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Particle

Contents List

    Particle Emitter

    Particle Emitter

    Emits Particles when attached to a Node with a Bounding Box. The Appearance of the Node will be used for the Particles and needs to be configured as specified in the Documentation.

    This behavior is available for 3D scenes only.

    Emitter Settings

    Property Name Type Description
    Emit Particles bool If set to true then the behavior will emit particles.
    Emitter Type ParticleEmitterType::Enum

    Specifies the behavior of the emitted Particle.

    Possible values: BoxEmitter, SphereEmitter

    Maximum Particles
    UInt32
    Determines the maximum number of particles that can be displayed (Requires Scene Refresh).
    Particles Per Second
    UInt32
    Determines how many particles will be generated each second

    Particle Settings

    Property Name Type Description
    Life Time UInt32 Determines how long a particle will live in Milliseconds.
    Random Life Time UInt32 Determines how long a particle will live in Milliseconds.
    Velocity
    Candera::Vector3
    Determines the initial velocity of an emitted particle.
    Gravity
    Candera::Vector3 Determines the gravity effects for all emitted particles.
    Random Spread
    Float
    Determines how the randomness of the initial velocity angle.
    Start Size
    Float
    Determines how big a particle will be when it is emitted.
    End Size
    Float
    Determines how big a particle will be when it vanishes.
    Start Color
    Candera::Color
    Determines what color a particle has be when it is emitted.
    End Color
    Candera::Color Determines what color a particle has when it vanishes.
    Fade In Time
    Optional<FeatStd::UInt32>
    Determines how long a new particle needs to be alive until it is fully visible.
    Fade Out Time
    Optional<FeatStd::UInt32> Determines how long a particle will fade out before it vanishes.

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