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Configuration example

Question to developers

      • Please let me know if you have a better example.
      • Please let me know if you suggest a better example on the Fusion side when configuring the BehaviorBuildingBlock.
      • I have tried to configure the BehaviorBuildingBlock by referring to this page, but I cannot get the results described in the document. Could you please check to make sure that the procedure is correct?

      In this section, l explain how to use Fusion to configure operations related to "Set Text," one of the examples of using the behavior.

      Prepare nodes in the scene editor

      1. Drag and drop a TextButton control from [ Control > Touchable ] in the Toolbox onto the Scene Editor.
      2. Drag and drop a Text Node from the toolbox [ Node 2D ] onto the scene editor.
      3. Adjust the position of the Text Node on the Scene Editor so that it is placed on the side of the TextButton.
      drawing-4-1684989152.png

      Configure TextButton

      1. Select the TextButton in the scene tree and click the [ Fusion... ] button in the ExtraScene tree. 
        drawing-4-1684990915.png


      2. Type "Change Text" in the [ Text ] of the top node TextButton.
        • This is the same as the [ Text ] in the [ Controls ] section that appears in the Properties window when the TextButton is selected in the scene tree.
          drawing-4-1684991165.png


      3. Drag the Actions connector on the right side of the Event Hanlder Fusion node and move the mouse.
      4. A link will appear following the mouse operation, and release the left mouse button anywhere.
      5. The [ Choose Behavior ] dialog will appear. 
        • Behaviors are displayed by category.
      6. Select [ Action>Property>Set Text ] from the list and connect it to the Event Handler Fusion node.
        • You can also narrow down the list of behaviors in the dialog by typing "Set Text" in the search feeld at the top of the dialog.
          drawing-4-1684991201.png


      7. Click the Select Item icon in the [ TargetNode ] section of the added Set Text Fusion node.
        drawing-4-1684991234.png


      8. The [ Choose Item ] dialog appears, and select the TextNode as the target node for the text display.
        drawing-4-1684991266.png


      9. Next, type "Hello Fusion" in the [ Text ] section of the Set Text Fusion node to specify the text to display.
        drawing-4-1684991301.png

      Configure TextNode

      1. Select the TextNode in the scene tree and click the [ Fusion... ] button in the ExtraScene tree. 
        drawing-4-1684990954.png


      2. Drag the Behaviors connector on the right side of the Top Node and move the mouse.
      3. A link will appear following the mouse operation, and release the left mouse button anywhere.
      4. The [ Choose Behavior ] dialog will appear. 
        • Behaviors are displayed by category.
      5. From within the list, select "Control>Public Property>Provide Text" to connect to the top node.
        • You can also narrow down the list of behaviors in the dialog by entering "Provide Text" in the search field at the top of the dialog.
          drawing-4-1684990998.png

      The operation confirmation using the Player

      After completing all of the above configurations, click the [ Play selected scenario... ] icon on the toolbar to start Player. Once the Player is launched, click TextButton control. Then confirm that the text of the Text Node changes.

      drawing-4-1684991034.png