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Particle

Contents List


Particle Emitter

Emits Particles when attached to a Node with a Bounding Box. The Appearance of the Node will be used for the Particles and needs to be configured as specified in the Documentation.

This behavior is available for 3D scenes only.

Emitter Settings

Property Name Type Description
Emit Particles bool If set to true then the behavior will emit particles.
Emitter Type ParticleEmitterType::Enum

Specifies the behavior of the emitted Particle.

Possible values: BoxEmitter, SphereEmitter

Maximum Particles
UInt32
Determines the maximum number of particles that can be displayed (Requires Scene Refresh).
Particles Per Second
UInt32
Determines how many particles will be generated each second

Particle Settings

Property Name Type Description
Life Time UInt32 Determines how long a particle will live in Milliseconds.
Random Life Time UInt32 Determines how long a particle will live in Milliseconds.
Velocity
Candera::Vector3
Determines the initial velocity of an emitted particle.
Gravity
Candera::Vector3 Determines the gravity effects for all emitted particles.
Random Spread
Float
Determines how the randomness of the initial velocity angle.
Start Size
Float
Determines how big a particle will be when it is emitted.
End Size
Float
Determines how big a particle will be when it vanishes.
Start Color
Candera::Color
Determines what color a particle has be when it is emitted.
End Color
Candera::Color Determines what color a particle has when it vanishes.
Fade In Time
Optional<FeatStd::UInt32>
Determines how long a new particle needs to be alive until it is fully visible.
Fade Out Time
Optional<FeatStd::UInt32> Determines how long a particle will fade out before it vanishes.

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