Python-based Data Binding
WORK IN PROGRESS
The Python Connector Library is a simple library written in python and c++ that provides functionality to start and load scene composer binary assets and interact with a predefined set of data binding items (Variant) through python scripting. It does so, by calling exported methods of a dll binary.
Building
On host, the project can be built, using the new cmake environment and by setting <cgi-studio-root>/cmake/Candera/PlayerConnector as source code location. To build the project, right-click PlayerConnectorDll in Visual Studio and click Build. When the build finished
Python Connector Library
ReferenceThe commentslibrary consists of a python class CanderaAppConnector. This class has the methods for getting and setting values to databinding items. Also callbacks can be registered that are invoked when a data binding value has been changed.
Constructor
Creates and instance of this class. Expects and absolute or relative path to the player connector binary as parameter.
BinaryPath: Absolute or relative path to the player connector binary
Init
Initializes the player with the provided asset path. Expects an absolute or relative path to the asset binary as parameter. Must be called before every other method. Returns a bool if the operation was successful.
AssetPath: Absolute or relative path to the asset binary
Returns
Boolean if operation was successful
Step
Invokes the internal message processing and render loop execution. Needs to be called continuously. Databinding updates are reflected internally during the invocation of this method. Returns a bool if the operation was successful.
SetIntValue
Sets an integer value to a predefined databinding source item.
BindingSourceItem: Enum that specifies the binding source item. Enum is defined in Value: The integer value
Returns
Boolean if operation was successful
SetBoolValue
CopySets a simpliedbool versionvalue to documentationa (includingpredefined comments)databinding source item.
BindingSourceItem: Enum that specifies the binding source item. Enum is defined in Generated/BindingSourceEnum.py
Value: The bool value
Returns
Boolean if operation was successful
SetStringValue
Sets a string to a predefined databinding source item.
BindingSourceItem: Enum that specifies the binding source item. Enum is defined in Generated/BindingSourceEnum.py
Value: The string
Returns
Boolean if operation was successful
SetFloatValue
Sets a float value to a predefined databinding source item.
BindingSourceItem: Enum that specifies the binding source item. Enum is defined in Generated/BindingSourceEnum.py
Value: The float value
Returns
Boolean if operation was successful
GetIntValue
Gets an int value from a predefined databinding source item.
BindingSourceItem: Enum that specifies the binding source item. Enum is defined in Generated/BindingSourceEnum.pyReturns The integer value
GetBoolValue
Gets a bool value from a predefined databinding source item.
BindingSourceItem: Enum that specifies the binding source item. Enum is defined in Generated/BindingSourceEnum.pyReturns The bool value
GetStringValue
Gets a string from a predefined databinding source item.
BindingSourceItem: Enum that specifies the binding source item. Enum is defined in Generated/BindingSourceEnum.pyReturns The string
GetFloatValue
Gets a float value from a predefined databinding source item.
BindingSourceItem: Enum that specifies the binding source item. Enum is defined in Generated/BindingSourceEnum.pyReturns The float value