SceneComposer Translator Plugin
Overview
CGI Studio SceneComposer Translator Plugin provides the following features:
Table of Contents
Globalization License
If the Translator Plugin files are present but no translation features are accessible in Scene Composer, please ensure that the Globalization license is acquired. Refer to the menu Help > Licenses.
Create and Manage Cultures and Translatable Texts
Accessing Translator Plugin in SceneComposer
The translator plugin is fully integrated into SceneComposer. The SceneComposer toolbar provides an icon for opening the Solution Options: Cultures dialog as well as a drop-down menu for selecting an already created culture.

There are five additional menu entries under Language:

Creating Cultures
In order to have texts in different languages, cultures have to be created. This is done by clicking on the button Culture Solution Options in the toolbar.

With the icons on top, cultures can be added (using the green plus sign) and deleted (with the red "x"):
Translate Texts
Texts can be translated in the Language Table Dialog, which is opened via the menu Language > Language Table....

The drop-down on the top right allows the Current Culture selection. The texts of the Master culture or another culture in the solution can be accessed by changing the Current Culture. If the Master culture is selected, the Add and Delete buttons are enabled, otherwise they are disabled.
A search field on top helps to easily find specific texts once the number of texts increases. With the checkbox Unused only it is possible to identify texts that have not yet been assigned to any Text Property of the solution.
Clicking on the globe icon on the top right opens the Solution Options: Cultures dialog.
Translatable Text
A translatable text is a text which supports translation into other languages and which provides information that facilitates its translation to other languages. The translatable text has the following properties:
Editing Text Properties
For editing the texts' properties, Scene Composer provides the Text Properties Dialog, which can be opened via the menu Language > Language Usage....

This dialog lists all Text Properties of the solution. For those Text Properties that have a translatable text assigned, the Text Id and the Text value for the current culture are displayed. The current culture can be changed in the drop-down menu on the right. If necessary, the Solution Options: Cultures dialog can be opened with the globe icon on the left of the drop-down menu.
When pressing Save, the changes made to the Text Properties will be applied to the solution.
Assigning Texts to TextNodes
Assigning texts to Text Properties can either be done in the Language Usage Dialog or in the Text Properties Panel.
Assigning Texts using the Language Usage Dialog
In the Language Usage Dialog a Text property can be selected. When pressing the Assign button on the bottom of the dialog, the Language Table Selection dialog is opened where a text can be chosen from the list.
Assigning Texts using the Text Properties Panel
The Language Table Selection dialog can also be opened when editing a Text property by clicking on the icon Select template for item.

Switching Cultures
If cultures and texts have been created and the texts are assigned to Text properties, the culture can be switched using the drop-down in the toolbar. As soon as another culture is chosen, the solution will be displayed in the other language.
If there is no text configured for a certain language, the Text Id will be displayed instead. Using this id, the missing text can easily be identified and found in the Language Table using the search function.

Import and Export of Language Packs
Import of Language Pack Sources
Languages can be imported into a solution either as CGI Language Pack Source or as Excel file, by going to Language > Import Languages and selecting the desired flavor.

The final step of the language import process is to show the differences between the texts in the import file and the texts in solution. There are three possible actions:
The Drop action does not mean that the language will be removed from the solution. The removal of a language can be done from File > Solution Options in the Cultures tab.

Export of Language Pack Sources
The translatable texts of the current solution can be exported by going to Language > Export Languages..., which opens the Select Cultures dialog.

The Select Cultures dialog allows the choice of which cultures to be exported or not. Languages can be exported in Excel or CGI Language Pack Source (.LPS). Click the Browse button to select the Export file path, choose the format in the Save as type drop down and click Save. Click the Export button to finalize the languages export.
Please note that only the texts that have a correspondent in the master language texts, considering their Id, are included in the export, all the others being ignored. In this case warnings will be added to the Output tab in Scene Composer.
