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Python-based Data Binding

WORK IN PROGRESS

The Python Connector Library is a simple library written in python and c++ that provides functionality to start and load scene composer binary assets and interact with a predefined set of data binding items (Variant) through python scripting. It does so, by calling exported methods of a dll binary. 

Building

On host, the project can be built, using the new cmake environment and by setting <cgi-studio-root>/cmake/Candera/PlayerConnector as source code location. To build the project, right-click PlayerConnectorDll in Visual Studio and click Build. When the build finished

Reference comments in scripts

Copy a simplied version to documentation (including comments)