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Predefined Data Bindings

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DescriptionCGI Studio Professional Edition comes with a predefined set of data bindingsbindings. This set consists of ten data binding sources with ten data binding items each. They are all of type FeatStd::Variant and can be bound to any bindable property in the scene composer with standard data binding. The data binding sources are prefixed with PredefinedBindingSource[n] and the items of each source is prefixed with Item[n].

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explaination

There are two methods how to set values to the binding items and observe changes in the player.

    During solution development in the Scene Composer, values can be set and simulated through the player panel, as described here. By exporting the solution as asset and setting the values with the player python connector, as described here.