Advanced Cluster Part 4
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GetIn intothe Solution Explorer navigate to the Scene2D and
double click it.
Scene2D will be opened and visible in Scene Editor and Scene Tree panel.
In Scene Tree panel you can see that the scene contains a camera.
In the Scene Editor's bottom toolbar make sure
yourthat scene"active rendering" and "widgets updating" is
beingenabled. updated
actively
In the Scene Editor's bottom toolbar "active rendering" and "widgets updating" are highlighted as seen in the image below.
From the Toolbox panel under [Nodes 2D] drag a Group node into the Scene Tree panel or the Scene Editor.
In the Scene Tree panel you can see the newly created Group node.
In the Scene Editor you can see an indicator of the Group node's current position.
Rename the Group node according to the table below either via the context menu "Rename" or the keyboard shortcut <F2>.
The Group node has been renamed accordingly.
Old Name
New Name
Group
Group_Content
In the Scene Tree panel select the Group node. In the Properties panel's [Transformations] section reset the Position property according to the table below.
In the Scene Editor you can see the Group node's current position.
A property can easily be reset in the Properties panel by clicking on the curled arrow icon on the property's left.
Target Item
Position
X
Y
Group_Content
0.00
0.00
From the Solution Explorer drag the image according to the table below into the Scene Tree panel directly onto the Group_Content node.
In Scene Tree panel you can see that a new RenderNode2D with a BitmapBrushBlend effect has been created inside Group_Content.
In Scene Editor you can see the rendered background image.
Path in Solution Explorer
Image
Solution > Resources > Bitmaps
BackgroundBmp
From the Solution Explorer drag two Custom_Gauge into the Scene Tree panel directly onto the Group_Content. The path to the Custom_Gauge control is given in the table below.
In the Scene Editor only one Custom_Gauge will be displayed since both controls are located at the same position and therefore are completely overlapping. One Custom_Gauge is hiding the other.
In the Scene Tree panel the Group_Content node contains a RenderNode2D and the newly created Custom_Gauges.
Path in Solution Explorer
Control
Solution > Controls
Custom_Gauge
Rename the Custom_Gauge nodes according to the table below either via the context menu "Rename" or the keyboard shortcut <F2>.
The Custom_Gauge node has been renamed accordingly.
Old Name
New Name
Custom_Gauge
Custom_Gauge_Speed
Custom_Gauge_1
Custom_Gauge_RPM
Select the Custom_Gauge controls one after the other. In the Properties panel configure the properties as given in the table below.
In the Scene Editor the gauge controls for RPM and Speed are both visible and configured to be distinguishable.
Custom_Gauge_RPM Property
Value
Position X
965.00
.
• If there is not the default group in Scene2D, then add a new group node, else click on the default group and reset its position by clicking at the circular arrow next to the “Position” property text
• Name the group as “Group_Content”
• Insert the “BackgroundBmp” (Solution->Resources->Bitmaps) to the group
• Place a Custom_Gauge into the group, name it as “Custom_Gauge_Speed”
• Set the position: X = 60, Y = 30
• Clone the “Custom_Gauge_Speed”, name it as “Custom_Gauge_RPM” and set its X position: X = 965
• Select the “Custom_Gauge_Speed” and go to its properties. Set these settings:
Input Max = 240, Value = 120, Top_Text = Speed, Value_Format Text = %d, Bottom_Text = km/h
• Set the BackgroundImage to “Points_BlueBmp”
• Set the ForegroundImage to “Numbers_0-240Bmp”
• The scene is ready. Now you can try to run it in the Player by selecting "Generate and Play" and pressing the play button in the top panel
• When the Player appears, you can manually change the accessible values for selected controls:
• The changes should be immediately reflected on the display: