BehaviorGroup
DescriptionBehaviorGroup (Fusion Group) is used to group multiple behaviors (Fusion nodes). This simplifies the organization of behaviors (Fusion nodes) in the extra scene tree and on the Fusion diagram, and makes overall management easier. Once created, BehaviorGroups can be renamed to anything you want and duplicated for other uses.
ThisA similar function is the BehaviorBuildingBlock, which can be instantiated by creating a template. For this reason, BehaviorGroup is easier and faster to use.
How to use
After selecting the behavior
Renaming
After selecting the target BehaviorGroup in the extrascene tree, rename it in one of the following ways
Change [ General > Name ] in the properties panel.
Copy
After selecting the target BehaviorGroup in the extrascene tree, select [ Copy ] from the context menu and execute [ Paste ] at the any location.