Using Globalization in Applications
Requirements for Multi Language Support
- CMake setting CANDERA_GLOBALIZATION_ENABLED is enabled
- Sources of CanderaGlobalization available
Example: Set Culture in the Player
The Player provides, if Globalization is enabled in Candera, a checkbox to select all cultures, which are available as language packs in the loaded asset.
- Open the asset containing language packs (MultiLanguagePack_Asset_Host.bin) and load the scene in the Player.
- Select the desired language in the drop down list next to the globe icon in the top left corner

Candera Globalization API
The following table explains the usage of Globalization interfaces and how they are used in application code.
| Candera::Globalization::Culture | Represents a language, region, and text direction
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| Candera::Globalization::CultureManager |
Access to cultures and changing of current culture Retrieve available cultures: return CultureManager::GetInstance().GetCultureCount(); Get current culture: Culture::SharedPointer culture = CultureManager::GetInstance().GetCurrentCulture(); Get culture name: Culture::SharedPointer culture = CultureManager::GetInstance().GetCulture(index);
return culture->GetDisplayName();
Set new culture: Culture::SharedPointer culture = CultureManager::GetInstance().GetCulture(index);
FEATSTD_LOG_INFO(" -> Select culture '%s'", culture->GetDisplayName());
rc = CultureManager::GetInstance().SetCurrentCulture(culture->GetLocale());
|
| Candera::Globalization::CultureChangeListener |
Base class for listeners to culture change events Notification of CultureChangeEvents
|
| FeatStd::String and FeatStd::TextId |
Point of access to a text in currently active language Non-translatable String
Translatable String
|