion node.

From the list on the left side of the dialog, double-click on [ Scenes>Car_Cluster>RPMGauge_Group>RPMValue

2.
well.
ThisSpecifyoperation[changesScenes>Car_Cluster>SpeedGauge_Group>SpeedValue]itsasdisplaythenameconnectionto Car_Cluster\DocumentView(0)target.
3.The Inabove operation automatically transfers the RenderTargetvalue panel: Markof the checkboxRPMGauge/SpeedGauge ofcontrol Car_Cluster\DocumentView(0).to RPMValue/SpeedValue.
4. Uncheck the checkboxes of both Scene2D\Camera, Scene3D\Camera.
