Skip to main content

Setting up the Display

After the Car_Cluster scene is created, the next step is to configure the Display setup via the Render Targets panel. Since the Empty template was used, by default it already contains a default Render Target and two Cameras, one for the Scene2D and another for Scene3D. 


Render Target 

A Render Target is a surface/layer which can be drawn upon. 

Camera

A Camera captures a scene or part of a scene and draws the captured content onto a Render Target. 

To draw contents of a Scene to a Render Target, the Camera of the Scene needs to be connected to the Render Target. 

drawing-4-1678158243.png

 

1. Double click Scene > Car_Cluster in Solution Explorer. 

  • Car_Cluster tree is displayed in Scene Tree. 

2. Move Document camera below Car_Cluster in Scene tree to RenderTarget (default) in Render Targets by drag-and-drop operation.

  • This operation changes its display name to Car_Cluster\DocumentView(0). 

3. Mark the checkbox of Car_Cluster\DocumentView(0). 

4. Uncheck the checkboxes, both of Scene2D\Camera, Scene3D\Camera. 

  • These two cameras are unused.
  • To check the Display Preview, select View > Display > Display-0 from the menu bar.