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Overview

This sectiontutorial describes how to configure a simple IVI solution using the file IVI_sample.psd. This file can be found in the following location:

...\2D\PSD\IVI_Sample.psd

  • This sample uses the Smart Importer to import necessary images and create the necessarypre-configured Controls.
  • ARadioButtons simplewill interactionbe organized inside a GroupBox so that only one RadioButton can be selected at a time.
Behaviors will be configured using behaviorsFusion eg.to movingcreate asimple sliderinteractions. barAn animation will changebe acreated value.configuring key frames in Scene Composer's Animation Design. State Machine Editor is used to create transitionstransitions, and switching between differentMusic scenes.and Navigation context. Necessary behaviors will be configured in Fusion.

TheThrough followingthis chapterstutorial, provideusers will learn the following:

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Main work content

Part 1 Basics of using Smart Importer to import a stepPSD byfile
step operation

Understanding guide.how Pleaseto noteuse the Smart Importer to import a PSD file that theywas areespecially based on each other and it is recommendeddesigned to workbe themimported throughinto fromScene Part 1 to part  5.Composer.

Part 3:2
ConfigureRealization Behaviorsof a working RadioButtonGroup

Implementing a RadioButtonGroup where only one RadioButton can be selected at a time.

    Configuring a GroupBox with a group of RadioButtons Defining one of the RadioButtons will be defined to be the default selected object. Part 4:3
    Interaction using Slider, Progressbars and Buttons

    Learning how to use Fusion to react on value changes and forward values using Scene Composer's predefined behaviors.

      Creating interactivity between a Slider and a DigitalClock using the Forward Value behavior. More interactivity between IconButtons sending a value to a ProgressBar which forwards the value to a TextValue Control. Verify the correct functionality of the configured interactions in the Player. Part 4
      Creating an Animation

      Exploring the creation of an animation in Scene Composer.

        Introduction of Scene Composer's Animation settingsDesign and its panels.
        Configuring animated properties for position and size. Editing key frames. Verify the animation in the Player. Part 5:5
        ConfigureBasics of State Machine and Transition Control

        Learning how to control state transitions using a state machine.

          Configuring a global state machine and setting up transitions.

          Controlling group nodes' visibility using OnEntry/OnExit actions.

          Configuring the transitions to be triggered by button presses.

          Verifying transitions and behaviors in the Player.