Advanced Cluster Part 2
•• We will start modifying the "Custom_Gauge" by double-clicking at it in the solution explorer
•• In the Scene Tree, rename the “Group”“Group” to “Group_Bitmaps”“Group_Bitmaps”
•• Change the Layout Type of Custom_Gauge from Overlay to None
•• Inside of the group, clone the “BackgroundImage”“BackgroundImage” and name it “ForegroundImage”“ForegroundImage”

•• Change properties for BackgroundImage: in the behavior ““ProvideImageProperty", change the picture from “GaugeBmp”“GaugeSpeedBmp” to “Points_Blue_RedBmp”“Points_Blue_RedBmp”
•• Change properties for ForegroundImage: in the behavior ““ProvideImageProperty", change the picture from “GaugeBmp”“GaugeSpeedBmp” to ““Numbers_0-8Bmp”8Bmp”


•• Clone the "NeedleImage" and name it "NeedleEffectImage"
•• Change properties for NeedleImage: in the behavior "ProvideImageProperty", change the picture from "GaugeNeedleBmp" to "NeedleBmp"
•• Change properties for NeedleEffectImage: in the behavior "ProvideImageProperty", change the picture from "GaugeNeedleBmp" to "Needle_LighterBmp"
•• Press CTRL and move the "NeedleEffectImage" in the scene tree to be placed above the "NeedleImage" so it gets rendered before it. Also place the "ForegroundImage" on the bottom so it gets rendered last

•• Click NeedleImage. Rename the existing SetRotation behavior to "SetRotation_Needle"
•• Click NeedleEffectImage. Rename the existing SetRotation behavior to "SetRotation_Effect". Drag the "SetRotation_Effect" behavior into the top node (Custom_Gauge)
•• Click Custom_Gauge. Drag the SetRotation_Effect behavior as one of the Receivers of InterpolateValue
•• Lastly, drag this SetRotation_Effect behavior back to the NeedleEffectImage in the Scene Tree. You will notice that an arrow sign will appear at the right side of SetRotation_Effect. Thanks to thisthis, the needle effect will be rotated together with the needleneedle.

•• Go to the “NeedleEffectImage”“NeedleEffectImage” and delete effect "Blend Mode"
•• At the "NeedleEffectImage" change the settings of effect “BitmapBrushColorBlend”“BitmapBrushColorBlend”:
ColorBlendFactorSrc = DestColor, ColorBlendFactorDst = SourceAlpha

•• Go to the “Custom_Gauge”“Custom_Gauge” behavior “MapValue”“MapValue” and set these properties:
OutputMin = -128.5, OutputMax = 128.5
