Setting up the Display
After the Car_Cluster scene is created, the next step is to configure the Display setup via the Render Targets panel. Since the Empty template was used, by default it already contains a default Render Target and two Cameras, one for the Scene2D and another for Scene3D.
Render Target
A Render Target is a surface/layer which can be drawn upon.
Camera
A Camera captures a scene or part of a scene and draws the captured content onto a Render Target.
To draw contents of a Scene to a Render Target, the Camera of the Scene needs to be connected to the Render Target.


1. Double click Scene > Car_Cluster in Solution Explorer.
- Car_Cluster tree is displayed in Scene Tree.
2. Move DocumentDocumentView camera below Car_Cluster in Scene treeTree to RenderTarget (Layer:0)(default) in Render Targets by drag-and-drop operation.
- This operation changes its display name to Car_Cluster\DocumentView(0).
3. In the RenderTarget panel: Mark the checkbox of Car_Cluster\DocumentView(0).
4. Uncheck the checkboxes,checkboxes of both of Scene2D\Camera, Scene3D\Camera.
- These two cameras are unused.
- To check the Display Preview, select View > Display > Display-0 from the menu bar.
